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Zeran Haggai
Royal Uhlans Amarr Empire
196
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Posted - 2012.07.29 13:38:00 -
[1] - Quote
Dewie Cheecham wrote:Carilito wrote:Tired of Noobs whining about the forge without using it? Show the love of the forge gun the first balanced weapon... Stop whining about people wanting to create a levelled playing field, where one weapon arent allowed to OHK just about everything in sight. Man, some Forge Gunners are just the worst noobs, unable to level to real gear.
Base assault forge, no skills, is what like 1230 direct damage and about 210 splash damage? 2.5 second charge time before you can fire with 4 rounds in a clip so you're looking at direct 492 DPS and 84 dps splash . Looking at a minimum of 2 shots, baring the occasional direct hit, to kill most infantry targets so at least 5 seconds to down an infantry in most cases, 2.5 if you manage a direct hit or luck out and fire on a militia scout. If an AR or any other weapon fires on a target for that long they're gonna be dead too. If you nerf FG's against infantry any more then the people carrying them become basically defenseless, then no one is going to carry them, and you're gonna be getting overrun even more by tanks and dropships.
Go ahead and strap on a heavy suit, pick one up, and let me know how well you do. The 1-2 hit kill against infantry is justified given the obscene amount penalties the weapon has. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.07.29 19:47:00 -
[2] - Quote
Gyrnius wrote:
Base assault forge guns charge is 5 seconds iirc, not 2.5. 2.5 is when you have the forge gun skill trained to 5.
No normal forge is 3 seconds, assault variant is 2.5. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.07.29 20:29:00 -
[3] - Quote
Gyrnius wrote:Zeran Haggai wrote:Gyrnius wrote:
Base assault forge guns charge is 5 seconds iirc, not 2.5. 2.5 is when you have the forge gun skill trained to 5.
No normal forge is 3 seconds, assault variant is 2.5. That is a display bug. Take a look at the Max Ammo - you don't actually GET 16 rounds stored until you get the ammo capacity skill trained up to level 5. Likewise, you don't get 2.5 second charge up time on the assault forge gun until you have Forge Gun trained to 5. The Forge Gun Operation skill is the one that allows you to use the forge guns in the first place. The bonus to the skill is: "-5% to forge gun charge time per level" - at level 5 this means 2.5 seconds for the assault and 3.5 seconds for the standard version.
Are you high? The ammo capacity is 16. You start with 4 loaded and 12 for reloads. 12+4=16 |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.07.29 20:48:00 -
[4] - Quote
Gyrnius wrote:Zeran Haggai wrote:Gyrnius wrote:Zeran Haggai wrote:Gyrnius wrote:
Base assault forge guns charge is 5 seconds iirc, not 2.5. 2.5 is when you have the forge gun skill trained to 5.
No normal forge is 3 seconds, assault variant is 2.5. That is a display bug. Take a look at the Max Ammo - you don't actually GET 16 rounds stored until you get the ammo capacity skill trained up to level 5. Likewise, you don't get 2.5 second charge up time on the assault forge gun until you have Forge Gun trained to 5. The Forge Gun Operation skill is the one that allows you to use the forge guns in the first place. The bonus to the skill is: "-5% to forge gun charge time per level" - at level 5 this means 2.5 seconds for the assault and 3.5 seconds for the standard version. Are you high? The ammo capacity is 16. You start with 4 loaded and 12 for reloads. 12+4=16 At level 5, Ammo Capacity gives you 16 rounds stored and 4 in the clip. I guess this means there could be a display bug on the other end - showing the default stats even with skills trained up. My understanding was the stats displayed were max skilled values, but it could be the opposite, in which case the numbers I'm putting out are higher than displayed.
Dude, there's no freaking bug. The starting capacity is 16 shots. You have 16 total shots. Upgraded capacity gives you a total of 20. |
Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.07.29 21:15:00 -
[5] - Quote
Gyrnius wrote:Well, I have my forge gun operation at level 5 and proficiency at 5, yet the stats reported on the gun fitted on the suits are still as the default. There's either a display bug showing the max stats or a bug NOT showing the current stats based upon skills. Which is it? Is there some other place to read the current stats?
If you're talking about the fitting/market info screen, it always shows the base unmodified stats of the weapon/armor/module ect.
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Zeran Haggai
Royal Uhlans Amarr Empire
196
|
Posted - 2012.07.29 21:26:00 -
[6] - Quote
not that i'm aware of, just gotta do the math. Only stat i know of currently that shows a visual change as you skill up is PG/CPU in the fitting screen. |
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