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Thread Statistics | Show CCP posts - 1 post(s) |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.07.25 06:40:00 -
[1] - Quote
Nothing registers unless you predict where they are going to be half a second before. Swarm launchers can be blown up and not take any damage because of this. Bad furry as my witness.
Also as a side note, hopefully the "fixed" spawn system doesnt just add 3 locations to spawm camp instead of one... that doesnt count as random CCP. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.07.25 06:42:00 -
[2] - Quote
Perhaps you should check your latency. And hit detection is a know bug without lag, I'm sure it will be addressed more so in the upcoming build. I've also read that hit detection this build is a major step up from last build, so just be glad it has been improved. |
Garma QUDA
Zumari Force Projection Caldari State
468
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Posted - 2012.07.25 06:43:00 -
[3] - Quote
Veigar Mordekaiser wrote:Perhaps you should check your latency. And hit detection is a know bug without lag, I'm sure it will be addressed more so in the upcoming build. I've also read that hit detection this build is a major step up from last build, so just be glad it has been improved.
Good to know my connection lets me blow up swarm launchers and not take damage. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 07:13:00 -
[4] - Quote
You have to lead your shots. The game isn't hitscan. That's NOT lag, it's YOU DON'T KNOW HOW TO AIM.
Hit detection is a known issue, as are some of the glitches with explosives (Swarms and Grenades, but even worse on the Mass Driver, with REs being the only reliable explosive weapon).
Yes, there's occasionally a little bit of lag, but most of your problems aren't at all related to that. |
Garma QUDA
Zumari Force Projection Caldari State
468
|
Posted - 2012.07.25 07:19:00 -
[5] - Quote
Garrett Blacknova wrote:You have to lead your shots. The game isn't hitscan. That's NOT lag, it's YOU DON'T KNOW HOW TO AIM.
Hit detection is a known issue, as are some of the glitches with explosives (Swarms and Grenades, but even worse on the Mass Driver, with REs being the only reliable explosive weapon).
Yes, there's occasionally a little bit of lag, but most of your problems aren't at all related to that.
Nah its cool dude, I understand you think I'm uneducated about this stuff so Ill just keep doing what I do and keep it to myself. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
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Posted - 2012.07.25 07:43:00 -
[6] - Quote
the lag *usually* isn't too bad, only time it gets bad for me is when there are like 5 other players shooting right next to me |
Komrade Magagnino
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2012.07.25 08:15:00 -
[7] - Quote
Garrett Blacknova wrote:YOU DON'T KNOW HOW TO AIM.
Because, play with incredible connection problems imrpove the player skill? The latency ingame is terrible, Dust 514 right now is one of the worst multiplayer experience that I have proven. This betatesting is something like Ghost Recon: Future Soldier multiplayer test. Obvious connection problems from some countries, men+¦ mecchanics issues really problemtic and also others ingame problems that make this game a frustrating experience for the community that has waited years. In my personal opinion, DUST 514 ins't even ready for a closedbeta like this. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.07.25 08:19:00 -
[8] - Quote
I agree. Just watch you up go down for like a full second AFTER being shot. |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.07.25 08:19:00 -
[9] - Quote
yea, idk, i'm hoping this "crappy server" issue (or at least it feels like crappy servers) will be gone once they move us up to production servers and not these test servers. i'm hoping they seem this way because there is more background data being transmitted causing more load than just normal play.
this is all IMO |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.25 08:27:00 -
[10] - Quote
Komrade Magagnino wrote:Garrett Blacknova wrote:YOU DON'T KNOW HOW TO AIM. Because, play with incredible connection problems imrpove the player skill? The latency ingame is terrible, Dust 514 right now is one of the worst multiplayer experience that I have proven. This betatesting is something like Ghost Recon: Future Soldier multiplayer test. Obvious connection problems from some countries, men+¦ mecchanics issues really problemtic and also others ingame problems that make this game a frustrating experience for the community that has waited years. In my personal opinion, DUST 514 ins't even ready for a closedbeta like this. I'm not saying there aren't any lag issues. I'm saying that THIS:
Garma QUDA wrote:Nothing registers unless you predict where they are going to be half a second before. isn't lag.
The game doesn't use a hitscan system to track your shooting, which means you fire projectiles with travel time. That means you have to lead your shots, NOT because of lag, but because you have to account for travel time on your shots.
