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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.29 16:21:00 -
[1] - Quote
This is... BETA!"
*Kicks the unbeliver down a bottomless pit.
300 Jokes aside,
This is to inform the people who think that the beta is a demo are entirely wrong. Also those who been following dust 514's goals for launch would know we are NO WHERE NEAR LAUNCH STATE.
First off, you need to know the developer a bit more. CCP is notoriously known for constantly updating thier flagship game, Eve-Online to the point its jokingly called 'pernamently in beta.' Which I have a funny feeling dust 514 is going to get similar treatment where it will never leave 'beta status' but would go past the point of wipes and resets/rollbacks.
CCP on most of thier major patches (and now adays even thier monthly micropatches) do not normally go in with tweekers and adjust things. They go in with sledgehammers, bulldozers and dynomyte in order to destroy entire game play systems and replace them with a newer systems most recent example they gutted the entire inventory system and replaced it with newer guts to the point they can't back patch it anymore. In the future you may take a 1 year break from dust 514 and come back to a game you have no idea what the amarr happened and possibly even question 'wait this is dust 514 still?' it happens alot in Eve Online when an old player returns and requests a quick back up to speed post or they're so entirely confused of new things they have no idea how to play again.
Even a better example, 10 years ago eve online looked like this. Eve earliest build Now adays it looks a bit closer to this Eve Inferno Expansion Trailer
Imagine Dust 514 getting the same treatement as it moves onto the PS4 and beyond.
Now that we understand our developer a bit better you know have to understand the beta better. This game is a definite work in progress, where as most developers would call this phase here an alpha, ccp does things weird and calls it a beta, all because the alpha build was an exploration to see feasibility before committing an entire studio to it and the competition against it at the time was the choice of going RTS which oddly enough this game feels like an First person RTS without the general yet.
I am not saying 'you're lucky to get in,' but beta testing still should be considered a voulenteer privilage. I mean what sort of voulenteer for adopt of highway really complains about how unclean the highway he adopted is?
I have only been though two builds and those who been though three of them see the same marked improvments, graphics are slowly getting toned up every patch, gunplay is improving every patch, they are listening and working hard, just right now the developer have a bad habbit of talking back in well known places. Leaving responses in places such as twitter or IRC channels.
So now its time to understand your role in this beta testing. Things we are mostly currently testing now is 'foundations' basically major game features and server handeling which are all very critically important to final product. I mean we recently turned on the persona servers that handle our characters information. We also connected Dust 514's market with Eve onlines servers, which had a markedly vast improvment over previous builds response times. We're not into balance phase which honestly this game will never be perfectly balanced and its probably intentional.
We are also testing user ease as well so the features get heavily replied to so certain abilty to access certain features are getting toned up a bit to make the game hopefully less confusing.
We are also number generators producing copuious amounts of numbers for stats guys in charge of balancing can make adjustments with, for example they want to know why people like breach better than the tactial.
Finally we are here to complain about the less than stellar gunplay atm and lack of smooth fun at least.
Major bugs do appear time to time the whole reason why the old biomass skirmish map was removed because it caused a massive memory leak, hard crashing the ps3. Dust 514 players helped ccp find the issue of that crash.
They're also seemingly more focused on getting things onto the battlefield rather balancing them right now and only doing brute force balances to prevent overuse of weapons. Without a full battleifield picture its extremly hard to get an idea how strong something is agianst 'every' situation.
If you think current build is bad, you should build a time machine and play the previous three builds maybe you can get an apperciation for how well the game is improving per patch. CCP doesnt patch with tweezers they get sledgehammers and concrete trucks.
If you want to help out however keep leaving feedback on the things that are broken. Things you think are undertonned or overpowered, and real examples of pay to win (the last one they fixed very quick), and if this build already burnt you out take a break come back mid august when hopefully the new build is out and take new notes then. Leaving 'this sucks' doesnt help, leaving 'this sucks because...' works.
This isnt a final product that needs polish that would be like open beta week, whenever that is. This is a really rough marble block that still needs hammering and chiseling still and form. This point of the game is where most other developers would have friends and family only alpha.
