Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.12 21:16:00 -
[1] - Quote
1. Keep Moving. This is self-explanatory, and no matter what the situation, you should be moving. You are a much harder target to hit if you're moving. In a firefight? Strafe unpredictably, and move forwards/backwards too. Try doing a beeline towards the other player. Grenades and tanks will also hit you less often.
2. Burst Fire. The militia assault rifle is a decent weapon. Limiting yourself to burst fire (tap R1 occasionally, to make sure the crosshairs go back to the same place) puts in a much tighter spread than full auto. This can apply to most weapons. The only weapons I'd willfully ignore that advice with is the SMG and the HMG.
3. Use Vehicles. Vehicles can be a very good way at taking out infantry AND at getting around the battlefield. Militia HAV's aren't good for much, especially if they have AV on their team, but LAV's and dropships are VERY good at getting around the battlefield. In dropships, you don't even need to land. If you're high up enough, just jump out, and use your inertial dampener to land on the ground.
4. Support Your Teammates. If someone's capping a point nearby you, don't either ignore him or start capping with him. Instead, keep an eye out. If you die in order that he might cap, then good. You've just helped your team win that match. In ambush, being in a pair can do wonders for survivability.
5. Use Drop Uplinks. Usually, there are placed somewhere where it's safe, and behind enemy lines. Sure, it takes ten seconds longer, but it's a lot safer and you'll come out at the enemy from an angle where they least expect it. Also, if you put drop uplinks down, you get points everytime your team use it. It means you get levels quicker, too.
6. Have Different Roles. Have a heavy loadout for AV, an assault loadout for anti-infantry, or even a heavy loadout for anti-infantry. Switch between them as you need. Keep an eye out an what changes on the battlefield. If they have no vehicles, obviously go anti-infantry. If they have a couple of tanks or dropships that aren't being challenged, go AV. Specialise in the one you prefer, or split between the two. I would highly recommend getting AV grenades as soon as possible, and fit them on all loadouts, as three AV grenades can take out a militia tank, and still have a decent blast radius for anti-infantry.
7. Don't Worry About Kills. I haven't touched a serious online shooter in about two years, and I've never played an online shooter on my PS3. My first few games I played, I ended up with 0/10. I currently have a KDR of about 1.3, having gotten used to the game, and the controls. As you play the game, you'll get used to the mechanics and figure out different tactics. If you have a negative KDR, it'll start going positive at some point, whether it's from the newbs who then join, or whether you get better than the "pros", so don't worry about your KDR at the start.
8. Be Unfair. Be as unfair as possible. There is no honour in this game (apart from spawn camping. That's just horrid), so do whatever you need to to kill the enemy. Outflank, ambush, run them over, whatever. Just kill them. If they don't fire a shot off, all the better. However, don't hunt for kills. Instead, hunt for objectives. If you run across the poor bastard who gets in your way, show him why it's a bad idea.
9. Be Patient. Yes, I know it's frustrating, but you need to be patient. Give it a couple of days, and you'll start to get better equipment. Invest SP into tanking skills if you die quickly, buy the best dropsuit you can and fit a decent tank to it without hindering your mobility too much. A few days in, and you'll find that you won't die as quickly, you can kill much more quickly, and you'll be on a more even playing field. Think of it in terms of Mass Effect 2 - you start off weak, but you upgrade your armour and your weapons over time.
10. Give Feedback! Most importantly of all, give constructive feedback. Report any bugs you might find, or things you might want changing, e.g. more HP on dropships (just as an example!), or a nerf to the Assault Rifle. This game is in it's testing phase at the moment, so needs your feedback before it can be completed and released. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2012.07.12 21:24:00 -
[2] - Quote
#0 - Turn on your voice comms. 8 militia lone wolves are mere cannon fodder for a lone prototype suit, but 8 militia guys who are communicating can be a serious threat.
Also, remember that the godlike prototype guys running around are paying for their gear (Sometimes quite a bit) while your crappy stuff is free. Endless deaths for the new guy is nothing but a drain in his KDR. A couple of deaths for a prototype guy can wipe out his ISK profit margin for that match. (So don't sweat your own cheap deaths, and celebrate the other guy's expensive ones.) |
Sick Sorry
28
|
Posted - 2012.07.12 21:25:00 -
[3] - Quote
You won my heart with number four.
|
Zeekoh
Zumari Force Projection Caldari State
34
|
Posted - 2012.07.12 22:07:00 -
[4] - Quote
As a sniper, I would have to strongly disagree with tips 1, 3, 5 and 7.
#1 - While it's important for other classes to always keep on the move, it's more important for a sniper to find a good view of his battlefield and camp that spot until he attracts too much attention or runs out of targets to shoot. Moving too much can draw unwanted attention to a sniper's location, trust me, I spot snipers across the map all the time this way. A sniper is a support class so he should try and keep out of firefights altogether and keep his targets at long range. A sniper that lets people sneak up on him isn't doing his job right.
#3 - I only disagree with this from a sniper's standpoint. But, even as a sniper I find myself training vehicle skills so I can pilot custom dropships and drive custom HAVs. That being said, it's just as important to maintain a strong infantry presence on the battlefield. Not even half the people on a map should be in vehicles.
#5 - Drop Uplinks are nice but they cost a hefty chunk of dropsuit CPU. In the dropsuit I currently use for sniping, my CPU is straight up maxed out at 172/172. My powergrid isn't looking much better at 30/33. I have 5 things equipped to this suit... a +10% damage output modifier, my 'Horizon' Kaalakiota Sniper Rifle, 'Toxin' Submachine Gun, Locus Grenades and a Militia Cardiac Regulator. All of which except for the Cardiac Regulator I consider necessary, it's just really really nice.
