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Draxus Prime
Nos Nothi
4979
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Posted - 2016.10.25 18:02:00 -
[1] - Quote
We all make jokes about how useless blueberries were etc etc but never have I played a game with complete randoms that had such good teamwork as Dust. In a officer heavy suit you will sure as hell have multiple logis on you. When logi vehicles were in I would have randoms follow me in lavs repping me even though they got no points. Of all the fps games i've played i've never seen such teamwork between teammates.
What do you think Dust did right?
"Spilling floor cleaner only makes the floor cleaner." - Draxus Prime
Closed Beta Vet
Scout
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Ripley Riley
Incorruptibles
14259
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Posted - 2016.10.25 19:58:00 -
[2] - Quote
Draxus Prime wrote:What do you think Dust did right? The customization afforded by the fitting system was great. I know that some will say it made the game more difficult for new people; that was CCP's fault for not having guidance or tutorials in place to teach new players.
I would also say that DUST 514 using the corporation/alliance social systems from EVE was a stroke of genius. It created communities within the community and, in my opinion, is the reason there are still people interested in this game.
My advice to you, playa.
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General Vahzz
940
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Posted - 2016.10.25 20:08:00 -
[3] - Quote
Ripples wrote:I would also say that DUST 514 using the corporation/alliance social systems from EVE was a stroke of genius. It created communities within the community and, in my opinion, is the reason there are still people interested in this game.
You can call me a visionary
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Buster Friently
Rosen Association
2445
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Posted - 2016.10.25 20:22:00 -
[4] - Quote
Ripley Riley wrote:Draxus Prime wrote:What do you think Dust did right? The customization afforded by the fitting system was great. I know that some will say it made the game more difficult for new people; that was CCP's fault for not having guidance or tutorials in place to teach new players. I would also say that DUST 514 using the corporation/alliance social systems from EVE was a stroke of genius. It created communities within the community and, in my opinion, is the reason there are still people interested in this game.
I think Dust also got the combat pacing right, and they had the right idea with the large maps and flexible equipment.
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Pokey Dravon
OSG Planetary Operations
8755
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Posted - 2016.10.25 20:50:00 -
[5] - Quote
Fitting by far was the best part of DUST.
Also *certain* aspects of the skill progression were quite good, but there is room for improvement there.
Also the aesthetic of the racial equipment/gear was very well done. For example every Amarr suit, weapon, and equipment had a very distinctive "THIS IS AMARR" look to it. Anyone familiar with the races in New Eden could easily identify what race something belonged to. Same thing goes for the environments as well.
EVE: Phoenix - 'Rise Again' Trailer
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General Vahzz
940
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Posted - 2016.10.25 21:37:00 -
[6] - Quote
Pokey Dravon wrote:Fitting by far was the best part of DUST.
Also *certain* aspects of the skill progression were quite good, but there is room for improvement there.
Also the aesthetic of the racial equipment/gear was very well done. For example every Amarr suit, weapon, and equipment had a very distinctive "THIS IS AMARR" look to it. Anyone familiar with the races in New Eden could easily identify what race something belonged to. Same thing goes for the environments as well.
Matari especially was well designed. To be honest, it resembles it's EVE counterparts the most out of the 4.
I do wish Dust did more regarding lore. Old Closed Beta lore just isn't enough.
You can call me a visionary
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Maken Tosch
DUST University Ivy League
13658
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Posted - 2016.10.25 21:52:00 -
[7] - Quote
Without a doubt Dust 514 had a very strong sense of community the likes of which is something you only see in Eve Online.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Jack Boost
Zarena Family
1136
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Posted - 2016.10.25 22:04:00 -
[8] - Quote
Beta
Not much time left...
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One Eyed King
Nos Nothi
16093
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Posted - 2016.10.25 22:07:00 -
[9] - Quote
I like that you could make unique fits that were completely viable, or at least fun.
I remember Tranquil Biscuit of Valor running around with Myos (way before the jumping), and just punching people. It was hilarious, and effective.
Musturd would wear on occasion a Sentinel, and just use knives.
There were any number of ways to find a niche that was just fun to try.
In most other games, it feels like you are all variations of the same soldier, or that roles are married to certain stereotypes. I like that in Dust you could defy those stereotypes, and that doing so mostly (but sometimes imperfectly) came with penalties. It really made you feel like you could create a role that fit you perfectly.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pokey Dravon
OSG Planetary Operations
8757
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Posted - 2016.10.25 22:08:00 -
[10] - Quote
Sad that most of my better stories are from the Beta.
I think its mostly because people were not bitter yet and things were being actively developed and added on a regular basis. The overall moral of the community was high and we were all excited for the next week's updates.
EVE: Phoenix - 'Rise Again' Trailer
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Loaded'Horn
SPACE CASE INC
223
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Posted - 2016.10.26 02:34:00 -
[11] - Quote
Dust was the greatest game on any machine I ever played. I'm a gamer of all kinds and yet very picky. It gave me the Space I needed to run. To do what I wanted and how. I hate corridor style gameplay. And Dust seriously gave me some faith in the gaming industry. The designers broke the mold of the copy and paste genre of the shallow and pointless run and gun poop shows.
Yes the learning curve was steep, very little info was shown about all the nuances of how, what and why things happened. I read the entire forums back in 13', and Eve mechanics were researched on how to to get a grasp on the depth and relations to gameplay. Learning how to' was hardest aspect to master for yourself, and how to benefit from squad play.
