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Velvet Overkill
104
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Posted - 2012.07.28 06:03:00 -
[1] - Quote
Blasters shouldn't cost more total CPU/PG than railguns and missiles. Missiles cost around 20% LESS total PG/CPU than blasters which is outrageous.
I'm the kind of dropship pilot that likes to follow around tanks/dropships and have my gunners take it out or just keep it away from objectives. Yesterday I started testing how switching one of my missle turrets to a railgun to see the difference.
The 20GJ railgun cost more total PG/CPU than the 20GJ GA railgun variant which does more damage per second which seems backwards.
Most of my gunners that have used my railgun turret say that they feel like it doesn't do enough damage and that missiles would be better to take out vehicles! Railguns are supposed to be the best, most effective means of destroying vehicles, that isn't the case with small turrets.
Pros of each turrets
Missiles:
- Easily does high direct damage to everything
- Nice splash damage
- Has high splash radius
- Doesn't overheat
Blasters:
Railguns:
- High damage
- Has a splash a radius
- High range
- Very accurate
Cons of each turret
Missles: Has a slow fire rate
Blasters:
- Hard to target things while moving
- Has a low damage per second
- Easily overheats
- Limited to close range
- No splash radius
Railgun:
- Low splash damage radius/damage
- Has a slow fire rate
- Overheats
- Ineffective against infantry
Based on the information here, the railgun and especially the blaster turrets seem very underpowered. |
Khun-Al
135
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Posted - 2012.07.29 07:10:00 -
[2] - Quote
You have to take into account that the GJ variant has a obviously higher splash damage so it balances with the GA variants. I dont know which turrets you have compared but blasters have a very high dps. The first small blaster has 400 dps while same ranked missles have 21 so the blaster does 2000 dmg until it overheats. Blasters are against vehicles, railguns are usefull against everything and missles are against infantry. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.07.29 08:43:00 -
[3] - Quote
The different turrets each have their strengths and weaknesses, but small railgun turrets seems worthless against every other small turrets; missiles and blasters seem far more useful. Tried to play with dropships on my brother's account. After fitting all sorts of modules, I tried to fit 2 missiles and that worked, tried to fit 1 missile turret and a railgun with those same modules and that work, but when I try to fit a missile turret and a blaster turret with those same modules and it doesn't work.
All turrets of the same grade should be equally useful at their respective jobs, and should cost fairly equal amounts of CPU/PG. If I can fit one kind of turret, I should be able to replace it with a different kind of turret of the same grade and have it fit. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.29 11:54:00 -
[4] - Quote
If you're talking small turrets, the Blaster is MUCH easier to hit targets with while you're moving than Missile turrets are... but it's a pinpoint weapon, so it's easier to hit larger targets, so it's effectively an AV weapon. And it's REALLY good if you're using it well (as I've been learning recently). |
Khun-Al
135
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Posted - 2012.07.29 13:13:00 -
[5] - Quote
They should have different CPU/PG reqirements because they are from different races. Railguns and Missles are Caldari and need more PG because Caldari tanks have more PG. Blasters are Gallente and need more CPU because their tanks have more CPU. Railguns are not as useful as others because they are not so specialized. Look what type of railgun you have there is one with higher splash damage and another with less splash damage but higher impact damage. Those with more splash damage are better against mercs the others are better against vehicles. The same will be be with the lasers. Beam lasers will be good against infantry and pulse lasers will be good against vehicles. |
Sebastian Amlacher
13
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Posted - 2012.07.29 13:57:00 -
[6] - Quote
There would be one easy way to make them equal: Give every turret rounds and an overheating system. They should also make every weapon overheating. I mean ARs and Blasters have the same system just in different sizes but ARs dont overheat. |
Icy Tiger
496
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Posted - 2012.07.29 15:21:00 -
[7] - Quote
Sebastian Amlacher wrote:There would be one easy way to make them equal: Give every turret rounds and an overheating system. They should also make every weapon overheating. I mean ARs and Blasters have the same system just in different sizes but ARs dont overheat. Missles need a reload system per every 6-8 shots fired. Railguns need a serious buff. Blasters could also use a buff. |
Khun-Al
135
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Posted - 2012.07.29 21:25:00 -
[8] - Quote
Icy Tiger wrote:Sebastian Amlacher wrote:There would be one easy way to make them equal: Give every turret rounds and an overheating system. They should also make every weapon overheating. I mean ARs and Blasters have the same system just in different sizes but ARs dont overheat. Missles need a reload system per every 6-8 shots fired. Railguns need a serious buff. Blasters could also use a buff.
There should be reload systems but if they are introduced then for every turret. The missle launcher should have to reload after 10 shoots, the railgun after 20 and the blaster after 100 shoots.The large ones should have 6, 12 and 60 rounds.
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