Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
720
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Posted - 2017.04.08 15:05:00 -
[1] - Quote
I haven't really seen hackers in the game, but man, the more I play PS2 the more I miss Dust 514.
PS2 is best described as a very condescending game. Yes, the sense of scale is awesome. It's glorious to see battles where the sky nights come out and the air is littered with fighting aircraft while your own bang busses chug along on the ground and set up as spawn points.
But there is so much wrong. First of all, the devs have absolutely no respect for a player's skill. There is three kinds of grenades that scramble your UI: - EMP grenades which apply a grain filter and remove your HUD (including crosshair) - Flashbangs (White-out and ringing sound) - Concussives (Remove mouse sensitivity, give everything an alcohol filter) Every time I get hit by one of those three and die, especially the concussive grenade, I can't help but think that I just got killed by what is, effectively, someone entering my room and throwing a blanket over my monitor or wrestling my mouse of of my hand. It's not even like you can see them coming. They have the same grenade indicator (if at all - at the very least, I never notice them) as ordinary grenades and their AoE is large and goes through walls. So a sidestepping maneuver that is intended for an ordinary grenade does nothing there. Also, there's a bug that sometimes locks your guns while you are switching them. This often leads to death because you were about to pull a risky maneuver but your gun or explosive decided to only activate after five seconds.
Then there's the loadouts. I main engineer. I repair, I give out ammo, I kill more enemies than the heavies on my team, I run out and dismantle spawn points in melee by laying mines (spawns are heavily armored vehicles with double gunners in this game)... And I have a turret. Two types, in fact. I have never, ever seen a situation where the basic anti-infantry turret was viable (the only thing it does is to instantly kill you because you stop moving and have a delay before you can unmount from it and the damage output isn't even impressive, nor is its ability to lay down surpressive fire) and the anti-vehicle turret is a very niche thing. If it was Dust, I'd just throw that sucker out of my loadout and instead equip, for example, the Motion Spotter (Imagine a pocket scannerina that stays in one spot and has a wallhack that only applies to the minimap) or my anti-material rifle (Which is a main weapon here, which completely cripples your offensive outputs as it does a surprisingly low amount of damage to infantry and also has a really long refire delay). But nope, I have to live with that wasted loadout slot. And man, if anyone of you remembers blueberries, you know how bad the guys with the motion spotters are at actually placing motion spotters. And the anti-material rifle brings me to the other point: Sidearms. In Dust, sidearms are cheap, reliable, slightly weak and fun. In PS2, they are peashooters that could as well be filled with BB pellets. Which means that I cannot just compensate for my ****** main gun with my sidearm. Again, if this was Dust, I'd just go without a sidearm and instead use the PG/CPU power to upgrade some other part of my loadout to the next level. The only thing I use them for is as cloaker killers, via a flashlight attachment that uncloaks enemies.
And then there's the weapon selection. Oh god the weapon selection. There's three factions in PS2. In contrast to Dust, you choose one and then fight for it in a permanent three-way state of warfare. (And man is the three-way fight a dumb concept. A two-way fight would work far better) There's faction-specific weapons, as well as Nanite Systems weapons, which any faction can use. A good chunk of the faction-specific weapons (like almost all types of rocket launchers) are identical in function. And most other weapons are from Nanite Systems. And then of the remaining faction-unique weapons, there's quite a lot of "it's the Carbine, but with a bigger magazine and less firepower" and similar sidegrades. The kind of sidegrade that amounts to completely uninteresting penny counting, instead of a meaningful difference to other guns. In addition, most of the arsenal is also class-locked. Want a Carbine? Not on your Infiltrator. Want a sniper rifle? Only on the class with the cloak.
Compare that to Dust, where each weapon is completely unique in identity. Okay, things like the Forge Gun and Swarmer variants are kinda muddy, but the main rifles and their variants are all completely unique, even though the point of the variants is to be closer to the rifles of the other factions. The more I play other multiplayer games, the more I appreciate how beautiful the weapon diversity is in Dust. It's clean, it's easy to grasp and each gun feels like a meaningful sidegrade.
And I haven't even gone into really weird gameplay, like the fact that anyone can be revived infinitely and that only squad leaders can place spawn points that aren't vehicles. And those spawn points do not work inside of buildings. And that I can't make snipers cry by making them lose their priced Thales snipers. I really miss the effects ownership had on taking revenge.
tl;dr Please don't **** up Project Nova. I can only stand playing PS2 for so long.
Also, I hope we'll get the vehicles and especially dropships back at some point. Man, PS2 would be so much more fun with Dust-type dropships. They have the Valkyrie, but that thing is just a helicopter with open seats. |