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Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.06.29 07:28:00 -
[1] - Quote
Title Screen
- On the intro screen when the MCCs are deploying into formation one of them clips though a war barge to the far away right.
- A better detailed information about the connecting to the eve online server then an option to accept forever, to reset with every version change of course as with the EULA/patchnotes
- NDA in big red letters if possible
- The accept once EULA require scroll to end, title summary of each paragraph in bold
- Allow at least X to bypass the title screen instead of just start
- Adknowledge once Patch Notes
Neocom
- Does not remember the last page I was on
- Does not have isk displayed at all times somewhere
- Chat needs to span the entire page and have larger text options
- Ability to add contacts by typing names in
- The ability to form chat rooms with those on my contact list or anyone else I desire to invite into channel.
- For sake of the beta a dust 514 channel for everyone to be in
- Cannot sell items still
- No obvious way to list items in pages such as the market or skill sheet in order
- Every item on stats needs a tool tip that can be highlighted for every stat
- A new eden clock in UDP please
- Compare tool missing
- Missing Jukebox, also allow dust 514 players to download all of eve's music, preassign all the music to certain played areas for example most of the tracks would be Mecr Quaters only, some will be battle music. Then of course thier own tracks
- Starmap, Entirely Lacks options such as color stars by owner or region or acutal color(this should be default)
- Lack of Stargate lines is a bit disturbing as an eve online player maybe only have them show when a player zooms in to a region at least so show star connectivity. This is to help provide the sense of connectivity which furhter enhances the sense of scale, I have talked to alot of non eve players who just go whoa to the star map, I would like to take that a step further
- Nebulas displayed in the background are not correspondent with eve online and rather have them removed. maybe only display them in regional view
- Some planets still have extremly awful texture resolution
- Battlefinder lacks options to favorite or filter game types
- There is no show information for battles on battlemoon, Triangle should bring up a page about the map some infomration and how its played for the game type
- And extended tutorial of sorts that is optional, reward some sp and or isk for completing the missions demonstrating the use of the tutorials pointed out features. Provide items if nessecary
Fitting
- More invalid fitting errors please. Such as requires a weapon, CPU overloaded or Powergrid overloaded to suppliment the sufficent stock and lack of skill errors or not enough items in the case you only bought one armor repper but slapped on two instead
- The ability to ignore the error and fit it anyways and include the ability to fit items not skilled ofr yet just for explroation purposes. Prevent saving these fits however
- The ability to delete all but one milita infantry suit, the ability to delete all milita vehicle fits.
- The ability to rearrange fittings and the order they appear in.
- Warning for spending aurum 1 additional confirmation window to ensure spending accidents dont happen
- The ability to edit the one default milita suit to use any milita gear only
Mercenary Quaters
- Bed does not function, please add the ability to quit game from it at least
- Seperate the big screen into three sections. 1 Advertisments for ingame materials the left. 2 News items of interests, center 3 Randomized Featured Lore Pages to allow players to at least a small taste of lore in the game right
- Add a bookshelf, functionally links to the evelopedia designed for new citizens of the universe complete with videos, tutorials, and lore as well as many other pages
- Walking speeds vary from suit to suit class, this may be an issue with the worn suit itself causing it but try to make veryone walk the same speed if its possible
- It appears to be a Level of Detail issue that causes the jerky motion of the suit when the camera is just at the right angle, try adjusting the lod range
- Inabilty to pan the camera in front of the avatar
- A new eden clock somewhere in the room
War Room
- Holo Map does not correspond with the map being loaded. I would not mind if make takes time generate to match ahead of time it may be possible to make it look cool as it does so
- Terminals are arranged in a bad order from the entry of the war room. should be infantry fitting the nearest terminal followed by the vehicle one beside it
- Stairs between the two terminals for convience
- Please revert only 1 of the screens back to the news scroll we dont need both to be the player list
- Near the Tram exit the shadow of a solid geometric stantion from above moves as the character gets closer, this should not be happening as both light source and second floor are not moving to move the shadow on the tram door
- No explination why we cant get closer to RDVs, put safetybars in the way at least. increase lighting in the RDV bays a bit have the lights change color as they get closer to battle time
- Stairs on the opposite side of the lower area
- Ability to go up the ramp in the war room put other things upstairs
- The planet moves from side to side between matches as far as being an eve pilot this shouldnt happen aboard a station HOWEVER I do belive we're on a warbarge instead so thats forgiveable.
