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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Rageno Rekwa
 Sanmatar Kelkoons
 Minmatar Republic
 
 6
 
 
      | Posted - 2012.06.30 16:04:00 -
          [1] - Quote 
 In the matches I've played, it seems like very rarely are players healing or getting healed.
 When you're down, everyone sees the suicide prompt and wants to get back in the action as quickly as possible. Maybe people who don't suicide have a shorter re-spawn clock.
 
 Also, it's sometimes hard to see fallen allies and there's no way to distinguish them from fallen enemies or tell if they're waiting to be healed. I often run up to a body, pull out my stim pack, only to have it disappear or end up being a dead enemy.
 Maybe a fallen teammate can mash X to move a little or pulse a faint blue for medics to be able to see them better and distinguish between dead allies and enemies.
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        |  Maffia- Thug
 3dge of D4rkness
 SoulWing Alliance
 
 62
 
 
      | Posted - 2012.06.30 16:34:00 -
          [2] - Quote 
 
 Rageno Rekwa wrote:In the matches I've played, it seems like very rarely are players healing or getting healed.When you're down, everyone sees the suicide prompt and wants to get back in the action as quickly as possible. Maybe people who don't suicide have a shorter re-spawn clock.
 
 Also, it's sometimes hard to see fallen allies and there's no way to distinguish them from fallen enemies or tell if they're waiting to be healed. I often run up to a body, pull out my stim pack, only to have it disappear or end up being a dead enemy.
 Maybe a fallen teammate can mash X to move a little or pulse a faint blue for medics to be able to see them better and distinguish between dead allies and enemies.
 
 
 I agree, I can't shoot, so I love to heal people in BF and MAG. Not a COD guy. COD is over rated. The more and more CCP can do to stay away from COD the better. Okay, sorry had to get that in there.
 
 Anyways, yeah there needs to be an indicator for fallen teammates. I don't care what it is but something.
 
 I also agree with making it worth while for a player to wait to be revived instead of respawning.
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        |  Dante Sator
 Crux Special Tasks Group
 Gallente Federation
 
 0
 
 
      | Posted - 2012.06.30 16:56:00 -
          [3] - Quote 
 Same here. I'm not the best shooter, so I love supporting the team instead, but theres no way to support the team in this game aside from killing enemies. Nanohive seems to only replenish ammo (no healing item...), but I'm never near anyone else. They run about doing their own thing. Devs need to find a way to actually have team work instead of a dozen single players. There's no point in reviving allies. I've seen players die in front of me, but they suicide instantly. Get rid of the suicide button, it makes any type of healing support role worthless.
 
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        |  RolyatDerTeufel
 D3ath D3alers
 RISE of LEGION
 
 1648
 
 
      | Posted - 2012.06.30 17:34:00 -
          [4] - Quote 
 people with injectors need a indicator to see those that are down,
 
 once people know that's there, they'll wait and hopefully have someone be picked up.
 
 Logistics is another problem that needs to be addressed. the repair mods are lvl 5 and only AUR, that's a problem to test it out.
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