There was always something to do, always. Race to cap, hold and fight over it, then do it again. Run and run to get that fkn nemesis with your last breath, while every weapon in the battle is going off in all directions. Take out that vehicle asap, get blasted, go back for more and MORE. The chaos and pressure of each fight was very sharp, unrivaled by many other intense games. Dust for me really nailed the Have to win it at any cost mentality. Every battle did matter, not just PC. You had to manage resources, cost to benefit equations. It was a fresh game of chess every 10 minutes.
Sucked into the battle, unrelenting, merciless and violent, all set before you in what once was a peaceful Galaxy. Yes of course the setting of the maps was excellent. Whoever made those must have been really hi, the planets were great scenery. The mood implied by the lighting and facility's were engaging, and later we got actual dust storms.
The graphics were awesome for the in the pastGÇö3. If it were on PC man. Just imagine 60 frames and no lag./hope/
Well besides stating the obvious I think we know Dust was on the right course for pushing back the bounds of the the known universe of fps/lore gaming. That to me was a huge risk and a reward for everyone who built and played the game. To the fullest extent you have my respect for sticking it out when you were worn out. It was some tough love at times. There was always hope that Soon this game would be the all to end all.
Community, those comms we shared about everything under the sun, good or bad, that was always us, each other to be heard and thought about. I like to think we must have learned a lot about life from each other. Like how to pick out the spy in a crowd.
The passion of dedicated super Dust nerds far exceeded my expectations. I became one, and was proud to have served as a meat shield for some of the best to play and manage the game in all aspects. I'm waiting...to do it again. 07
First day open beta. I used to play for the points.
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LOL KILLZ
LulKlz
1207
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Posted - 2016.10.26 19:17:00 -
[12] - Quote
One Eyed King wrote:I like that you could make unique fits that were completely viable, or at least fun.
I remember Tranquil Biscuit of Valor running around with Myos (way before the jumping), and just punching people. It was hilarious, and effective.
Musturd would wear on occasion a Sentinel, and just use knives.
There were any number of ways to find a niche that was just fun to try.
In most other games, it feels like you are all variations of the same soldier, or that roles are married to certain stereotypes. I like that in Dust you could defy those stereotypes, and that doing so mostly (but sometimes imperfectly) came with penalties. It really made you feel like you could create a role that fit you perfectly. ^^^this
Dustkillz and chill
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Mejt0
Made in Poland...
2736
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Posted - 2016.10.29 14:37:00 -
[13] - Quote
Blueberries were ****, no exceptions :) Their teamwork resulted in stealing my vehicles, anyone's vehicles.
Fitting was the best part, no doubt. I don't think there is any shooter out there witch such system (different mods with different tiers, so many)
Vigilant Pilot
Happy Hunting
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postapo wastelander
Corrosive Synergy
2334
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Posted - 2016.11.01 00:56:00 -
[14] - Quote
Ideas behind skill trees and customization. All other thingys were quite honestly mess. Meta was basicaly need after every "balance". To be honest (i saw someone posting here something about coop) MAG was better in cooperation and map usage. Dust had great ideas but nothing was finished.
"Im the original Boii"
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Lightning35 Delta514
Federation Marines 62
5078
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Posted - 2016.11.01 01:14:00 -
[15] - Quote
On paper, at least in my opinion, more than half of every was well executed but probably misused by people.
CEO of Federation Marines 62 - Bravo Company
Gallente - Freedom - Quafe - Gk.0s/Gv.0s - 72m SP
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Forlorn Destrier
Incorruptibles
3580
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Posted - 2016.11.01 01:33:00 -
[16] - Quote
Loaded'Horn wrote:Dust was the greatest game on any machine I ever played. I'm a gamer of all kinds and yet very picky. It gave me the Space I needed to run. To do what I wanted and how. I hate corridor style gameplay. And Dust seriously gave me some faith in the gaming industry. The designers broke the mold of the copy and paste genre of the shallow and pointless run and gun poop shows.
Yes the learning curve was steep, very little info was shown about all the nuances of how, what and why things happened. I read the entire forums back in 13', and Eve mechanics were researched on how to to get a grasp on the depth and relations to gameplay. Learning how to' was hardest aspect to master for yourself, and how to benefit from squad play.
There was always something to do, always. Race to cap, hold and fight over it, then do it again. Run and run to get that fkn nemesis with your last breath, while every weapon in the battle is going off in all directions. Take out that vehicle asap, get blasted, go back for more and MORE. The chaos and pressure of each fight was very sharp, unrivaled by many other intense games. Dust for me really nailed the Have to win it at any cost mentality. Every battle did matter, not just PC. You had to manage resources, cost to benefit equations. It was a fresh game of chess every 10 minutes.
Sucked into the battle, unrelenting, merciless and violent, all set before you in what once was a peaceful Galaxy. Yes of course the setting of the maps was excellent. Whoever made those must have been really hi, the planets were great scenery. The mood implied by the lighting and facility's were engaging, and later we got actual dust storms.
The graphics were awesome for the in the pastGÇö3. If it were on PC man. Just imagine 60 frames and no lag./hope/
Well besides stating the obvious I think we know Dust was on the right course for pushing back the bounds of the the known universe of fps/lore gaming. That to me was a huge risk and a reward for everyone who built and played the game. To the fullest extent you have my respect for sticking it out when you were worn out. It was some tough love at times. There was always hope that Soon this game would be the all to end all.
Community, those comms we shared about everything under the sun, good or bad, that was always us, each other to be heard and thought about. I like to think we must have learned a lot about life from each other. Like how to pick out the spy in a crowd.
The passion of dedicated super Dust nerds far exceeded my expectations. I became one, and was proud to have served as a meat shield for some of the best to play and manage the game in all aspects. I'm waiting...to do it again. 07
^^ This
I am the Forgotten Warhorse, a Lord of Lightning
I am Havok, Incorruptible
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