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Juno Tristan
Obscure Reference
1266
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Posted - 2017.05.25 11:18:00 -
[1] - Quote
Rattati has established Nova is not Dust 2.0 any many of the mechanics will not transfer, they are transferring the soul.
The change from a per suit isk cost to a per match cost combined with a payout system that rewards based on the team's performance rather than the individual presents strong incentives to free-ride, to let your teammates do the work.
What kind of tools do you think should be in place to help mitigate this issue?
- No time spent in x dropsuit progression system, has to be active, like WP earned
- Greater WP for completing/fighting near objectives & balanced across classes
- Nominate to kick teammates
- Team/Squad leader objective system to promote tactics
- Insurance payouts based on win only
Because people were willing to AFK in the MCC in dust, I'm sure they'll do the same in Nova if it still rewards them
The Final PLC Kill
Dust 514 - My Final Moments
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TooMany Names AlreadyTaken
Going for the gold
4531
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Posted - 2017.05.25 11:28:00 -
[2] - Quote
I saw this thread and thought; "wait, economy of sounds?"
I agree with the vote to kick player method.
#NekosForLife GÄ¥GùÑGû¦GÇ+GÇ+GùÇGùñGÄá
When you think about it, nekos are like upgraded humans
Alma is a psycho I swear, send help
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DiablosMajora
461
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Posted - 2017.05.25 14:15:00 -
[3] - Quote
Isk per WP earned performing appropriated role? Bonus for team win?
Prepare your angus
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Mejt0
Made in Poland...
2775
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Posted - 2017.05.25 14:51:00 -
[4] - Quote
I still believe that balancing the payouts around WP (if it will exists) would work if the WP system was reworked to balance the gains. As this is the easiest way to separate those who play and those who afk or do little to nothing.
Vigilant Pilot
Happy Hunting
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Pokey Dravon
OSG Planetary Operations
9328
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Posted - 2017.05.25 15:13:00 -
[5] - Quote
Insurance paying out on win only would kinda defeat the purpose. It would cause people to switch to a loss adverse stance as soon as it looked like they were going to lose which would snowball into a loss.
Project|Nova - What We Know So Far
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byte modal
1325
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Posted - 2017.05.25 15:56:00 -
[6] - Quote
This is a good thread. <3
kitten bacon taco (nom)
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Derpty Derp
Dead Man's Game
1906
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Posted - 2017.05.25 19:30:00 -
[7] - Quote
I always assumed the afking was because people couldn't afford to have fun going all out every match, so they farmed up in safety... Now that winning is more important, there's really no reason to afk, because you'll get sod all.
Also, just a better detection system for people doing nothing will do the trick. Honestly why you weren't kicked if you didn't leave the MCC for the whole match is beyond me... Even a complete moron can figure the way out in less than 5 minutes, lol.
If there's a redzone, then kicking people who don't leave it for 5 minutes would do the trick. If you all get redzones, you're just gonna have to run out and try to do something... It was possible in Dust and this (hopefully) will be better balanced.
I might also suggest not paying anything to the lowest performing 2 or 3 players on each team, but only if the game can detect performance accurately and evenly between all roles... Don't want everyone going logi, lol. |
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