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Ray seveN
Villore Sec Ops Gallente Federation
71
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Posted - 2012.07.12 02:31:00 -
[1] - Quote
EVICER wrote:Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... A fully skilled drop ship will not die in one hit with a militia swarm launcher nor an advanced swarm launcher in fact drop ships can hit the ground and crush people without taking alot of damage. Drop ship turrets can one shot scouts and two shot assaults. I think thats pretty usefull same thing can be said when it can be a mobile spawn point. You can also repair yout dropship with repair boosters same thing with shields. You talk like dropships have zero things working for it, when it has alot. |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.12 03:00:00 -
[2] - Quote
EVICER wrote:Ray seveN wrote:EVICER wrote:Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... A fully skilled drop ship will not die in one hit with a militia swarm launcher nor an advanced swarm launcher in fact drop ships can hit the ground and crush people without taking alot of damage. Drop ship turrets can one shot scouts and two shot assaults. I think thats pretty usefull same thing can be said when it can be a mobile spawn point. You can also repair yout dropship with repair boosters same thing with shields. You talk like dropships have zero things working for it, when it has alot. I didnt say that at all what I said was"why is there no warning when your getting lock on"and yes I dont know what game youve been playing but a militia launcher WILL take down a Myron with its shields booster on and equipped with a armor repair modual.Im not talking about nerf......Im saying how can A FREE ITEM NOT BE DETECTED BY A PURCHASED ITEM.HOW IN ANY GAME MECHANIC DOES THAT MAKE SENSE.WHEN YOUR PAYING MORE MONEY FOR BETTER TECH THAN THE NEXT GUY.HELLO...... WE'VE ANSWERED THAT QUESTION ALONG TIME AGO BUT YOU SEEMED TO REFUSE IT. I'VE SEEN A MYRON TAKE ON MORE THAN A MILITIA SWARMER. IF YOUR MYRON GOES DOWN WITH A MILITIA SWARMER THEN YOU'RE DOING IT WRONG. if you're logic is right my 16k proto mass driver with 43k proto drop suit should kill all militia tanks, lav's, drop ships and anything under 59k worth of isk but sadly that is not the case. |
Ray seveN
Villore Sec Ops Gallente Federation
71
|
Posted - 2012.07.13 03:13:00 -
[3] - Quote
EVICER wrote:Ray seveN wrote:EVICER wrote:Ray seveN wrote:EVICER wrote:Regardless of tech and guidance systems and countermeasures.You mean to tell me that someone or a corporation like McDonald -Douglas or Boeing ,Northrup_Gruman would hire engineers to design, develop,test,and produce a vehicle that would cost millions of dollars that could be taken out by an rpg. In purely game mechanics like I said before. The Swarm Launcher is a default, free, 0 value item.The dropship (just for 1) .The chassis alone start out at 25,000 Isk before modules and get increasingly more expensive.What ever the pilot is wearing and his equipment has an ISK value as do all his passengers kits.Do you mean to tell me that in this EVE universe(if based on reality) you would go through all that trouble to create this vehicle when a guidance system attached to an rpg would destroy that in one hit.It would become common knowledge that such events were occurring and those companies would go out of business or better yet would have never wasted there time in creating drop ship vehicles in the first place. That being said if they do not fix this. Who in there right mind would pursue this skill tree.Why would they ever bother with any of the skills required to do this,so why did the devs bother to create this vehicles that in the long run will be seen for it faults and no one will purchase..... A fully skilled drop ship will not die in one hit with a militia swarm launcher nor an advanced swarm launcher in fact drop ships can hit the ground and crush people without taking alot of damage. Drop ship turrets can one shot scouts and two shot assaults. I think thats pretty usefull same thing can be said when it can be a mobile spawn point. You can also repair yout dropship with repair boosters same thing with shields. You talk like dropships have zero things working for it, when it has alot. I didnt say that at all what I said was"why is there no warning when your getting lock on"and yes I dont know what game youve been playing but a militia launcher WILL take down a Myron with its shields booster on and equipped with a armor repair modual.Im not talking about nerf......Im saying how can A FREE ITEM NOT BE DETECTED BY A PURCHASED ITEM.HOW IN ANY GAME MECHANIC DOES THAT MAKE SENSE.WHEN YOUR PAYING MORE MONEY FOR BETTER TECH THAN THE NEXT GUY.HELLO...... WE'VE ANSWERED THAT QUESTION ALONG TIME AGO BUT YOU SEEMED TO REFUSE IT. I'VE SEEN A MYRON TAKE ON MORE THAN A MILITIA SWARMER. IF YOUR MYRON GOES DOWN WITH A MILITIA SWARMER THEN YOU'RE DOING IT WRONG. if you're logic is right my 16k proto mass driver with 43k proto drop suit should kill all militia tanks, lav's, drop ships and anything under 59k worth of isk but sadly that is not the case. No......... other weapons require people to aim .This particular one is cheap and guided.Not the same thing....It also has an infinite flight time....give me a break. You do have to aim the swarmer. You cant just lock onto a drop ship magicaly when its at the corner of your screen. Its a missle launcher..... a slow one at that. Do you expect people to to dumb fire swarmers at you when you're weaving through the air? are you really that worried about the flight time.....really? |
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