There are occasionally MINR lag issues, and I'm not denying that. I live in New Zealand, though, and have minimal problems even though I'm connecting almost halfway around the world regardless of whether I use the US or EU server. I'm pretty much guaranteed to have a minimum of 200 ping just based on location, and in spite of that disadvantage, I can tell the majority of problems are due to the gltichy hit detection, or my own occasional forgetfulness about the way aiming works in the game, and NOT because of lag. |
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Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.07.25 09:05:00 -
[11] - Quote
Komrade Magagnino wrote:Garrett Blacknova wrote:YOU DON'T KNOW HOW TO AIM. Because, play with incredible connection problems imrpove the player skill? The latency ingame is terrible, Dust 514 right now is one of the worst multiplayer experience that I have proven. This betatesting is something like Ghost Recon: Future Soldier multiplayer test. Obvious connection problems from some countries, men+¦ mecchanics issues really problemtic and also others ingame problems that make this game a frustrating experience for the community that has waited years. In my personal opinion, DUST 514 ins't even ready for a closedbeta like this.
its closed beta so your argument is invalid
you must be used to playing the battlefield call of duty beta where the game is already finished and you are playing a glorified DEMO
the sooner you stop crying about how the hit detection and latency problems are screwing up your KDR the better
the game is broken we know hit detection sucks yes we know (im guessing you didnt play the last build) hit detection was damn near non existant there are things that are OP yes we know spawn locations suck...yes we know
and another thing
why isnt closed beta ready for this? the more people you have testing the game the better stop acting like you know wtf you are talking about im pretty sure you have never been paid to develope a video game this isnt some press release that allows people to nitpick and critique the mechanics you are here for one resaon and on reason only
and thats to test and report bug findings and make suggestions (or did i miss somthing)
so stop jumping up and down screaming and yelling like a spoiled girl and sit down shut up and test the game
better yat if ya dont like it...leave |
Komrade Magagnino
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2012.07.25 10:53:00 -
[12] - Quote
Renzo Kuken wrote:Komrade Magagnino wrote:Garrett Blacknova wrote:YOU DON'T KNOW HOW TO AIM. Because, play with incredible connection problems imrpove the player skill? The latency ingame is terrible, Dust 514 right now is one of the worst multiplayer experience that I have proven. This betatesting is something like Ghost Recon: Future Soldier multiplayer test. Obvious connection problems from some countries, men+¦ mecchanics issues really problemtic and also others ingame problems that make this game a frustrating experience for the community that has waited years. In my personal opinion, DUST 514 ins't even ready for a closedbeta like this. its closed beta so your argument is invalid you must be used to playing the battlefield call of duty beta where the game is already finished and you are playing a glorified DEMO the sooner you stop crying about how the hit detection and latency problems are screwing up your KDR the better the game is broken we know hit detection sucks yes we know (im guessing you didnt play the last build) hit detection was damn near non existant there are things that are OP yes we know spawn locations suck...yes we know and another thing why isnt closed beta ready for this? the more people you have testing the game the better stop acting like you know wtf you are talking about im pretty sure you have never been paid to develope a video game this isnt some press release that allows people to nitpick and critique the mechanics you are here for one resaon and on reason only and thats to test and report bug findings and make suggestions (or did i miss somthing) so stop jumping up and down screaming and yelling like a spoiled girl and sit down shut up and test the game better yat if ya dont like it...leave
Remains the problem that DUST 514, in the current progression of works, isn't ready neither for community's closedbeta. Because there're industrial quantities of problems. I don't wanna discuss regard the works behind DUST 514, but before us someone have tested the videogame, personnel who is paid to do so. There're men+¦, gameplay, mechanics, infrastructure, and connecttions issues: some irrelevant (Something that you can expect) and some that are fatal. Betatesting is supposed to gather game's feedbacks: from gameplay to things like social experience, and also to remove and fix technicals problems. This to improve the game and the experience before the market launch. But to complete the job, the community, requires at least a minimum base of working contents.
Example: the character in DUST 514 need training for everythings like EVE Online. Then, what if part of community's tester can't access the skill training? This problem is terribly problematic in a videogame where equip everything requires a skill book. There're some discussions regard this bug, but not a mention.
My experience in closedbeta testing started in 2005/2006, and in my opinion DUST 514 haven't the requirements to move in community's beta phase, because the game lacks in everything. And CCP with the current progression of works is also selling AUR and the Mercenaries Pack in the Playstation Store.
Btw, if testing a videogame mean: stop jumping up and down screaming and yelling like a spoiled girl and sit down shut up and test the game . Then, ok bro let's play without write nothing about the whole status of the game. Because, messages like this one are also feedbakcs that CCP should be consider. |
Renzo Kuken
Seraphim Initiative. CRONOS.
