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sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.03 08:31:00 -
[1] - Quote
I remember with UnrealT, they made is so that M/K players could not be in the same match as DS3 players. I don't really see that as an option with Dust, but I really hope that CCP has a plan if they implement M/K.
There is no doubt that M/K will give the player an unfair advantage over DS3 players, and if they do decided to handicap M/K in some way, than its not gonna be "real" M/K support.
Only time will tell how CCP is gonna deal with this problem, but if M/K is gonna give the player an advantage over DS3 players, then I will not be playing Dust, even if I've been looking forward to this game ever since it was announced.
I could go buy a M/K for my PS3, but why should I ? I play perfectly with the DS3 and have been doing this for years. Why CCP would even consider given the game M/K support in combat is beyond me, if they wanted a PC game why don't they make one instead.
Games like Resistance, MAG and Killzone plays fine without M/K, given it did take some getting used to when I first tried an FPS on a console. If CCP is worried about there not being enough players for the game when its released, than why did they decided to make it for PS3 ?
On another note, Dust is nowhere near as responsive and fluent as Resistance or Killzone, and that might be where alot of the grief is coming from. I'm not saying that the game mechanics should be as those two games, because they have faster game play then Dust, but come on CCP, playing Dust just seams like one is disjointed from the DS3 in some weird way.
I would love for Dust to feel the same as Killzone 2, but with the massive maps and gameplay we have now.. I will wait for the next patch to judge Dust, since there was a huge difference from last patch to the current when it came to controlling your merc. But if CCP does not managed to squash the control issues soon, the game wont last since ppl will rage-quit out of frustration that they cant hit anything.. |
sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.09 07:31:00 -
[2] - Quote
Kev Crow wrote:I know some dedicated PS3 players who use both, naturally not in their living room. I am an EVE player who never played a console FPS and I do find it hard to rack up K/D, however I suspect that the KBM will be sufficiently nerfed that I will probably prefer using a DS3 controller in the long run. Actually, the discussion about using KBM isn't really new to the console community. I suspect that in this instance it isn't really about KBM vs DS3. It's the EVE/PC players, (Masters of the Universe) vs Console/FPS players, (Deadliest Gunfighters Forever) again... What seems to drive these arguments is a simple fear of change, a reluctance to fully accept a simple fact: DUST is a brand new concept and both sides will probably have to adapt . Naturally "the Devil is in the details" but instead of focusing on those many discussions only spiral into the inevitable finger pointing. Of course all gaming forums are full of such bickering, however here, it is compounded by the very daredevil vision CCP is trying to manifest: Combining two very different platforms and two very different play styles into one universe. Rather then trying to be part of the birthing process, it's much easier and very tempting for both communities to simply point their fingers at the other bozos. We even have some over qualified midwifes who instead of helping the doctor to deliver this baby have already decided that the baby will die, and are scaring all the other children with fiendish tales about doomed Frankenstein.
It has nothing todo with console players being afraid of change, it is simply the fact that CCP desided to make a PC game for the PS3.. they should have keept it for the PC if they wanted a PC game. M/K will screw the DS3 if its implemented as it is on a PC, and if its not PC players will whine that M/K is useless! Dust is a console game, so keep to being one instead of supporting control mechanisms not native to the platform.
The ones that whine about having a K/D ratio of 2/50 in a match, they just need to practice some more. I think we have all been there, altho with Dust its harder I must admit (or maybe I'm just damaged from playing to much KillZone), hopefully CCP will fix the sluggish controls... anyhow its not impossible to hit stuff in Dust, it just takes practice.. on the other hand it does not take any practice to hit stuff with a M/K .. altho it does take alot of it to be a uber-leet, but any one can sit down and start shooting.
And for those who says that ppl allready play Resistance, Killzone and COD, using Eagle-Eye and what ever other Rube Goldberg contraption is out there to emulate a M/K, it has nothing todo with the experience you get with a real mouse. If ppl want to use something like that it OK with me, since they just augment the DS3.
And for one to use a M/K comfortably you need a chair and a desk, its not something that can be used correctly from a couch.. well at least not for me.
I want Dust to succeed, but I dont want a half-baked product that caters to PC players more than the target platform audience, by giving them an unfair advantage, just because they wont adapt.
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sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.09 20:29:00 -
[3] - Quote
crazy space wrote:suck it
I get 18/5 all the time with my controller. I will use the M&K for sniping maybe. but only becuase I'm more used to it.
just wait everyone is ging to ***** that M&K is gimped and unfair. dust as turning speed as a part of game play. you think suddenly they are going to remove that for M&K players? please, it'll be fine. the mouse is just another type of joystick. in PC games you can do super fast 180s in a blink with high dpi. Won't be the case in dust, your aiming speed will be tied to which suit your wearing.
You are right, bad K/D has nothing to do with the DS3, its because the player is not yet skilled enough to use it. I believe that even the HC PC players would learn to master the DS3 if they where forced to.
