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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.30 20:48:00 -
[1] - Quote
Okay reworked the entire idea here it goes.
Weapon attachments will be broken down into two major systems.
Minor System
This new system introduces a Rig system for weapons each weapon has limited number of rigs based on size and function. Rigs consume a new Resource Calibration, every weapon has a varying level of calibration, some specific variety of weapons will be calibation friendly but reliant on being modded to match performance.
Weapons can be customized by going into fitting and 'editing' weapon this puts a wrench icon by the guns name indicating its been modified from original manufactures specifications and allow it to be renamed from assests/fitting. Any attached rig is considered 'pernament' for that rifle build, uninstalling it would destroy both gun and modification as when you rig a rifle you typically remove the original manufacters parts to do so. Thus the process makes it irreversable to modify back to originally built nanobot constructed weapon.
Minor weapon attachments are considered 'performance enhancing' addons that add stats to certain aeras of the gun while removing performance from others. For example Heavy Barrel increases damage but reduces rate of fire and slower handeling speed while consume a fair amount of calibration. 'Comsetic' types of rigs have no penalites what so ever other than replacing color or style in question such as different dots for scopes and paint schemes.
Scopes that are 'cosmetic' will cost minimally such as blue cross and green dot Scopes that are function will cost marginally more. Ir Infrared, Xray, EOD scopes Barrels effect the range or damage properties. Mechanism effect Rate of Fire. Computers adjust fittings. Heatsinks reduces heat build up. Interrupts slows down rate of fire which increases control and damage. Isk Camo Paint. AUR Camo Paint
Requires Mechanic and Customizing skills under the mechanic catagory. Customizing level increases the amount of available weapon calibration and access to various level of attachments. Some attachments have additional requirements such as functional scopes requires sensor upgrades.
Two or more similar rigs can be installed but are all subject to stacking penalties on the bonuses.
Major Systems
Major systems are extremly large modifications to the weapon that alters its function entirely thus cannot fit within the rigging scheme, some also has such as massive performance boost that requires outside assistance to obtain such as damage computers which calcuates the best way to hit a person increasing the damage (ie. the existing damage modules.) Most of these can swing the performance of the weapon to new areas thus must require a sacrifice on the dropsuit for its convience. Some of these systems pass themselves off as regular modules but dramatically modify weapon's performance as well current example would be the light weapon damage modules.
Major systems have thier own CPU and Grid consumption and are not subject to thier own modding.
Grenade Launchers: are installed in the Grenade Slot and replaces the throw grenade button to fire it quickly.
Bandolier: gives the dropsuit an entire satchel of extra additional ammo and a spare grenade, costs an equipment slot
'Shotgun' Attachment: take up a sidearm, allows quick swap weapons to access the weapon extremly quick to finish off foes.
Gryostabilizer: significantly recudes sway and kick and its installed in the high slot to control arm motors and compete against damage modules.
Flex Memory (aka Quickdraw) : Enhances muscle memory of weapon handeling reducing equiping, aim down sight, sight to hip, run recovery, and reload speeds of the weapon, fits in the low slot to compete against biotics and consumes a fair amount of cpu.
Unlike rigs these can be easily uninstalled and replaced without loss of either item.
These weapon addons require a skill that will likely be share one with a similar skill to use each of them and a certain level of mechanics for example grenade launcher requires training in explosives. Bandolier requires nanocircuitry.
Remember this isnt meant to make guns 'super' sized either so there has to be careful consideration on what gets boosted and what gets neglected for fitting such if they're weapon altering.
Your thoughts and possibly other attachments you can think of? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.30 21:08:00 -
[2] - Quote
Khun-Al wrote:bayonets for quicker melee attacks
Rather have much longer reach, what slot should it cost? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.30 21:31:00 -
[3] - Quote
Avenger 245 wrote:Why should it complete remove a slot? Why not just require cpu/pg that would be more inline with the eve roots. Scopes, stabilizers, silincers and the like shouldnt eat up tomuch more cpu/pg however underbarrels should use a good bit of cpu/pg. Im all for weapon customization, however it shouldnt remove a slot simple use cpu/pg
As I stated in one example a grenade launcher would be an additional weapon, unlike eve having another weapon can easily cover a weakness a dropsuit has. So any attachment that covers up a weakness needs to open up another one. Also it gets around the current complciation of making weapons tech 3 styled by using additional modules that fit in these slots. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.30 21:43:00 -
[4] - Quote
Sebastian Amlacher wrote:What would you say if there is a merc with proto ar, grenade launcher, 2 sidearms nearly no kick etc. standing in front of you? It is just to be fair.
