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          Constable Jones 
          Royal Uhlans Amarr Empire
  22
  
          
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        Posted - 2012.07.01 16:40:00 -
          [1] - Quote 
          
           
          - Be able to sprint from crouched (would be very useful) - vice versa also (be able to drop into crouch from a run) - tanks taking impact damage from terrain is bad - dropships: passengers should be able to fire - dropship handling is solid - assault rifle: moving and firing doesn't seem to drop accuracy by much, making staying stationary a negative (easier target) rather than a boon (steadying your aim) - autocannon feels like it could do with losing some accuracy, taking longer to spool up but having better cooling, so can fire longer - heavies having such great damage tanking means a close-up heavy is beating a close-up assault very often and the limited mobility is a non-factor - be able to interupt reload
  Just some thoughts from playing over this weekend | 
      
      
      
          
          Constable Jones 
          Royal Uhlans Amarr Empire
  22
  
          
                | 
        Posted - 2012.07.06 21:03:00 -
          [2] - Quote 
          
           
          - Swarm Launchers could have better pathfinding for their missiles | 
      
      
      
          
          Constable Jones 
          Royal Uhlans Amarr Empire
  22
  
          
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        Posted - 2012.07.06 21:19:00 -
          [3] - Quote 
          
           
          Heh.
  - Blasters on the dropships/tanks could do with having a 'worse' spread: they're actually too accurate for their own good. Loosening the spread would allow them to more effectively suppress and threaten infantry rather than needing to be incredibly good shots.
  - Tag vehicles with ownership: if a bunch of people have called in a similar vehicle but have different loadouts, it'd be useful to know which is yours. Also maybe a very brief period (2/3 seconds?) of only the caller can jump in (and that then 'unlocks' the vehicles.) | 
      
      
      
          
          Constable Jones 
          Royal Uhlans Amarr Empire
  22
  
          
                | 
        Posted - 2012.07.07 18:54:00 -
          [4] - Quote 
          
           
          - Remote Explosives are significantly more reliable than grenades for anti-infantry work, which seems off-kilter. Perhaps a delay between placing and being able to trigger them would make them less insane. | 
      
      
      
          
          Constable Jones 
          Royal Uhlans Amarr Empire
  22
  
          
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        Posted - 2012.07.08 00:10:00 -
          [5] - Quote 
          
           
          - Sniper Rifles have really short range scopes. For such long range weapons, this seems...dumb. They are barely greater magnification than the Assault Rifles. - Mass Drivers seem to have a short actual range and the indirect fire doesn't suit it properly. If it had better targetting (so you could actually tell where you're going to hit) or had less of a curve would make them much more useful. - Introduce the fighter-craft already! I want to shoot down all of these bloody dropships! - Swarm Launchers don't lock on to the Turret Installations - seems like they should. Sure they're stationary, but they're still kicking out the same kind of signature that the vehicles are, so locking on makes sense.
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          Constable Jones 
          Royal Uhlans Amarr Empire
  22
  
          
                | 
        Posted - 2012.07.13 18:59:00 -
          [6] - Quote 
          
           
          - Missile hit detection is pretty terrible at times. - Vehicles are incapable of running people over unless they actually land on someone or are going at really high speed. I don't care how heavy your suit is, a tank is heavy... | 
      
      
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