369
|
Posted - 2012.07.25 11:09:00 -
[13] - Quote
Komrade Magagnino wrote:Renzo Kuken wrote:Komrade Magagnino wrote:Garrett Blacknova wrote:YOU DON'T KNOW HOW TO AIM. Because, play with incredible connection problems imrpove the player skill? The latency ingame is terrible, Dust 514 right now is one of the worst multiplayer experience that I have proven. This betatesting is something like Ghost Recon: Future Soldier multiplayer test. Obvious connection problems from some countries, men+¦ mecchanics issues really problemtic and also others ingame problems that make this game a frustrating experience for the community that has waited years. In my personal opinion, DUST 514 ins't even ready for a closedbeta like this. its closed beta so your argument is invalid you must be used to playing the battlefield call of duty beta where the game is already finished and you are playing a glorified DEMO the sooner you stop crying about how the hit detection and latency problems are screwing up your KDR the better the game is broken we know hit detection sucks yes we know (im guessing you didnt play the last build) hit detection was damn near non existant there are things that are OP yes we know spawn locations suck...yes we know and another thing why isnt closed beta ready for this? the more people you have testing the game the better stop acting like you know wtf you are talking about im pretty sure you have never been paid to develope a video game this isnt some press release that allows people to nitpick and critique the mechanics you are here for one resaon and on reason only and thats to test and report bug findings and make suggestions (or did i miss somthing) so stop jumping up and down screaming and yelling like a spoiled girl and sit down shut up and test the game better yat if ya dont like it...leave Remains the problem that DUST 514, in the current progression of works, isn't ready neither for community's closedbeta. Because there're industrial quantities of problems. I don't wanna discuss regard the works behind DUST 514, but before us someone have tested the videogame, personnel who is paid to do so. There're men+¦, gameplay, mechanics, infrastructure, and connecttions issues: some irrelevant (Something that you can expect) and some that are fatal. Betatesting is supposed to gather game's feedbacks: from gameplay to things like social experience, and also to remove and fix technicals problems. This to improve the game and the experience before the market launch. But to complete the job, the community, requires at least a minimum base of working contents. Example: the character in DUST 514 need training for everythings like EVE Online. Then, what if part of community's tester can't access the skill training? This problem is terribly problematic in a videogame where equip everything requires a skill book. There're some discussions regard this bug, but not a mention. My experience in closedbeta testing started in 2005/2006, and in my opinion DUST 514 haven't the requirements to move in community's beta phase, because the game lacks in everything. And CCP with the current progression of works is also selling AUR and the Mercenaries Pack in the Playstation Store. Btw, if testing a videogame mean: stop jumping up and down screaming and yelling like a spoiled girl and sit down shut up and test the game . Then, ok bro let's play without write nothing about the whole status of the game. Because, messages like this one are also feedbakcs that CCP should be consider. i see your point but there are other ways to let CCP know there is a problem instead of berating them and saying their servers are crap...OP has done nothing but complain and called it constructive...you can test and give feedback with out putting the game company down and acting like you have the right to test a game..have a bit more class next time and try not to cry so much |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.25 12:15:00 -
[14] - Quote
sniper rifle is the one i noticed i had to lead my shots.
would be nice to see final build, giving snipers shot info over the HUD. elevation - wind sheer - etc etc. only way to kill with a sniper is fixed prone i hope that lvl 5 in sniper skill will remove all that sway etc etc, and give short lead shots.
LAG :
there are a couple of threads where we the players, and ccp are trying to tie down where the lag is coming from. the servers are nodoubt not running in reinforced nodes, and i doubt even break a sweat maybe only a 50-70% load on them at any one time. some lag seems to be graphical, while other lag down to network/ or very heavy HDD activity (block orange hhd light noticed on both gfx lag and net lag).
lag will get crushed like it was is eve online. it takes time to find the cause then hotfix that said problem, took over two years to solve the eve lag. but the devs will already be hunting for the elusive code causing the hicups, they are a dab hand at solving lag in eve and will in dust to
hardcore dusters need to learn to permatank when the lag monster hits lol |
STB-Snyped EV
Circle of Huskarl Minmatar Republic
20
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Posted - 2012.07.25 12:22:00 -
[15] - Quote
mkay. 1. WE KNOW THE SERVERS HAVE LAG. ITS PRETTY DAMN OBVIOUS IF YOU PAY ATTENTION TO YOUR SCREEN WHEN YOU PLAY.
2. Dont complain about the lag hindering how well you do in games. there are plenty of people in Dust who do very well game after game as shown by the scores and the leaderboards.
3. The current build we are on is no where near the full game build. we're not even on the proper servers yet. GAH.
4. stop complaining, put on your AR and your protosuit and kill some scrubs.
5. This game isnt JUST an fps... yes i know people have already said this but people seem to always forget it. it has many aspects, it isnt just a FPS like COD. bare this in mind before complaining please?
6. Rant over. |
Cyn Bruin
90
|
Posted - 2012.07.25 12:48:00 -
[16] - Quote
When I read Garma QUDA's post this is all I could think about...
https://www.youtube.com/watch?v=KCmzd3Btn4I
Garma...
Take a second and use the SEARCH feature. People have been playing this closed beta for awhile now and we are well aware of the issues.
There is post buried in archives about better communication with CCP, this way we won't be reporting bugs they already know about.
CCP has stated communication on the next build will be better by them telling us the bugs they ALREADY know about and letting us work from there.
FYI, CCP just installed a bunch of new servers and hardware updates. Those were for the EVE online game, which we will share the same shard on, so the servers we are on know (i think) are "test" servers, not the high priced ones.
Chill and enjoy what is going to be a trend setting game (PC/PS3). Going to take time and patience to get to a good release version though. |
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GM Grave
Doomheim
274
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Posted - 2012.07.25 12:51:00 -
[17] - Quote
Locked rant topic. |
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