Now that the next build has been confirmed having M/K, I will be looking forward to seeing how much of a advantage M/K will have over DS3. I hope my assumptions about M/K are wrong, and it wont give an unfair advantage, but since Unreal T had segregation of M/K and DS3 players it must have been their for a reason. |
sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.09 20:41:00 -
[4] - Quote
Milk Supreme wrote: It will give you an advantage, mostly in reaction time. Aiming ability will still boil down to the individual.
Just having a mouse and keyboard does not instantly make you a god, I think people are overreacting.
I am certainly against the segregation of anything. Should people want to do things a certain way, LET THEM DO IT.
Neither do I, and it wont work for a game like Dust.. if they did, then corps using M/K would never be able to do battle with ones using DS3.
I sure hope you are right about ppl overreacting, but as you say yourself, reaction time is better with a M/K .. and last I checked reaction time is pretty important in a FPS. |
sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.09 21:07:00 -
[5] - Quote
Super Cargo wrote:Darkz azurr wrote:quote from ccp "We are also working to add controller-based filters into Instant Battle/Matchmaking for a following update" sounds good for highsec console gamers. What about nullsec console gamers? I guess they are just screwed.
Correct that would screw console players, and its like telling us that we are second-rank players, that cant survive in null-sec. I foresee this M/K issue to be a permanent problem for Dust. |
sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.09 21:49:00 -
[6] - Quote
Kitt 514 wrote:Why are people acting like this is new?
CCP said it would be KMB compatible from before anyone other than eve players, and the most hardcore dust followers had even heard of the game.
Its something that eve players asked be done while the game was in development, and ccp (the great company that they are) obliged.
USB KBM are cheap. You can easily go and pick up both for <$40. The game is F2P anyways, so why complain?
If you think its an unfair advantage, then go get a KBM. If you prefer the DS3, use that instead.
Then why did'n CCP stay on the PC if EVE players get to dictate everything anyways ? I for once dont want to be using a M/K while sitting in my couch playing Dust or any other FPS on the PS3.
Its not been necessary to implement M/K in any other popular FPS on the PS3 for them to become a success, so why does CCP feel it so important to do so.? The answer is obvious, to satisfy EVE players.. this game has been for the EVE players from the get go. There is no harm in giving your fan base something new to play with, but doing it for the PS3 when your fan base is mainly PC users is beyond me.
I would love for Dust to take of and become something that CCP and Sony could be proved of doing on a console, but it wont happen unless you have the console players on their side.
I dont consider my self a HC console player, but I do my playing 100% on console and I do that because I can just sit down in front of the TV pickup the DS3 and start shooting stuff. Now with Dust I would have to invest in a K/M setup, and I would have to go dig that up and rig it so that I can sit comfortably in front of the TV every-time I wanted to play. If CCP forces me to use M/K to have a chance at getting anywhere game wise, I wont be there for release.
This is just my opinion and me leaving the game will not make it fail, but if my opinion is a majority among console players then if for sure will kill this game before it has a chance to prove it self. |
sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.09 21:59:00 -
[7] - Quote
I dont find the DS3 an inferior control method, for what it does it does it well, its part of the platform. If M/K was something that the PS3 came with instead of the DS3 it would not be such a big problem. But could you imagine a console with M/K as its main controller ? That defeats the purpose of the console.
M/K is alot easier to learn than DS3, and PC players will whine from now until the end of time that DS3 is a crap way of playing FPS. Maybe its the other way around ? M/K being to easy ?
Also as mention above, learning curve, again this is rooted in all the EVE players that wont adapt.. because most console players already know how to use the DS3... which again proves that this game should have been PC instead of PS3. |
sundown d'kay
DETHDEALERS
12
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Posted - 2012.08.10 18:13:00 -
[8] - Quote
TVDB Fr057y88 wrote:Honestly, a lot of you are complaining for no reason at all. The thing that nobody realizes is that there are special gaming mice out there that are designed specifically for PS3, and players have been using them in COD/BF/etc for a long time. The only thing that CCP is doing is providing unanimous mkb support so that players can plug in their optical logitech or w/e and not have to worry about spending 2 weeks configuring their mouse. Also, there always begs the question, is there really that big of a difference when it comes down to mkb vs. controller? I'm not exactly a pro player, but I'm half decent with kbm, and I've got friends on PC who will rock me in BF with a controller. TL;DR - nextgengamingblog.com/blog/hori-reveal-new-control-method-for-mw3/http://www.penguinunited.com/Why cry when a company supports it when it's been supported by 3rd party companies for years now?
The third party Rube Goldberg contraptions that you link to has nothing to do with real mouse support. It translates the mouse movements to the DS3, and maps the keys to the keyboard. It might give a slight advantage over regular DS3 players, but honestly I doubt it very much.
But giving a player access to a fully supported M/K that will own DS3 all day long, that I'm very sure of.
One other thing, if CCP filters M/K / DS3 players so they cant play in the same match, how can we ever test if M/K creates an unbalanced gameplay ? And how will they do that filtering when Corp battles become available ? |
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