Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.07.16 22:10:00 -
[1] - Quote
there is a short list at the bottom for lazy people.
Just some suggestion I cam up with, for the furure and later builds, make it so that how hi you jump is based off how long you hold the jump button this would stop bunny hopping, donGÇÖt make it to long to get a good jump but make it so just rapidly tapping the jump doesnGÇÖt make you hope around it just makes youGǪ skip. I think this would be more realistic because people have to brace themselves for a jump. Also make how far you jump and the direction of the jump based on what direction you were going and how fast you were jumping because in real life once your airboure its all physics. Also when you jump make it so unless your aim down sights your accuracy takes a no dive.
On a note I know ccp going to add sliding but I this is my suggestion make it so how far you slide is based on how fast you were moving and sliding could be accomplished by holding the crouch button while running and when the slide end your guy goes strait into crouch not standing up right off the bat.
When I am standing still make it so that I can dive in a direction if I hold the crouch button so people whoa re standing still and then need to get out of the way can move, make the dive short but fast and have it so you come up into the crouch position as well.
make it so that when your crouching you can immidetally go into a sprint and cancel the crouch, without having to standup then sprint.
Make damage mass times speed so faster object going full throttle will kill you and large object going slower can kill you. This would also make it for any action that as mass and speed, and is coloding with something takes a small amount of DPS, so a dropship that goes sliding across the ground with take 7 sec worth of 100 damage, or something like this make the object collsion/damge more realistic to mass x speed.
The above can be done for dropsuit to some extend for example if someone is running 10m/s and they faceplant a wall they die or get heavy damage. Make the damage for mass x speed different between people and vehicles simple because people are more flexible and more likely to go with a blow.
I think all of this would make combat more realistic, and fluid if not easy. Take that back if its done right common sense should tell you it hurt if you sprint into a wall or stand in front of a tank.
please note that the damage taken from doing action that would cause dropsuit speed x damage closion wouldnt kill players just do a small bit a damage for doing action like 20 or 40 points of damage for some of the simpler stuff. it would show where are suits are taking the shock of damage from all our running and jumping around. sliding should do a bit a damage and so should diving but it should be 3DPS for sliding so the longer your slide the more your suit as to absorb that damage, and a dive should do a flat 20 on even ground unless you dive off a building or bridge.
Shorten version 1.Make jump hight based off how long you hold jump button 2.Make it so the distance you jump and direction is based off what direction you were moving/speed when you jumped 3.make it so jumping mess up your accuracy unless your aim down sights 4.If sliding is implement make it so holding crouch while sprint activates it 5.When you stop sliding you come up into a crouching position 6.make it so holding crouch and standing still makes the merc do a dive 7. mass X speed = amount of damage dealt to objects coloding (aka: person and the vehicle) 8. mass X speed = amount of damage for dropsuits if they do something stupid, less the damage considerable for this dropsuit colliding with other object(so were getting hurt from mistakes not killing ourselves)
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