Rinse, patch, repeate until end of time. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.29 16:51:00 -
[2] - Quote
Adopting this. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.29 17:19:00 -
[3] - Quote
updated op furthering the point better. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.29 17:24:00 -
[4] - Quote
Gatsu Scarz wrote:All these guys screaming its Beta its like your trying to convince yourselfs somethin. I absolutly love the game no question but when browsing the foroum thats all i see.
Because there are people who think this is near final product. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.29 23:02:00 -
[5] - Quote
xprotoman23 wrote:it's PAY-TO-WIN doe
Example? |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.30 09:43:00 -
[6] - Quote
Dewie Cheecham wrote:Iron Wolf Saber wrote:xprotoman23 wrote:it's PAY-TO-WIN doe Example? Top tier weapons tend to have an Aurum version using about 50% less CPU and PG, yet may or may not have improved stats beyond that. That CPU/PG Saving enables more or better modules and fittings. IIRC one of the Aurum swarm launchers have an extra rocket in a load, effectively a 20% damage increase.
I suggest you need to make a thread about that swarm launcher then if it is the case then.
As for the CPU/GRID weapons they're supposed to be early access weapons so to say, to allow fitting of more gear with lesser stress on modules without dumping so many skill points into weapon upgrades. None the less the marked difference in possible gear fittable before and after doesnt improve dropsuit performance 'that' much. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.30 17:01:00 -
[7] - Quote
Well to prove a point to myself yesterday went around ambush maps in only milita gear, still managed to keep a positive kill death ratio. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.30 17:01:00 -
[8] - Quote
Spazzeh BHD wrote:Dewie Cheecham wrote:Spazzeh BHD wrote:It's a beta. Betas are where THINGS GET FIXED! This is the Beta forums, this is where things get pointed out Right. Not where people call it a beta and say that "it's not perfect" and give excuses on why it shouldn't/can't be fixed.
Dunno we're more like giving excuses as to why something isnt out yet. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.12 03:10:00 -
[9] - Quote
Abner Kalen wrote:Iron Wolf Saber wrote:Gatsu Scarz wrote:All these guys screaming its Beta its like your trying to convince yourselfs somethin. I absolutly love the game no question but when browsing the foroum thats all i see. Because there are people who think this is near final product. Because it SHOULD be near final product at this stage of the game's development. From what I know they are still releasing this in only a few short months (fall 2012). I think everyone is worried that this game will launch without being fully ready, without being fully polished. I'm expecting 60fps, console aim-assist, hit-box hits every time, grenade/mine/remote explosives HUD indicator, RE timer to set and detonate, full group PVE experience, full tutorial for new players with voice acting (all of the COD beginner tutorials with that Scottish drill instructor), fixed spawn-camping, fixed dropship crushing abuse, EVE's amazing character creator in Dust514, all at crisp anti-aliased Unreal Engine graphics. This is what I was expecting in June, and I think most people will expect the same. From the current build that we are seeing this is an increasingly difficult task to accomplish by Fall 2012.
Q4 2012 can be in spring 2013 |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.12 03:19:00 -
[10] - Quote
Aighun wrote:Dewie Cheecham wrote:Iron Wolf Saber wrote:xprotoman23 wrote:it's PAY-TO-WIN doe Example? Top tier weapons tend to have an Aurum version using about 50% less CPU and PG, yet may or may not have improved stats beyond that. That CPU/PG Saving enables more or better modules and fittings. IIRC one of the Aurum swarm launchers have an extra rocket in a load, effectively a 20% damage increase. Wait, don't we go through this dance avery 3 weeks? Isn't it still the case that when the game goes full release all items will be available on the market for both ISK and AUR? SO even if a AUR Item had a 400% damage increase in the end it really wouldn't matter and you would not have to pay for it in AUR if you really wanted to get that item. Cause someone else would be selling it for ISK. Did something change? Or have our selective memories all been reset in anticipation of precursor?
AUR items (or any item for that manner) may not be for sale at start, but the plan is to allow all items to be sold by mercs.
As for the CPU/PG weapons they're getting isk based competition in the next build called speicalist variants. |
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