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Metallibanga 514
The Disposable Heroes
36
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Posted - 2017.04.12 01:24:00 -
[31] - Quote
Quote:I kinda liked the way you could speed up your SP accumulation via experience. I think this should be added to EvE as well. It makes sense that SP increases with experience (active) as well as training (passive). Or perhaps, there could be some sort of experience-based SP boosts that effect all skills relevant to each boost, and that same sort of experience based boost added to EvE as well, and leave all training to be passive SP accumulation.
My main problem with active SP is its an unfair advantage to the jobless no-lifers that spend 18+ hours a day grinding. Isk should be our reward not SP. The problem with Dust was there was nothing worth spending your iskies on.
It has taken me 6 years on and off Eve to reach 100mill SP, I feel it should take just as long in Nova
I went outside today... The graphics were good, but the gameplay was shit.
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DUST Fiend
19078
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Posted - 2017.04.12 01:44:00 -
[32] - Quote
Metallibanga 514 wrote:Quote:I kinda liked the way you could speed up your SP accumulation via experience. I think this should be added to EvE as well. It makes sense that SP increases with experience (active) as well as training (passive). Or perhaps, there could be some sort of experience-based SP boosts that effect all skills relevant to each boost, and that same sort of experience based boost added to EvE as well, and leave all training to be passive SP accumulation. My main problem with active SP is its an unfair advantage to the jobless no-lifers that spend 18+ hours a day grinding. Isk should be our reward not SP. The problem with Dust was there was nothing worth spending your iskies on. It has taken me 6 years on and off Eve to reach 100mill SP, I feel it should take just as long in Nova I would love for fully passive SP but SP is CCPs cash cow. Even if they charged for the game I still doubt they wouldn't sell SP. It might be kinda crappy for the average player who doesn't have that kind of time or money but at the end of the day, CCP is a business and is content with HTFU.
Old DUST Fan Fiction
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One Eyed King
Nos Nothi
17060
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Posted - 2017.04.12 01:56:00 -
[33] - Quote
DUST Fiend wrote:Metallibanga 514 wrote:Quote:I kinda liked the way you could speed up your SP accumulation via experience. I think this should be added to EvE as well. It makes sense that SP increases with experience (active) as well as training (passive). Or perhaps, there could be some sort of experience-based SP boosts that effect all skills relevant to each boost, and that same sort of experience based boost added to EvE as well, and leave all training to be passive SP accumulation. My main problem with active SP is its an unfair advantage to the jobless no-lifers that spend 18+ hours a day grinding. Isk should be our reward not SP. The problem with Dust was there was nothing worth spending your iskies on. It has taken me 6 years on and off Eve to reach 100mill SP, I feel it should take just as long in Nova I would love for fully passive SP but SP is CCPs cash cow. Even if they charged for the game I still doubt they wouldn't sell SP. It might be kinda crappy for the average player who doesn't have that kind of time or money but at the end of the day, CCP is a business and is content with HTFU. I don't think the problem was too bad before they drastically increased the cap. A reasonable weekly cap would do a lot to prevent a drastic difference between no lifers and everyone else.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DUST Fiend
19079
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Posted - 2017.04.12 01:58:00 -
[34] - Quote
One Eyed King wrote:I don't think the problem was too bad before they drastically increased the cap. A reasonable weekly cap would do a lot to prevent a drastic difference between no lifers and everyone else. I feel like they raised that cap around the same time they knew internally that DUST was going to close.
*dons tin foil full plate*
Old DUST Fan Fiction
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Juno Tristan
Obscure Reference
1210
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Posted - 2017.04.12 04:47:00 -
[35] - Quote
DUST Fiend wrote:One Eyed King wrote:I don't think the problem was too bad before they drastically increased the cap. A reasonable weekly cap would do a lot to prevent a drastic difference between no lifers and everyone else. I feel like they raised that cap around the same time they knew internally that DUST was going to close. *dons tin foil full plate*
I would agree with that.
I can't decide if the larger cap is better or worse for balance. It allows someone to grind ahead of most but also means new players can quickly spec into a role
The Final PLC Kill
Dust 514 - My Final Moments
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