Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
lamo guys
Corrosive Synergy
465
|
Posted - 2016.10.01 01:31:00 -
[1] - Quote
How about in the sight there could be a green ring for optimal hit damage, a yellow for marginal damage and red if your just wasting your time! Anyone agree or is this this just a stupid thought? I'm bored and trying to keep the general D alive.
When in doubt pull the forge out!! But we are all dead so who cares!
|
DUST Fiend
18704
|
Posted - 2016.10.01 01:33:00 -
[2] - Quote
Less crutches plz. Just learn the distances and viola.
That's like putting a countdown timer on grenades....just learn the timings and BOOM goes the red.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
|
lamo guys
Corrosive Synergy
465
|
Posted - 2016.10.01 01:45:00 -
[3] - Quote
Good point! I was just going to say put that on new players. After one skills into shotguns then that option is gone, if we even have the skill tree again. Let's hope so cause if not this game will be so dumbed down its not going to be fun.
When in doubt pull the forge out!! But we are all dead so who cares!
|
Sergeant Sazu
Mantodea MC
1086
|
Posted - 2016.10.01 03:39:00 -
[4] - Quote
What's wrong with the player having more info/response to their actions?
Planetside 2 has the usual hit marker: a red "x" in your reticule. Dealing a lot of single-shot damage makes this red circle "bloom" outward, the size depending on the damage. Landing a headshot also makes a different sound effect.
I don't see this concept as exclusively "noob-friendly". I'd say it's makes the game feel more informative and intuitive if anything. Lets me know exactly how my actions went so I know what I did right.
"Stab you to death, stab you to life!"
-Truck Fist after knifing a red and reviving me
|
Pokey Dravon
OSG Planetary Operations
8577
|
Posted - 2016.10.01 05:12:00 -
[5] - Quote
Or just pay attention the damage efficiency like we have always had?
EVE: Phoenix - 'Rise Again' Trailer
|
DUST Fiend
18710
|
Posted - 2016.10.01 10:28:00 -
[6] - Quote
Sergeant Sazu wrote:What's wrong with the player having more info/response to their actions?
Planetside 2 has the usual hit marker: a red "x" in your reticule. Dealing a lot of single-shot damage makes this red circle "bloom" outward, the size depending on the damage. Landing a headshot also makes a different sound effect.
I don't see this concept as exclusively "noob-friendly". I'd say it's makes the game feel more informative and intuitive if anything. Lets me know exactly how my actions went so I know what I did right. I mean I guess. I'm just so used to learning my weapons through and through that it's just second nature. I've never once checked the readouts like that in any game, I just judge by how fast they die.
Experience is the best teacher. I just fear the game is already going to be dumbed down a lot to appeal to a wider base, I miss when this was almost "the thinking mans shooter" so moving away from that in any way just rubs me the wrong way.
Lord of all things salty, purveyor of gloomish doom and naysayer extraordinaire.
AV Incubus Specialist, Ex Prometheus
|
Sergeant Sazu
Mantodea MC
1086
|
Posted - 2016.10.01 11:44:00 -
[7] - Quote
DUST Fiend wrote:Sergeant Sazu wrote:What's wrong with the player having more info/response to their actions?
Planetside 2 has the usual hit marker: a red "x" in your reticule. Dealing a lot of single-shot damage makes this red circle "bloom" outward, the size depending on the damage. Landing a headshot also makes a different sound effect.
I don't see this concept as exclusively "noob-friendly". I'd say it's makes the game feel more informative and intuitive if anything. Lets me know exactly how my actions went so I know what I did right. I mean I guess. I'm just so used to learning my weapons through and through that it's just second nature. I've never once checked the readouts like that in any game, I just judge by how fast they die. Experience is the best teacher. I just fear the game is already going to be dumbed down a lot to appeal to a wider base, I miss when this was almost "the thinking mans shooter" so moving away from that in any way just rubs me the wrong way.
I feel that. Trial by fiery error isn't bad either, and it's definitely in the New Eden spirit.
My opinion is kind of both ways; I like having all the info and indicators to make me feel in control while in the process of succeeding, but at the same time I reminisce about how video games didn't have nearly as much hand-holding back in the day. A challenge that I taught myself to overcome is much more satisfying overall, and was pretty much the entire basis of most older games.
Before Dust, my main game was Lost Planet 2. The game has either poor or non-existent descriptions of weapons, ability slots, game mechanics, etc. for the online PvP. Learning the best or most interesting setups over a few years granted plenty of satisfaction, since experience held more weight than equipment. Not to mention the leaderboards didn't track regular custom matches, so it all came down to reputation. And the stat padders stayed in their own corner (ranked matches), so matches weren't degraded by people who didn't play for fun. While the game itself was honestly mediocre in terms of substance, it was the experience that I enjoyed. The limitless skill ceiling along with stats not being recorded resulted in an overall pleasant PvP setting.
...I forgot where I was going with that, nostalgia's messing me up. TL;DR I agree with you.
"Stab you to death, stab you to life!"
-Truck Fist after knifing a red and reviving me
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |