Mirun Hirute
Algintal Core Gallente Federation
111
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Posted - 2012.07.04 05:21:00 -
[1] - Quote
Maybe it's just me, but I think many of you are overlooking a great market possibility here. Many of you are thinking reload at supply depots or through the use of modules. These are decent ideas, certainly, but arguably vehicles, especially heavy armored vehicles like tanks, should be a large investment. In every aspect. Tanks should be fairly expensive, and part of the cost should probably be in the tank shells themselves.
Now for other guns on the tank, like the machine guns (whatever they're called), I don't think there's any reason the ammo should be limited or bought. If it is limited, then yes, it should be reloaded through supply depots or modules. This method of handling ammo would also extend to the machine guns on light armored vehicles and dropships. Rockets on a dropship, maybe, should be bought and stocked up by those that want to use them as well.
What this produces is an obvious intensity of fighting, as you can tell who wants to really win the fight by their firepower. Those that want to win will invest in the stronger firepower for their vehicles and it will be clear how much they're risking for this fight. However, what this also demands is that not just anyone can pilot vehicles. If vehicles require this sort of isk investment to be highly effective, they should also require the skill investment to use.
Many of you will argue this is a bad idea for a FPS, and it slows down the pace too much, but this rolls right into the style of EVE Online gameplay. Certain weapons, projectile based weapons, in EVE require you to purchase the ammo if you're going to use it and these are typically highly useful and can turn the tide in a battle. As any capsuleer can tell you, I think, lasers aren't ever enough, especially in more high stakes fights. Similarly, for us dusters, machine guns won't be enough.
Edit: Come to think of it, vehicles should work more or less along the lines of EVE Online's ships. The system works, it would simply need some complexity reduction or redistribution, since these aren't ships. By default, militia vehicles should be outfitted with laser based weaponry. This stuff is infinite, but you need to watch it for overheating or power drain, whatever. For purchased vehicles, they can be outfitted with any type of weapon that can be outfitted to vehicles.
However, laser based weapons shouldn't be able to quickly bite through a player's armor. Shields? Sure, just like in EVE Online, but projectile based weapons should be what you want to quickly shred through players' armor.
Might be wondering, how would you swap between these? Well, same way you currently activate the repair modules on a vehicle. If that seems too clunky or not fast enough, fit one of the secondary weapons on your vehicle to hold the other type of ammo and then this will encourage cooperation between pilots and their copilots/passengers. |