Maximus Chabe
Subdreddit Test Alliance Please Ignore
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Posted - 2012.07.08 06:58:00 -
[1] - Quote
I was just writing up a topic on this same issue (tried to post but didn't see it come up). Here is what I wrote:
Reading through the threads on here I think a lot of the things people are complaining about have more to do with the map than the actual mechanics.
Take vehicles for example. The role of dropships and tanks drastically changed in this build. But go and look at the E3 patchnotes, there were barely any changes made to vehicles (militia vehicles added, some bugs fixed, and vehicle handling improved).
But the ways that infantry could engage vehicles HAS drastically changed because of the new map.
On the old map players had to navigate through canyons, and the easiest path for vehicles was to stay in the bottom of the canyon while the infantry would fight higher up in the canyon walls. Turrets were an easy counter to infantry, but they were usually visible from the canyon floor. Vehicles could clear most of the turrets, but it was easy for infantry to hide from the view of vehicles without being completely ineffective at protecting the objectives. The canyon terrain also made it difficult for any dropships trying to play whack-a-mole against infantry. But the dropships were still useful in denying the enemy the high-ground around the objective points.
In the second part of the level for the old map there was a lot of fighting taking place in more narrow spaces. Vehicles couldn't maneuver in the tight spaces, or just couldn't get inside to where the fighting was occurring. But open spaces split apart the objectives, so vehicles could be used (and were used) as a way of area denial.
The new map is open. All of the areas around the objectives are easily accessible for vehicles, if a team is pushed back to its spawn point they can be held there by snipers and tanks. Together they can lay down enough firepower to entirely lock a team down. (it doesn't help there there is only one guaranteed spawn point instead of two like the old maps had).
To summarize: The new map is more open, and infantry and vehicles fights are occurring in the same space. The old map effectively blocked out vehicles from certain areas creating a need for infantry units.
Why this matters: It would be bad to change the balance of the game mechanics if its actually the map that has created the balance issues in the first place. |