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Thread Statistics | Show CCP posts - 2 post(s) |
Iron Wolf Saber
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2867
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Posted - 2012.07.23 07:46:00 -
[1] - Quote
Laser Rifles?
Electronic Warfare?
Social Functions?
Type III suits?
Skill Clusters?
Vtol Fighter?
Minmatar LAV?
Command Modules?
Command Dropsuit?
Pilot Dropsuit?
Skill Adjustments?
Module/Weapon Adjustments? |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 08:04:00 -
[2] - Quote
2 seconds is too short imo just in case i decide to change my mind. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 15:28:00 -
[3] - Quote
Templar Two wrote:Precisely RoyalEVE don't have materialization but Dust 514 has it; why? Because that's how spawns work in 99% of FPS. Spawning in Dust 514 It's a copy & paste form other FPS...nothing more. Now, I proposed many options to improve Spawning in this thread. but of course no answer form CCP beside "we will randomize spawns". Sadly as I said this won't work because other FPS have it and they have all spawn-camping. Better spawning systems exist but it will take moths to change the current system...months probably we don't have! It took CCP 2 months to make random spawn work : how much time it will take to design another spawn system entirely, from scratch!
You don't play eve alot. One of the newer missions acutally goes over the drawbacks of tinkering with manipulating wormholes. A proven technology that the new Sansha nation has been using for thier invasions and kidnapping sprees. One group managed to lose a mini-capital ship becuase of the experiment and its radiation and gravity hazard of a 'ghost ship' have you destroy it or at least make it go away for good.
CRUs could be on the warbarge and very strong signals from capturable objectives can allow clones to have thier wormhole locked in and teleporting in near instantly. Thus any spawn from a captuable point needs to be either a drop pod or a wormhole animation. Weaker signals provided by drop uplinks take a bit more time to lock onto. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 15:41:00 -
[4] - Quote
PDIGGY22 wrote:no comms fix, party system fixes, hit detection, auto aim removal LOL
i'm not playing next build without atleast a party system
no vehicle nerfs either LOL
yea they raised the price but they increased rewards so that offsets, lame
These are all hersay and he doesnt link offical twitter links, chances are some of these are not going to be featuerd.
Also minor 'bugs' are typically not discussed in length as much as a oh new feature.
Remember unoffical build notes are typically made with best available infomration, since we dont have tools like eve online players able to pull dev sever builds to do a build compare we are unable to generate anything better than hersay.
Far as I am concerned everything I asked in the second reply might make it in or not. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 18:12:00 -
[5] - Quote
Templar Two wrote:Iron Wolf Saber wrote:
You don't play eve alot. One of the newer missions acutally goes over the drawbacks of tinkering with manipulating wormholes. A proven technology that the new Sansha nation has been using for thier invasions and kidnapping sprees. One group managed to lose a mini-capital ship becuase of the experiment and its radiation and gravity hazard of a 'ghost ship' have you destroy it or at least make it go away for good.
CRUs could be on the warbarge and very strong signals from capturable objectives can allow clones to have thier wormhole locked in and teleporting in near instantly. Thus any spawn from a captuable point needs to be either a drop pod or a wormhole animation. Weaker signals provided by drop uplinks take a bit more time to lock onto.
I asked EVE players about materialization and they didn't say anything! Still the problems remain: lore explains materialization but doesn't' make spawning work better. This spawning system is taken from other FPS and it doesn't work well. In few weeks people will hate it and many will leave DUst 514 because nobody enjoys spawn-camping, especially when vehicles can be used to scour/cap a wide are and can counter randomness. Now, as I said, it took months to make randomization happen so who much time will it take to create a new spawning system? SOONGäó isn't the answer I assure you!
You just asked an eve online player to recall 10 years worth of lore for the possibilty of this technology exisiting.
Mind you that there is alot of BURIED lore in eve online, as in lore that if you dont ever play a certain style you will never find. For example not many players know there are 26 sectors in womrhole space and that so far its a single arm galaxy and it follows what happened to the sleepers, to which I might add nobody has gotten to sector 26 yet, its dangerous a dangerous expdition in which you need alot of supplies becuase none of those deeper sectors ever links back out into the new eden cluster thus its straining on resources and fuel to try to get to sector 26. The mission I mentioned only a small group of players would get to experince it and some dont even read the details at all, and Ill be honest this may not be the only instanace of working with porbable wormhole technology there may be many more instances of it popping up int he last few months and I have yet to see or experince myself yet, CCP has the ability to add missions 'whenever' they feel like it without a patch.
Now then for 'materialization' I am not sure what you are implying, the flesh golems are made from normally dead people's biomass since life can only begat life and thus this is where biomass is so critcally important in clone production, from the looks of it if a clone's body is well known or well documented stamping out a new clone is a short time process, and since it doesnt matter whta our ground based flesh golems look like stamping a generic super soldier is much easier than a capsuleer which is rather fond of his scar over his right eye.
All other materials are put together via insturctions you bought with nanobots and useable materials on hand in the CRU which is why it takes several seconds for you to respawn as its likely part of the forging process. These are probably the same nanites used to contruct a 747 sized starship in 15 minutes, or 18km long ones in a month. So if the nanites are that good then they should be able to handle powered armor in mere seconds. Just like nano-hives ability to read the instructions on your spare magazines and restock the missing ammo. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 18:38:00 -
[6] - Quote
I know just even that far out on a build can still mean the difference between getting cut then to now as complciations arise. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.23 21:53:00 -
[7] - Quote
At least let us have fun guessing and peicing together the surprise party then maybe you guys at the office snicker a bit and give us something we never expected. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.07.25 07:44:00 -
[8] - Quote
3 new maps on thursday for this weekends event.
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