Loaded'Horn
SPACE CASE INC
223
|
Posted - 2016.10.26 02:34:00 -
[1] - Quote
Dust was the greatest game on any machine I ever played. I'm a gamer of all kinds and yet very picky. It gave me the Space I needed to run. To do what I wanted and how. I hate corridor style gameplay. And Dust seriously gave me some faith in the gaming industry. The designers broke the mold of the copy and paste genre of the shallow and pointless run and gun poop shows.
Yes the learning curve was steep, very little info was shown about all the nuances of how, what and why things happened. I read the entire forums back in 13', and Eve mechanics were researched on how to to get a grasp on the depth and relations to gameplay. Learning how to' was hardest aspect to master for yourself, and how to benefit from squad play.
There was always something to do, always. Race to cap, hold and fight over it, then do it again. Run and run to get that fkn nemesis with your last breath, while every weapon in the battle is going off in all directions. Take out that vehicle asap, get blasted, go back for more and MORE. The chaos and pressure of each fight was very sharp, unrivaled by many other intense games. Dust for me really nailed the Have to win it at any cost mentality. Every battle did matter, not just PC. You had to manage resources, cost to benefit equations. It was a fresh game of chess every 10 minutes.
Sucked into the battle, unrelenting, merciless and violent, all set before you in what once was a peaceful Galaxy. Yes of course the setting of the maps was excellent. Whoever made those must have been really hi, the planets were great scenery. The mood implied by the lighting and facility's were engaging, and later we got actual dust storms.
The graphics were awesome for the in the pastGÇö3. If it were on PC man. Just imagine 60 frames and no lag./hope/
Well besides stating the obvious I think we know Dust was on the right course for pushing back the bounds of the the known universe of fps/lore gaming. That to me was a huge risk and a reward for everyone who built and played the game. To the fullest extent you have my respect for sticking it out when you were worn out. It was some tough love at times. There was always hope that Soon this game would be the all to end all.
Community, those comms we shared about everything under the sun, good or bad, that was always us, each other to be heard and thought about. I like to think we must have learned a lot about life from each other. Like how to pick out the spy in a crowd.
The passion of dedicated super Dust nerds far exceeded my expectations. I became one, and was proud to have served as a meat shield for some of the best to play and manage the game in all aspects. I'm waiting...to do it again. 07
First day open beta. I used to play for the points.
|