#7 - While we are talking about new players and all, I believe everyone should focus on being good at killing. Better killers make up the better team in a conflict, when they work together to complete objectives. Plus, as I stated before, as far as a sniper's role on the battlefield goes, they shouldn't necessarily be hacking objectives and standing toe-to-toe with the enemy. The sniper/scout is supposed to be a pure support role. It lends support by performing recon and killing targets at range to protect it's allies and objectives both. So, as a sniper, it's pretty much your goal to kill more and go for objectives less.
I would have to agree with everything else though! |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.12 22:24:00 -
[5] - Quote
Some more tips:
1: Once you place a drop uplink, next respawn doesn't need to have one, if you're happy with where it is, and nobody has taken it out, you don't have to spawn with it again.
This means you can first set up a spot, then switch to a slightly different setup for the remaining lives until you need to replace or move the drop uplink.
I alternate between a type II setup with droplink and a regular dropsuit for nanohives for when I'm AV camping. This gives me a sidearm for when people come after me.
Nanohives need to be refreshed each life, I believe.
2: Go into the Militia section of the Marketplace and buy every item that you could possibly use in there. They are free, unlimited use items, and well help you with #3.
3: Make your own Militia fits. Both dropsuit fits and Vehicle fits.
This will help you tailor your setup for how you like to play. Make some good, completely militia fits that you can use to grind for ISK if you ever need to save up money.. or if you run out of some item and need to spawn ASAP.
4: Just because it's Militia doesn't mean it's bad.
I have about 6.5 million SP and access to every vehicle shield component in the game, and I still use some militia items when I don't need to use one that has a less demanding cpu/power setup. Look at the stats, and see if you really need to save that extra CPU/Power. Shaving a 10-20 isk off a fit adds up over time. I do this with my dropsuit fits also.
5: Train SOMETHING that helps against vehicles. Be part of the solution.
6: Have at least one fit with a drop uplink to it. Only you can prevent spawn camping. (ok, your teammates can too, but they're kinda dumb at times, so it's up to you!)
7: Train SOMETHING that helps you capture objectives. Assault Rifle, SMG, Mass Driver.. something you can use close quarters. Sniping and Vehicles don't win games, they just clear the field to help the grunts cap objectives.
8: Stop whining on voice chat. Nobody cares about how unfair your deaths are. You're being self-centered and rude. Grow up.
9: If everyone else is sniping, doing Vehicles, or wasting time.. you need to cap objectives. Someone needs to man up and take objectives. I'm looking at you, soldier.
10: Do you want FREE SKILL POINTS? Deploy Nanohives and Drop Uplinks at useful locations. When teammates use them, you get +10 to +15 SP each use. Skillful placement can not only shift the tide of the battle, but add up to a tidy profit. Win-Win. |
Cyris Fortune
ZionTCD Legacy Rising
66
|
Posted - 2012.07.12 22:36:00 -
[6] - Quote
Rhadiem wrote:Some more tips:
1: Once you place a drop uplink, next respawn doesn't need to have one, if you're happy with where it is, and nobody has taken it out, you don't have to spawn with it again.
This means you can first set up a spot, then switch to a slightly different setup for the remaining lives until you need to replace or move the drop uplink.
I alternate between a type II setup with droplink and a regular dropsuit for nanohives for when I'm AV camping. This gives me a sidearm for when people come after me.
Nanohives need to be refreshed each life, I believe.
I belive spawn uplinks have a limited number of spawns, 10 I think so keep an eye on the amoumt of +15 team spawn bonuses you get. If ya getting close spawn and drop a new one. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.12 22:37:00 -
[7] - Quote
Vote for sticky. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.12 22:39:00 -
[8] - Quote
Cyris Fortune wrote: I belive spawn uplinks have a limited number of spawns, 10 I think so keep an eye on the amoumt of +15 team spawn bonuses you get. If ya getting close spawn and drop a new one.
Yes, they do. It's listed in their info, which people should always read for stuff they equip. Higher end ones have more lives. Generally if you don't want to count, I just look for my spawn points when I die, and if they're not there, I spawn a fit that has them and go re-place them in useful locations.
Sometimes people shoot them, other times they are used up. In the end, my solution works without a lot of fuss. But if you want to carry one all the time and manage them, by all means go for it. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.07.12 22:46:00 -
[9] - Quote
edit fail. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.17 10:04:00 -
[10] - Quote
Shameless bump, but also the addition of another tip.
At the beginning of the match, never, EVER stay near your spawn point. If you're a defender, run up and try to push the attackers back, with maybe one or two guarding the backdoors. If you're an attacker, never EVER stay at the first CRU. As soon as you spawn, spawn a dropship, spawn a LAV or HAV, or just run forward. If you push forward, the defenders are on the back foot, and you'll have a huge opening. If you stand at the CRU and try to snipe, you're allowing them to get into a decent forward position, destroy your CRU and camp your first spawn, effectively shutting you off for the entire game. Always move away from your spawn. |
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.17 10:36:00 -
[11] - Quote
Nice thread, OP, but one major problem I have here.
Laheon wrote:6. Have Different Roles. Have a heavy loadout for AV, an assault loadout for anti-infantry, or even a heavy loadout for anti-infantry. Why no Scouts?
I've been running Scout AV since a few days after I started playing. I'm working on my AP Scout build, but I'm not as good with it (yet). Scouts are GREAT for AV, especially against HAVs. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.17 10:40:00 -
[12] - Quote
Garrett Blacknova wrote: Why no Scouts?
I've never really tried them. The only role I've tried scout in has been with sniper rifles or AR's, and I found they died far too quickly in CQC to be effective for anti-infantry. I've never tried them in an AV role before, but will be trying it out, thanks. |
|
|
|
Pages: 1 :: [one page] |