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Constable Jones
Royal Uhlans Amarr Empire
22
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Posted - 2012.07.01 16:40:00 -
[1] - Quote
- Be able to sprint from crouched (would be very useful) - vice versa also (be able to drop into crouch from a run) - tanks taking impact damage from terrain is bad - dropships: passengers should be able to fire - dropship handling is solid - assault rifle: moving and firing doesn't seem to drop accuracy by much, making staying stationary a negative (easier target) rather than a boon (steadying your aim) - autocannon feels like it could do with losing some accuracy, taking longer to spool up but having better cooling, so can fire longer - heavies having such great damage tanking means a close-up heavy is beating a close-up assault very often and the limited mobility is a non-factor - be able to interupt reload
Just some thoughts from playing over this weekend |
Constable Jones
Royal Uhlans Amarr Empire
22
|
Posted - 2012.07.06 21:03:00 -
[2] - Quote
- Swarm Launchers could have better pathfinding for their missiles |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.07.06 21:09:00 -
[3] - Quote
Constable Jones wrote: - Be able to sprint from crouched (would be very useful) - vice versa also (be able to drop into crouch from a run) - tanks taking impact damage from terrain is bad - dropships: passengers should be able to fire - dropship handling is solid - autocannon feels like it could do with losing some accuracy, taking longer to spool up but having better cooling, so can fire longer - be able to interupt reload
+1 to those bold for +2 lol |
Constable Jones
Royal Uhlans Amarr Empire
22
|
Posted - 2012.07.06 21:19:00 -
[4] - Quote
Heh.
- Blasters on the dropships/tanks could do with having a 'worse' spread: they're actually too accurate for their own good. Loosening the spread would allow them to more effectively suppress and threaten infantry rather than needing to be incredibly good shots.
- Tag vehicles with ownership: if a bunch of people have called in a similar vehicle but have different loadouts, it'd be useful to know which is yours. Also maybe a very brief period (2/3 seconds?) of only the caller can jump in (and that then 'unlocks' the vehicles.) |
Constable Jones
Royal Uhlans Amarr Empire
22
|
Posted - 2012.07.07 18:54:00 -
[5] - Quote
- Remote Explosives are significantly more reliable than grenades for anti-infantry work, which seems off-kilter. Perhaps a delay between placing and being able to trigger them would make them less insane. |
Foltlebar Maol
Royal Uhlans Amarr Empire
1
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Posted - 2012.07.07 21:07:00 -
[6] - Quote
Constable Jones wrote:- Remote Explosives are significantly more reliable than grenades for anti-infantry work, which seems off-kilter. Perhaps a delay between placing and being able to trigger them would make them less insane. I agree on this one, the bunny hopping ninjas, throwing remote explosives around like throwing stars are kind of an annoyance. |
Constable Jones
Royal Uhlans Amarr Empire
22
|
Posted - 2012.07.08 00:10:00 -
[7] - Quote
- Sniper Rifles have really short range scopes. For such long range weapons, this seems...dumb. They are barely greater magnification than the Assault Rifles. - Mass Drivers seem to have a short actual range and the indirect fire doesn't suit it properly. If it had better targetting (so you could actually tell where you're going to hit) or had less of a curve would make them much more useful. - Introduce the fighter-craft already! I want to shoot down all of these bloody dropships! - Swarm Launchers don't lock on to the Turret Installations - seems like they should. Sure they're stationary, but they're still kicking out the same kind of signature that the vehicles are, so locking on makes sense.
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Constable Jones
Royal Uhlans Amarr Empire
22
|
Posted - 2012.07.13 18:59:00 -
[8] - Quote
- Missile hit detection is pretty terrible at times. - Vehicles are incapable of running people over unless they actually land on someone or are going at really high speed. I don't care how heavy your suit is, a tank is heavy... |
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