Fobhopper
Seituoda Taskforce Command Caldari State
11
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Posted - 2012.07.14 11:04:00 -
[1] - Quote
So far playing the beta for the last 2 months, I have enjoyed myself, for the most part, but as it stands, things need some major fixing and changing to balance things out. There is just simply too much spamming of specific things, and its breaking the game. We know that things are in flux, and there are things you plan on doing in the next build (like that major change for AV grenades) and it will help balance things out. so the griping first:
So far its INCREDIBLY easy to spawn camp, you have stated that its a known issue and will be fixed eventually, but its truly making things painfully hard to play as it stands. even if the randomness working as its suppose to, it would still very easy for the attacker/defender to be pushed back entirely into their starting area and just get farmed for experience for the next 15 minutes until we can finally lose and get our meager SP and ISK earnings while the opposing team is beating us like a red-headed step child.
I go from one game to another getting completely wiped out because someone spawns a sagaris or magruder and it almost completely sounds a death knell for the opposing team. I had to train quickly into prototype forge guns just to deal with all the spamming of drop ships and upper level tanks I almost constantly have to spawn exclusively as a heavy to deal with these threats because they are so overbearingly prevalent. it makes it hard to enjoy the game when i constantly always have to spawn as a heavy to deal with tanks because hardly anyone else can, and only to be killed very quickly by assault suits because the forge gun and SMG are very crappy for dealing with troops.. even then, it usually takes about 5-6 shots to take out those tanks, and the owning player just spawns and kills me with said tank, and its just me (and possibly others who attempt to use militia swarm launchers against them) going back and forth in our spawn zone. the introduction of installations might help, but if they upper tier tanks are able to wipe them out as quickly as they do with starter turrets, this isnt going to help at all.
Grenades, a known issue, for both AP and AV types, but one would think that they could have fixed the lack of grenades detonating by now.
It would also be nice if we could finally buy the skill book for electronic upgrades in the market place already, it shouldnt be that hard to make a single skill book available for training.
Another thing that is completely annoying is when you have more than just the starter milita fits to choose from at the beginning of the game, I would like to not have wait an extra 8-10 seconds after my team has already started spawning to finally pick a load out and countdown my spawn timer.
also something needs to be done about drop ships constantly being used to 'tackle/jump' on people all over the map, especially in starting spawn zones, same goes for drop ships constantly squatting on top of the towers and sniping us without the ability to return fire most of the time. Its one thing to duck behind or fly around towers and buildings, its another to be able to do what they currently are able to, there should be a max altitude set so that
Another major gripe I have is PLEASE, PLEASE take out vehicles for use in ambush, or completely change how things are done, because vehicles are completely overpowering in the current ambush maps its really irking a lot of people on the receiving end of the vehicle spam. especially since so few use nano hives and there are no other means of resupplying AV weapons. I have a different idea though, instead of 'ambush' currently being team death match, actually make 'ambush' a mission similar to skirmish. where the defenders have to protect a convoy of vehicles and such while the assaulting team has to blow up the moving convoy while dealing with its defenders. That sounds more like an 'ambush' to me, and would be really fun and challenging. you can still have the current team death match scenario, and just call it "mercenary extravaganza" or "clone wars" or whatever is clever that your team can come up with.
last major gripe, assault suits need much more total EHP, heavies have well over twice the EHP, and assault suits get wiped out very quickly both in gun fights against other infantry, and easily 1-2 shotted by snipers. I am currently just a bit shy of having the skills for the advance assault armor, but even then its barely better then the type 2 assault armor. the hp should be increased by 30-50, and shields on assaults need about 50-80 more shields on it, either that or make shield extenders give much more bonus shields, because honestly the caldari trademark is shield tanking, and scout armor has almost as much shields as the assault armor (albeit with much less hp, but that's to be expected with scout armor).
now that my current gripes are off my chest, heres what I currently like about the beta as it stands:
to be continued in a second post, ran out of characters |
Fobhopper
Seituoda Taskforce Command Caldari State
11
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Posted - 2012.07.14 11:16:00 -
[2] - Quote
continuing:
I do like the maps and environment that you have set up for us to blow each other up. even though I have gotten stuck several times in the map, overall things look good and it feels like we are in the EVE universe. now granted the maps are getting a little stale, and spawn camping is prevalent, its still fun to run around kill each other for whatever the cause.
love the idea of not having a limit of potential vehicles on the field, just as long as only 1 copy of that type of vehicle can be ordered and piloted by its buyer. cant wait for more fun stuff along these lines, it wold be nice to have some more vehicle choices, but that will probably be a little further down the line.
I love all the different factional equipment specialization that you set up for the different races. even though i dont know about making minmatar logistics only, honestly every faction should have their own variant of the different types of armor (with each faction having better equipment for the faction style they represent in eve) like caldari scouts would set up ecm nanohives, amarr would use target dampening nano hives ( i think amarr does target dampening, could be wrong) to deal with those pesky snipers. of course each factions assault and heavy armor would be set up similar to their ship equivalents, like amarr assault armor would have tons of armor, and almost no shields, and vice versa for caldari, while minmatar could pull off both. caldari heavies would have huge shield hp, while almost no armor, while amarr heavy armor could stay the way it is. it just honestly makes more sense that way, and would add a lot more tactical options to players, especially once it goes live. but since this is still beta, baby steps.
also even though there are times you will find yourself with no one to talk to on your team because your the only one with a mic (and other times almost the whole team has the mic) you still allow squad leaders to call out targets on the HUD, but I think that privilege should be allowed the whole team, because there are times when the squad leader will be dead and someone needs to inform the team of the next possible objective or target. too few squad leaders actually make use of the targeting call outs.
I would post more but I am pretty tired and servers are down for maintenance, so time to get some sleep, but overall i want to thank you guys for making this game and allowing me to play. these last couple months have been a bit of a time sink for this game, but it is so enjoyable (irritations excluded) and so much fun to play, keep up the good work! |