- Texture on the inside of the holo screen should try to indicate thats where the emitters are instead of being a solid bar.
- Stairs texture and the texture where the floor and the rise meets can need a little help for example a airvent gap between the two.
- When people leave the war room they make a dying sound, please remove this.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.06.29 07:28:00 -
[2] - Quote
Battlefield
- Does not remember the last suit used
- Friendly targets need thier icons shown in the recitle area regardless of range (and more dependent on the weapons own range instead) to prevent 'friendly fire'
- The sensors are a bit wonky by not revealing known targets sighted by other people to nearby friendlies, additional information on how people appear on minimap and overview needed and to be understood
- Friendly hits with freindly fire off register too real and distracting, if freindly fire is off disable this please
- Some injuries do not instantly fully kill a player when they should to prevent reviving
- Blue flashy cross on overview for those down to help logistics revive fellow players
- Icons of various vehicles and structures oftenly interchange between themselves for example tanks can oftenly have a turret icon instead of the standard vehicle type icon
- Maps feel oftenly far too contrained in some cases its understood but in other areas its a bit of an overkill, please allow a little bit more play room about 5% more should do
- More cover littering some places and or randomized ones to keep things interesting
- The map feels very dead, not enough activity going on with the facilty itself or any of the sturcutres, more lights some more animations would help such as fans turbines, opening and closing doors and gates that rise and go down or get blown up to bits. (gates can be potentially a defense building can have one that stops everything or one that just stops vehicles from rolling though)
- Some more plants please? this is supposed to be a temeprate planet, For example the 'valley' map could do with more grass all over the place where there isnt a road
- Lack of Clouds on some sky boxes are unnerving at times on the biomass/comm relay map
- Lack of Day/Night/morning/dusk, it doesnt have to cycle as the fight goes on it can spawn the map at a certain point int he planet's rotation
- Adverse weather possibly?
- The highly predictable spawn points at points of interests and CRUs They need to be better distributed about the area of spawning
- Please for the love of all things amarr, give us indicator at the start of the battle of being the attacker or defender for skirmish maps
Combat
- Cannot cancel reload with a knifing but so easily canceled with a run and/or animation of the reload looked complete and cancelled on accident when starting to run to early need to make a point of 'done' at least better obversable or at least match when the magazine/clip/box is locked into place
- Difficult to swap weapons during a reload, weapon swapping should be faster than reloading attempts not the other way around
- Grenades are a bit wonky in use sometimes detonating sometimes not bouncing right
- The ability to replace the knife with the nanite injector for easier to access heals instead of thumping though the inventory by either means
- Prone position please allow players to lower thier profile signature enough while maximising stability. Have prone hug the terrainan instead of having a planking issue. Restrict viewing angle into a turnable cone
- Aft turrets on tanks only go 180* to the right I think, please have better consideration on restrictions in the direction turrets can go its extremly fustrating to attempt to shoot anything with an unattentive pilot. I would not mind if restricted to 180* or smaller aftwards
- It is still possible to shoot your own dropship with the gun turrets with the gallente type dropships
- Vehicle turret use while mobile is extremly difficult to use
- Blasters feel the most inferior to anti-personel use. Railguns are definetly more superior as are the missile launcher where are albit too effective
- SMG turnrate while hip firing is much lower than the assault rifel it should be the opposite
- Allow different control schemes for all three modes, infantry, vehicle, and aircraft, Currently I am by far the worst tank driver in dust 514 in the world and I see so many other players in the same position crashing thier tanks. While aircraft are seemingly much easier to fly. It should not be easier to fly than drive
- Charge Sniper Rifel had no indication of it charging not sure if bug also no noise either
- Having to rethumb around with the swam launcher to relock the same target
- Inability to cancle lock, should be doable by unscoping and letting go after unscope should not cause the missile to fire unessecarly
- Inconsistent turret zooming, some turrets zoom some dont no clear indicator as to why
- Turrets on AI control fire only 1/10th of the rate of player controlled turrets please increase to half and make them useful when not manned
- Minimap icons should pulse when they are firing to help draw in the idea that firing even while random pings you on sensors
- Minimap icons should fade in and out when spotted/picked up by sensors or this further solidifies the fact there are sensors and they are based on your signature strength
- Option to equip the knife and use it as a primary weapon (one the down slot) still will be invalid to have only a knife on fitting
- Option to replace knife with other modules/knifes for the future expansions, ie a minmatar machette
Sound
- Aura's voice is a bit muffeled at times when announcing the loss of points or gaining also the very calm demeanor is.. unurgent
- Also I dont recall aura' annoucing ambushes objectives
- Triple repetition of annourcments for losing also it sounds broken up into three things, needs to smooth out the clip betweent the three phrases, "You have been defeated, MCC was destroyed commencing tacnet shutdown"
- Grenades have no explosion noise
- Shield hits have no noise or does not variate from armor hits
- Weather has no sound
- More station annoucments please, use other voices if you have to or even play a song between
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.06.29 08:07:00 -
[3] - Quote
Graphics
- Models feel like they might need more lights such as tanks so far everything just seems dead metal. Espeically these high tech guns we have seem so old tech wtihout the lights on them.
- I feel that the plasma assault rifel and shotgun need the flash and projectile color's changed to anything but yellow, yellow is more of a color for the minmtar weapons via sparks and the sort. Light green purple something gallente and ionized.
- No visual difference between meta-levels some minor tweaks would work.
- Railgun shots have an underwhelming travel effect should be artillerys not railgun's.
- Sniper rifel railguns also have no bullet travel effect, should add one and possibly make a variant that doesnt have one as an alternative item to help mask position vs a 'silcenced' one both with lower damage per shot.
- Blasters have no bullet travel effect at all makes it more difficult to find the culprit.
- Missiles do not have smoke trails when fired from any source.
- The new map rock to terrain blending isnt the best specially near the cliffs to the side in some places.
- More corproate pride, all these facilities and no owners? no flags?
- More Non metal things for the envrionment, for example a large drop cloth blowing in the win on the new map handing down from some of the pipes.
- Charger packs on the amarr and caldari armor packpaks have no indication they are supposed to be 'flexible' if this isnt the case make them a hard gemotry and not part of the body.
- Gallente Scout Suit spine can stick out a bit more for emphasis.
- Thank you for adding gold to amarr suit intially didnt like the majority black/silver in the preview pictures.
- MCC jerks into position when docking please smooth out.
- No indicator where MCC is supposed to dock of any sort make a uplink beam or something that connects to a spot on the bottom of the MCC.
- Grenades have no explosion visible enough to care
- Changing Color lights on facilities can further help indicate ownership on POI's turrets and support buildings.
- more lights on the warbage please on intro screen it so does not feel like an eve online ship.
- MCCs wouldnt hurt either. Helps with scale.
- additional guns are not stowed on the character visually, also stowing animations need to be a bit more reasonable in putting up a weapon including your most ackward of one the heavy machine gun.
- Do the models reload I been trying to watch somone reload but never catch it.
Anyways that it for this edition of 101 bullets tune in next time for the next patch. |
Will James92
Amarr Templars Amarr Empire
2
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Posted - 2012.06.29 09:49:00 -
[4] - Quote
+1 Very fair list |
Boyd Bishop
Circle of Huskarl Minmatar Republic
5
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Posted - 2012.06.29 11:28:00 -
[5] - Quote
Excellent list. |
timmytron
Tronhadar Free Guard Minmatar Republic
0
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Posted - 2012.06.29 14:04:00 -
[6] - Quote
Good thoughts |
Stongtea The First
Seituoda Taskforce Command Caldari State
3
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Posted - 2012.06.29 15:41:00 -
[7] - Quote
Superb list. All valid points, but I would stress about medics:
A "man down" indicator needs to be visible for medics. A "medic inbound" indicator needs to be visible for wounded. |
Donis Konner
Crux Special Tasks Group Gallente Federation
3
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Posted - 2012.06.29 15:49:00 -
[8] - Quote
Awesome list! |
SuperMido
Osmon Surveillance Caldari State
67
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Posted - 2012.06.29 16:20:00 -
[9] - Quote
+1 for taking the time to post this . Wish I can give u more than +1 |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.06.29 16:28:00 -
[10] - Quote
feel free to throw your own bullets to the list. |
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