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Thread Statistics | Show CCP posts - 0 post(s) |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.07.01 00:19:00 -
[1] - Quote
I understand the missile launcher on the tank is supposed to have some kick, and that makes sense, but when the final missile out of every salvo damn near flips my tank over (Literally), I think your going a bit far... Sometimes its not the last missile either which begs another question, I don't know rather this is supposed to be a precision weapon or not, but either way I think I should still be able to consistently hit in the same 15 meter area with every salvo... |
Dunhilda
Villore Sec Ops Gallente Federation
3
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Posted - 2012.07.01 19:57:00 -
[2] - Quote
I not long ago unlocked them for my tank
:s I have to stop using them now way can I use them as they are. |
DanSun Clone
Tgrad Mercs
3
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Posted - 2012.07.01 20:34:00 -
[3] - Quote
If they need to reduce the amount of kick, they also need to reduce the amount of damage to solderers as the area effect is obviously overpowered against foot solderers compared to the other tanks (missile spamming against people like swarm launchers used to do) |
Delta Iddon
Subdreddit Test Alliance Please Ignore
5
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Posted - 2012.07.01 20:39:00 -
[4] - Quote
DanSun Clone wrote:If they need to reduce the amount of kick, they also need to reduce the amount of damage to solderers as the area effect is obviously overpowered against foot solderers compared to the other tanks (missile spamming against people like swarm launchers used to do)
Perhaps these solderers should be in the workshop, reducing metal into a liquid form for mechanical uses, instead of being on the battlefield
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Dunhilda
Villore Sec Ops Gallente Federation
3
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Posted - 2012.07.01 20:44:00 -
[5] - Quote
DanSun Clone wrote:If they need to reduce the amount of kick, they also need to reduce the amount of damage to solderers as the area effect is obviously overpowered against foot solderers compared to the other tanks (missile spamming against people like swarm launchers used to do)
Have you seen what haapens we you fire with a Missile turret? As it stands if I have my HAV turned in a odd way while firing my HAV will only get one hit the recoil is large.
And sorry to hear about your rubbish gear. |
Lucius Gabnar
Amarr Templars Amarr Empire
61
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Posted - 2012.07.01 20:49:00 -
[6] - Quote
This just in! All weapons meant to kill tanks Slaughter infantry when they collide with them. Shocking
As for the recoil I know what you're talking about it's a bit ridiculous to see a tank stand on it's hind legs when it takes a shot. |
Anathama Ybeecha
Seituoda Taskforce Command Caldari State
3
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Posted - 2012.07.03 22:48:00 -
[7] - Quote
Guys hold the L1 button when fireing and it will go away. This was a problem in the old patch to. once I found out how to stop it I killed so many people. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.07.04 00:51:00 -
[8] - Quote
Yes it is a known bug, but low priority at the moment. Something about the recoil profile causes the tank to intersect with the ground which causes the funny kick you are experiencing. Using the zoom with the large missile turret will solve this problem for now. |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.07.04 03:17:00 -
[9] - Quote
Small Missile turrets do more damage than Large Missile turrets.... seems kind of off to me. I can get off about 2 small rounds in the time it takes for 1 large round.. 300-400 damage each small missle.. 150 for each large missile... there are 4 large in one round.. 600 damage, vs 600-800.
Unless the damage readout on the missile info page is absurdly mistaken (like some items are) |
Average Joe81
57
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Posted - 2012.07.04 03:27:00 -
[10] - Quote
WHAT you dont like the idea of TF2 rocket jumping with a tank? also for the last guy yes i hate the small turrets because thers a bug in the missle loading i think because of this my tank gunners steal EVERY single one of my kills |
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.07.04 03:29:00 -
[11] - Quote
Mo Gallas Gentralde wrote:Small Missile turrets do more damage than Large Missile turrets.... seems kind of off to me. I can get off about 2 small rounds in the time it takes for 1 large round.. 300-400 damage each small missle.. 150 for each large missile... there are 4 large in one round.. 600 damage, vs 600-800.
Unless the damage readout on the missile info page is absurdly mistaken (like some items are)
Yes but the radius is huge on the large turret. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
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Posted - 2012.07.04 09:30:00 -
[12] - Quote
Anathama Ybeecha wrote:Guys hold the L1 button when fireing and it will go away. This was a problem in the old patch to. once I found out how to stop it I killed so many people.
Yep, this man speaks the truth! However, turning speed of the main turret seems to drop while holding L1, so only press it when you're actually making a shot, but not while lining it up.
On the other hand, being able to make my tank do a 180 while moving by using the crazy recoil is exceptionally useful. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.07.04 09:36:00 -
[13] - Quote
Pokey Dravon wrote:Anathama Ybeecha wrote:Guys hold the L1 button when fireing and it will go away. This was a problem in the old patch to. once I found out how to stop it I killed so many people. Yep, this man speaks the truth! However, turning speed of the main turret seems to drop while holding L1, so only press it when you're actually making a shot, but not while lining it up. On the other hand, being able to make my tank do a 180 while moving by using the crazy recoil is exceptionally useful.
However a bit unreliable. Still fun as hell. |
Lasarte Ioni
Noob Gaming
72
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Posted - 2012.07.04 10:36:00 -
[14] - Quote
Jonquill Caronite wrote:I understand the missile launcher on the tank is supposed to have some kick, and that makes sense... Isn't the point of using missile launchers to have no recoil at all ? Thats why infantry uses missiles as AV weapon instead of massive AV cannons(that weight a ton in order to reduce the kick) in modern warfare, so I'd believe that 30000 years in the future missiles would still have no recoil. The whole recoil thing with missiles should be removed... (At least i think they have no recoil, they might be some kind of 0,5m cruise missiles encased into a closed-bottom tube to get more speed from the gas expelling , but i doubt so...)
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