My thoughts exactly somone with two fully decked out weapons + grenades + equipment can be extremly powerful or extremly cluttered.
Look at this way, they're additional modules that attach to the gun directly.
Grenade Launcher would be found in the grenades catagory of the market, and only compatible with rifle type weapons.
Scopes would be found in equipment.
ect ect. You buy these and equip them on the suit and they will appear on the gun.
Dual Weilding wouldnt have to be an attachment for example you just equip two side arms instead. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.01 03:49:00 -
[5] - Quote
If they do a rig system, they can add in calibration to adjust for the types of addons you can have on weapons we can have the lesser impact modules there such as the scopes, stock receiver ect ect. The things that slightly adjust performacne of the gun.
However I think any module that drastically alters the function of the gun should continue to remain a slot consumption for its fitting.
Ill sit down and rethink this again. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.01 04:05:00 -
[6] - Quote
Re read the OP if you havent, entire idea reworked based on feedback. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.01 12:56:00 -
[7] - Quote
Sebastian Amlacher wrote:The bandoliere and the gyrostabilizer are not really weapon attachment they are normal modules. Weapon customization is for me modifiing the weapon not building somthing that has an effect on the weapon. The minor system is okay but not everything must decrease another stat too. A barrel has nothing to do with the rof or damage it could change range, spread and heating. They could be like rigs in eve not able to remove without destroying the weapon. The major system should include just things you add to the weapon like scopes, launchers, sidearms, flashlights or laser pointers.
Actually it could, Heavier barrels would be harder to cooldown and cannot take the constant pressure as much. Also in a higher tech envrionment we could be very well be talking amatuers, rails, relays, focals when it comes to barrels.
Reason why I said decrease another stat (or increase an undesired one such as increase CPU fitting) is the way eve online works with rigs as well they typically penalize another weapons its to seriously discourage stacking mods as well twoards a singular goal.
The reasoning why rig removal destroys the gun is becuase you no longer have the original part to restore back into the gun. Thought it would seem silly for scope attachments some guns still had scopes installed.
I wanted the minor systems to be just small addons they really dont add that much more function to the gun overall, now this is where it gets tricky, a flashlight for example could potentially have a flash bang effect to it this would shift it over to a major system. But if its just illumination then it remains a minor. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.01 17:15:00 -
[8] - Quote
Sebastian Amlacher wrote:Iron Wolf Saber wrote:Sebastian Amlacher wrote:The bandoliere and the gyrostabilizer are not really weapon attachment they are normal modules. Weapon customization is for me modifiing the weapon not building somthing that has an effect on the weapon. The minor system is okay but not everything must decrease another stat too. A barrel has nothing to do with the rof or damage it could change range, spread and heating. They could be like rigs in eve not able to remove without destroying the weapon. The major system should include just things you add to the weapon like scopes, launchers, sidearms, flashlights or laser pointers. Actually it could, Heavier barrels would be harder to cooldown and cannot take the constant pressure as much. Also in a higher tech envrionment we could be very well be talking amatuers, rails, relays, focals when it comes to barrels. Reason why I said decrease another stat (or increase an undesired one such as increase CPU fitting) is the way eve online works with rigs as well they typically penalize another weapons its to seriously discourage stacking mods as well twoards a singular goal. The reasoning why rig removal destroys the gun is becuase you no longer have the original part to restore back into the gun. Thought it would seem silly for scope attachments some guns still had scopes installed. I wanted the minor systems to be just small addons they really dont add that much more function to the gun overall, now this is where it gets tricky, a flashlight for example could potentially have a flash bang effect to it this would shift it over to a major system. But if its just illumination then it remains a minor. They should decrease another stat but it should be realistic. The only thing that could change the damage would be the ammo and the speed of the bullet. Barrels: + range, spread - overheating Mechanism: + rof - kick Hull: + overheating - kick Mag: + ammo - rof Muzzle: +kick, muzzle flash, noise -spread, range They should have also an inverted version. The weapon should just be destroyed by removing minor customs. You should be able to remove major customs without any problems because they are just added. If you put a scope on a weapon you dont remove back and front sight you put the scope over them. If you mean the standard scope of ARs and sniper rifles they could have them on default and if you remove them then they have back and front sight too. Even if its just a flashlight it adds a function so it would be a major.
Some of guns have built in scopes though it also has reason the belive they have computer tie ins as well so a scope replament may require replacing the computer as well. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.01 21:33:00 -
[9] - Quote
Not if the scope is a direct helmet feeder which it would require it to relay the information though the handles. So likely guns with scopes preinstalled (the gallente one comes to mind) are built this way. Also centralizing the computer reduces the power consumption and reducnancy reducing costs and the sorts. |
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