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Jin J'Rayle
D3ath D3alers RISE of LEGION
60
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Posted - 2012.07.30 15:34:00 -
[1] - Quote
I'm curious as to how they will implement the actually battle for the planet. What I mean by this is we know that a planet will have several districts on it and each battle is within a single district.
What I'm wondering is will there be battle in all the districts of a given planet or only on the frontline sort of like a game of Risk where the borders of control get pushed back and forth.
I understand that by having battle on all the districts all at once means more people are playing, but I think I'd rather see a frontline where we can clearly see territory being won and lost. Not sure how this would work though as the question would be, "who decides which district is going to be attacked"?
I dunno, what does everybody else think? |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
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Posted - 2012.07.30 15:59:00 -
[2] - Quote
Corporations will probably decide that, first npc then after that player corps. As for the specifics, that's anyone's guess. Maybe it'll be a bit like Slay where you conquer a district, put defensive assets on the outer perimeter and then move on to the neighbouring district, pushing the enemy back one district at a time. So then you could only start a battle in a district directly adjecent to the ones you already own and your offencive force has to be equal or larger than the defencive force of the district you're trying to conquer. |
Jin J'Rayle
D3ath D3alers RISE of LEGION
60
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Posted - 2012.07.30 16:01:00 -
[3] - Quote
Benjamin Hellios wrote:Corporations will probably decide that, first npc then after that player corps. As for the specifics, that's anyone's guess. Maybe it'll be a bit like Slay where you conquer a district, put defensive assets on the outer perimeter and then move on to the neighbouring district, pushing the enemy back one district at a time. So then you could only start a battle in a district directly adjecent to the ones you already own and your offencive force has to be equal or larger than the defencive force of the district you're trying to conquer.
Hmmm ... so who gets the initiative of attacking? The winner of the battle in that district? |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
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Posted - 2012.07.30 16:25:00 -
[4] - Quote
Jin J'Rayle wrote:Benjamin Hellios wrote:Corporations will probably decide that, first npc then after that player corps. As for the specifics, that's anyone's guess. Maybe it'll be a bit like Slay where you conquer a district, put defensive assets on the outer perimeter and then move on to the neighbouring district, pushing the enemy back one district at a time. So then you could only start a battle in a district directly adjecent to the ones you already own and your offencive force has to be equal or larger than the defencive force of the district you're trying to conquer. Hmmm ... so who gets the initiative of attacking? The winner of the battle in that district?
I have no idea, you'd have to ask someone who's actually good at that game, which isn't me I think some eve players might be very knowledgable in this departement, with the whole tactical planning and all. Maybe a dev or gm could lift a tip of the veil on this, wether or not they will is a different matter entirely. In the meanwhile we'll just have to play the speculation game. |
Samiac Firelord
Amarr Templars Amarr Empire
0
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Posted - 2012.07.30 16:57:00 -
[5] - Quote
From what we've heard at the moment it will be divided into sections and contracts put up or each section. When the battle is won or lost the control of that section is won by the attacking corp on the contract. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.30 17:31:00 -
[6] - Quote
I think that we should test this in the beta before release to make sure it works, no matter how it's implemented... |
Benjamin Hellios
Villore Sec Ops Gallente Federation
259
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Posted - 2012.07.30 17:40:00 -
[7] - Quote
Aeon Amadi wrote:I think that we should test this in the beta before release to make sure it works, no matter how it's implemented...
Oh yes, absolutely. |
Pavel Monfreid
29
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Posted - 2012.07.30 17:56:00 -
[8] - Quote
This is the gravy that I've been wanting to test. I'm hoping as well for something like Slay, but with the whole map covered already conquered by one corp, and the money goes to breaking that up for the invading force. The initial fight for the invading army will be like Ambush in that they can only field so many clones per district until they can secure a beachhead to deploy their own CRUs. Assuming the invading force can establish a beachead the planet conflict will develop more into a skirmish type battle with objectives as the MCC pushes further toward the orbital cannons protecting the planet. If the attacking force can manage to take over the orbital defenses, we get to call in the EVErs to bombard other defenses that would be too costly to take for land combat. Once they complete the bombardment we get to go through and mop up any stragglers(terrorists) that can still be on planet and fighting to take back further districts as a counter attack.
Also this is a very simplified version of it as well. Imagine more of an alliance attacking a planet with say 5 or 10 corps defending and 10 to 15 corps attacking with that amount of MCCs engaged with numerous war barges. |
GamerEvan77
One-Armed Bandits Orbital Rights
8
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Posted - 2012.07.30 18:08:00 -
[9] - Quote
Pavel Monfreid wrote:This is the gravy that I've been wanting to test. I'm hoping as well for something like Slay, but with the whole map covered already conquered by one corp, and the money goes to breaking that up for the invading force. The initial fight for the invading army will be like Ambush in that they can only field so many clones per district until they can secure a beachhead to deploy their own CRUs. Assuming the invading force can establish a beachead the planet conflict will develop more into a skirmish type battle with objectives as the MCC pushes further toward the orbital cannons protecting the planet. If the attacking force can manage to take over the orbital defenses, we get to call in the EVErs to bombard other defenses that would be too costly to take for land combat. Once they complete the bombardment we get to go through and mop up any stragglers(terrorists) that can still be on planet and fighting to take back further districts as a counter attack.
Also this is a very simplified version of it as well. Imagine more of an alliance attacking a planet with say 5 or 10 corps defending and 10 to 15 corps attacking with that amount of MCCs engaged with numerous war barges.
If this is how the end product is, then this game will truly be something epic and awesome! An actual war game that you actually fight a war over territory and resources! Not just fighting on a continually reseting map. Hope they can really pull it off... But I have faith in CCP. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.07.30 18:35:00 -
[10] - Quote
I'm interested in how this is going to play out for Null-sec. You'll notice that in the FanFest presentation, all they gave a detailed progression of was Faction Warfare battles. They talked about how there were established districts with slots for structures on planets that Dust players would be able to customize on behalf of their contractor when battling, but it looks like those would be roughly equivalent to the Planetary Interaction colonies EVE players have been working with since the Tyrannis expansion.
Now, take a step back and think about that one. My 6 colonies that I use for making starbase tower coolant could be maps for Dust players.
Every single PI colony made by an EVE player is effectively that EVE player having created and shaped a Dust map.
Mind = Blown |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.31 05:07:00 -
[11] - Quote
Mobius Wyvern wrote:I'm interested in how this is going to play out for Null-sec. You'll notice that in the FanFest presentation, all they gave a detailed progression of was Faction Warfare battles. They talked about how there were established districts with slots for structures on planets that Dust players would be able to customize on behalf of their contractor when battling, but it looks like those would be roughly equivalent to the Planetary Interaction colonies EVE players have been working with since the Tyrannis expansion.
Now, take a step back and think about that one. My 6 colonies that I use for making starbase tower coolant could be maps for Dust players.
Every single PI colony made by an EVE player is effectively that EVE player having created and shaped a Dust map.
Mind = Blown
Think it's going to be more of the District's thing than each colony being a map. High-sec would just be stupid in that case - you realize how many people colonize those damned planets in High-sec?
What's more likely to happen is each planet is divided up into 12 regions and whatever colonies in that particular region are going to transfer to a different ownership - or all at once when the entire planet is taken with reduced performance based on how many regions are in one sides' control or the others.
Though - I am curious as to how a free-for-all of multiple corporations would go over... |
JAG ONE
97
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Posted - 2012.07.31 05:13:00 -
[12] - Quote
Devs have already said during the last fanfest that PI and Dust will be separate at launch. meaning your PI infrastructure will net affected at all by Dust - at least initially. perhaps in the future it will all be integrated, but not at launch. |
Kira Lannister
Hellstorm Inc League of Infamy
711
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Posted - 2012.07.31 05:17:00 -
[13] - Quote
I'm hoping it is like slay, and you can have up to six corps fight for a planet. Winning hexagons as they go, and you have to keep your hexagons connected like slay. Winner is who ever gets all the hexagons.
It will require a strategic commander, and a squad full of killers. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.31 05:19:00 -
[14] - Quote
JAG ONE wrote:Devs have already said during the last fanfest that PI and Dust will be separate at launch. meaning your PI infrastructure will net affected at all by Dust - at least initially. perhaps in the future it will all be integrated, but not at launch.
Probably for the best. Way too difficult to manage with the districts system and the free-form method of colony implementation. Just easier for a planet to be "owned" and "not owned" - much like a light switch. You can either build and harvest resources from it or not. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.07.31 05:19:00 -
[15] - Quote
Kira Lannister wrote:I'm hoping it is like slay, and you can have up to six corps fight for a planet. Winning hexagons as they go, and you have to keep your hexagons connected like slay. Winner is who ever gets all the hexagons.
It will require a strategic commander, and a squad full of killers.
-LOT- more than six corporations controlling territory in hi-sec mate. It's easy as all hell in Null-sec because you can't colonize it unless the planet is in controlled territory by your alliance. |
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