Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tobaml
5
|
Posted - 2012.07.11 18:34:00 -
[1] - Quote
This is just a topic the gather all good ideas for vehicles. So please post every good idea for vehicles and aircrafts you found in forums or links to them here. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.11 18:36:00 -
[2] - Quote
Why?
THis one or the weapon one...what is the purpose? |
Tobaml
5
|
Posted - 2012.07.11 18:38:00 -
[3] - Quote
to avoid articles with the same topic. |
Traynor Youngs
Royal Uhlans Amarr Empire
287
|
Posted - 2012.07.11 18:54:00 -
[4] - Quote
Like your two threads have the same topic?
If you have a good idea for a weapon, post it.
If you have a bunch of good ideas for weapons, post them all.
Same with vehicles.
Dont clutter up the forums with useless posts asking us for feedback.
IF you have feedback/requests, post them, don't fish for other people's. |
Average Joe81
57
|
Posted - 2012.07.11 19:00:00 -
[5] - Quote
a flying vehicle with the pilot having a gun fighter (with a bomber variant) T4 tank ATV T4 Dropship (with more gunner seats) |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.07.11 19:02:00 -
[6] - Quote
Average Joe81 wrote:a flying vehicle with the pilot having a gun fighter (with a bomber variant) T4 tank ATV T4 Dropship (with more gunner seats)
The first idea... You mean like an offensive airship? Driver & copilot both having weapons? |
Khun-Al
135
|
Posted - 2012.07.11 19:09:00 -
[7] - Quote
Here is my idea for aircrafts: There are jets, gunships and helicopter like attackships.
The jets have 2 fix mounted miniguns in their nose fired by the pilot and a slot for light weapons under their wings and one for heavy weapons on their bottom which both are controlled by a copilot who has to change the weapons. They are runway based.
The gunships are like an AC-130 and have one light weapon hardpoint under each of their wings which are controlled by a pilot and a heavy and two light hardpoints on one side of the hull which are just restricted moveable and fired all together by the copilot. They have about 10 seats to carry some paratrooper like mercs. Of course they are very expensive (1,5 mio +), are rarely manouverable and have a very weak armor to compensate their heavy firepower. They are also runway based.
The attackships are small, agile and have a moderate armor and arming. Their propulsion is like that of the dropships. They have also two seats for a pilot who controlles a light weapon on each side of the hull and a gunner who fires a light gun on its top which can shoot everywhere over it and about 30 degrees down.
This system would need different types of guns.
The first spawnpoint of the attackers is on a changed MCC which has a hangar and a runway. On this MCC all vehicles are manufactured and brought to a platform like on aircraft carriers where they are picked up by RDVs that bring them down. If you order a vehicle on the MCC it doesnt get picked up by RDVs but stay on its platform. The only way to start jets and gunships is on the runway on the MCC or if they are introduced on a aircraft carrier. so you cannot order them on the ground. There are also auto guns on the MCC to prevent enemies from flying onto the MCC. The defenders non overtakeable spawnpoint is a hangar too which is under planets surface. The other things are the same. |
Sebastian Amlacher
13
|
Posted - 2012.07.11 21:57:00 -
[8] - Quote
Naval units: Cruiser ( the last level could be like a dreadnaught), submarines, fast attack boats, aircraft carriers |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.11 23:14:00 -
[9] - Quote
Sebastian Amlacher wrote:Naval units: Cruiser ( the last level could be like a dreadnaught), submarines, fast attack boats, aircraft carriers Any planet you can put a soldier on has the potential to support ground-based vehicles, and the potential for air support.
You can't guarantee that there's going to be water on a planet, and if they're going to have specialist skills, going somewhere without water will negate a naval specialist's ability to perform.
For balance reasons, I say this isn't a particularly good idea. |
|
|
|
Pages: 1 :: [one page] |