Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Xerophobe Ellecon
Villore Sec Ops Gallente Federation
19
|
Posted - 2012.07.30 00:47:00 -
[1] - Quote
One thing that is good for an FPS is when almost everyone can get a positive KD/R. FPS games that do this make it clear who is down and that they need reviving. Dust does not. I may have missed something but from what I've played, there's no indication on the minimap of the location of where someone is bleeding out so you can revive them with an injector. The only way to know they're bleeding out is if they fall right in front of you. |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.30 00:55:00 -
[2] - Quote
Xerophobe Ellecon wrote:One thing that is good for an FPS is when almost everyone can get a positive KD/R. FPS games that do this make it clear who is down and that they need reviving. Dust does not. I may have missed something but from what I've played, there's no indication on the minimap of the location of where someone is bleeding out so you can revive them with an injector. The only way to know they're bleeding out is if they fall right in front of you.
CCP has already said that in the next build. People with Nanite injectors will have downed teammates marked on the map and the people that are down will have the Nanite people marked to see if anyone around them can revive them. Along with, when you are killed you will have to wait a mandatory 8 seconds until you can suicide so that people have time to revive you before you click suicide. Like most people do at the instance of death so no one has time to revive them.
|
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.30 00:57:00 -
[3] - Quote
https://forums.dust514.com/default.aspx?g=search |
Underdog 893
Zumari Force Projection Caldari State
0
|
Posted - 2012.07.30 00:58:00 -
[4] - Quote
There should be some sort icon to tell if any of your teammates are mortally wounded. I rarely see anyone getting revived in the beta.
|
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.30 01:00:00 -
[5] - Quote
Garma QUDA wrote:https://forums.dust514.com/default.aspx?g=search
|
Underdog 893
Zumari Force Projection Caldari State
0
|
Posted - 2012.07.30 01:00:00 -
[6] - Quote
Derek Barnes wrote:Xerophobe Ellecon wrote:One thing that is good for an FPS is when almost everyone can get a positive KD/R. FPS games that do this make it clear who is down and that they need reviving. Dust does not. I may have missed something but from what I've played, there's no indication on the minimap of the location of where someone is bleeding out so you can revive them with an injector. The only way to know they're bleeding out is if they fall right in front of you. CCP has already said that in the next build. People with Nanite injectors will have downed teammates marked on the map and the people that are down will have the Nanite people marked to see if anyone around them can revive them. Along with, when you are killed you will have to wait a mandatory 8 seconds until you can suicide so that people have time to revive you before you click suicide. Like most people do at the instance of death so no one has time to revive them. Well this is good news! |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.30 01:02:00 -
[7] - Quote
Garma QUDA wrote:Garma QUDA wrote:https://forums.dust514.com/default.aspx?g=search
|
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2012.07.30 01:56:00 -
[8] - Quote
Garma QUDA wrote:Garma QUDA wrote:Garma QUDA wrote:https://forums.dust514.com/default.aspx?g=search
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.07.30 04:31:00 -
[9] - Quote
I try to revive people all the time but it just makes a clicking sound as they are already spamming O to get into a new clone. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 04:50:00 -
[10] - Quote
Paran Tadec wrote:I try to revive people all the time but it just makes a clicking sound as they are already spamming O to get into a new clone. Bet you're looking forward to the 8 second suicide delay and the nano-injector HUD indicators that are coming with the next build, then... |
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.07.30 04:53:00 -
[11] - Quote
Garrett Blacknova wrote:Paran Tadec wrote:I try to revive people all the time but it just makes a clicking sound as they are already spamming O to get into a new clone. Bet you're looking forward to the 8 second suicide delay and the nano-injector HUD indicators that are coming with the next build, then...
Of course. I love the logi role, bringing in ammo and spawn points behind enemy lines. Played the same way in the battlefield series to great effect. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.30 04:58:00 -
[12] - Quote
Paran Tadec wrote:Garrett Blacknova wrote:Paran Tadec wrote:I try to revive people all the time but it just makes a clicking sound as they are already spamming O to get into a new clone. Bet you're looking forward to the 8 second suicide delay and the nano-injector HUD indicators that are coming with the next build, then... Of course. I love the logi role, bringing in ammo and spawn points behind enemy lines. Played the same way in the battlefield series to great effect. Depending on my build, I have various combinations of Nanohives, Repair Tool and Uplinks on different builds.
Mostly I'm a fan of my Scout Medic though - Dragonfly with AR and Repair Tool. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |