Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8219
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Posted - 2016.06.15 11:24:00 -
[1] - Quote
Paulus Phen502 wrote:https://youtu.be/exquFj5_Ie0 Infinate Warfare review used as a way to explain just what features I would like to see in NOVA and integration between EVE: Online, Valkarie, and NOVA all used together to raid starships and Citadels on EVE online. I promise this is worth your consideration even if you think I'm a complete idiot. Unfortunately that kind of setup is technologically impossible. You can obviously do that easily in a single-player campaign, but not in the multiplayer realm at any kind of scale.
Recall that Star Citizen delivers that kind of experience and has to limit instance player counts to 100 at most, regardless of what ships those players are in.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8232
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Posted - 2016.06.17 21:03:00 -
[2] - Quote
Paulus Phen502 wrote:Pokey Dravon wrote:CCP shot for the stars with DUST and ended up face down in the dirt. I think they may take a dirtnap again if they try and make COD or BF3 in space. The VR thing being big could help them take a chance, and I been saying since before the release of Valkarie that so much was tied up in it's success. Then this year at fanfest they seemed quite focused on VR with 2 games and a tech demo Tron-like game all VR. Of course I think if they don't make a new EVE soon someone will make something like it or based on it. 13 years is a long time and even with yearly expansions I still think something new could take a huge bite out of their playerbased if someone makes something new and shiny but EVE-like. Just thinking ahead, but if Angels May Fall wasn't a PC game I would probably been playing it daily like I use to do with DUST. It already has a lot of what I want in NOVA and is only in early access. I just hope CCP tries to make something great not good and I think they really didn't understand how to code for the cell processor when they made DusT. They got to fugure out a way to keep EVE pilots interested in playing a FPS and Valkarie/Gunjack players are already playing a FPS in starships so they got some reasons to make NOVA besides the thousands and thousands(hundreds and hundred) of Dusters longing for more clones in space. What point would "EVE 2" have anyway? That's based on the idea that you halt development like with a standard one-time-purchase game. The current plan for EVE Online is to allow players to build and destroy any structure in the game, and to eventually find new solar systems and build our own stargates to get to them and link them together. What purpose would suddenly halting development on EVE Online and then starting it back up as EVE Online 2 serve?
As for VR, the issue is still using visuals to tell your brain one thing while the rest of your nervous system is telling it something else entirely. Yes, I get that you can find videos of people on YouTube using the GearVR or Google Cardboard to play first-person games without suffering any nausea, but that is not representative of anywhere near enough people to try and build a game based off of that.
Most of the first-person VR titles you see now involve scanning your room and allowing you to walk around in that small space while giving you visuals of the virtual world, meaning that your body movement matches your character movement so no nausea occurs. If you try and make an FPS in VR, you're sitting at your desk using your keyboard and mouse while sight and sound are telling you that you're moving at high speed through an open environment, resulting in motion sickness for a majority of users.
There IS technology that seeks to get around that dilemma such as the Virtuix Omni, but while your body is moving your inner-ear is still telling your brain that you're standing still, which remains an issue for the simulation.
Project Nova can stand on it's own by having a firm background in the universe of EVE Online and using that as a draw to then let them experience gameplay that they enjoy, which will keep them coming back. Once they've got that together, they can go back to their old system of near-monthly updates to keep adding new content with an occasional "big-ticket" expansion to add new gameplay and mechanics.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Night Theifs Curatores Veritatis Alliance
8243
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Posted - 2016.06.20 14:43:00 -
[3] - Quote
emm kay wrote:Paulus Phen502 wrote:https://youtu.be/exquFj5_Ie0 Infinate Warfare review used as a way to explain just what features I would like to see in NOVA and integration between EVE: Online, Valkarie, and NOVA all used together to raid starships and Citadels on EVE online. I promise this is worth your consideration even if you think I'm a complete idiot. LMAO dust isn't call of duty. Call of duty is dust! I love how the first time it seems like they legitimately pulled out all the stops and set out to make a game unlike any other in the franchise, all they're getting from their "fans" is **** rubbed in their faces.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|