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knobley
Eternal Beings SpaceMonkey's Alliance
14
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Posted - 2016.04.27 21:08:00 -
[1] - Quote
I have learned that ccp will leave you hanging. I have learned that the progression system allows for too much too soon, which ultimately killed the player base they had hoped for. I mean let's face it...after a single year of playing an individual can have more than enough proto to discourage new players fresh out of the academy. I really cannot think of a better way to implement a transition from the academy to pubs, fw or what have you, that would keep newer players from saying "**** this I'm out" aside from a better match making system. So I guess slower progression would have ultimately been the way to go???? I don't know, I thought the game was awesome as did many who were not discouraged straight out of the academy. However, when I came out of the academy no one had 90 million sp. Does any of this make sense or am I just kicking a dead dog down the street? Part of me hopes that ccp did learn something and will produce a game that will be as successful as they wish while another part of me hopes that all they learn is that this is all the better they are, they do not have the potential do achieve what they want and end up just giving me my damn game back on PS4.
Where the $@#% is my scout launcher?
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Cat Merc
Negative-Feedback. Negative-Feedback
20055
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Posted - 2016.04.27 21:20:00 -
[2] - Quote
The formatting of this thread is absolutely haram.
Easy PC building guide
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Pokey Dravon
OSG Planetary Operations
8076
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Posted - 2016.04.27 21:22:00 -
[3] - Quote
Well a couple things to consider, my read on what has been said in interviews is that the idea of tiers is basically not going to happen, at least as far as progression goes. Skilling into something unlocks flexibility and side grades rather than a direct upgrade. So vets will have more options, but not neccesarily better ones.
Additionally even if there are tiers, you can only skill up into a peice of equipment by actually using it...so you're unable to just use proto gear to build up SP and spend on something else and go immediately into proto.....if you want to go into something new, you literally have to go back to basics to get there. This should aid a bit in keeping vets and nooblets on a more even playing field on average (assuming tiers are even a things in the progression tree).
Finally and most importantly, assuming they go for cap-less leveling system... You will ALWAYS run into an issue with difference in power levels if progression grants a direct buff to power. Making progression slower just prolongs this effect but it can and will happen eventually regardless of speed. The key to a good design in this case is not so much examining how quickly you level up, but more so what leveling up grants you.
Don't get me wrong, you effort and time should be beneficial and provide some degree of advantage. However the balance between vets and nooblets needs to work no matter the difference in character life, may that be 3 months or 3 years.
EVE: Phoenix - 'Rise Again' Trailer
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byte modal
718
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Posted - 2016.04.27 21:25:00 -
[4] - Quote
I always felt it was a bad idea to allow SP gain through effort. Hey, that's just an opinion of course; but it was odd to me that DUST would divert so far from the established skill progressions that evolved in EVE. Yes, things move faster here, but still... all things considered, it seems the risks outweighed the gain. For example, players who play more get more SP and players that spend money boost SP gains. Sooner than later, players cap and what's left? Had the SP progression been governed more like EVE (passive over time, rather actively gained and boosted), progression could artificially be controlled by development in theory by establishing a minimum window to develop new skill sets for those that are nearing capacity. Doing so would have avoided all the back and forth dealing with daily/weekly caps, removed focus from spending money on SP future "investment" and placed it more into consumable loadouts, and might have slowed the divide between vet and noob progression (a.k.a. proto-stomp).
I'm not saying it's a fix-all. As with anything, there are problems. I'm just curious why the decision was made to open that can of worms when there was already a successful model available to follow in EVE. That's always been a sore point to me, and I really wonder how the community's attitude in general would have developed without the inherent encouragement of spending money to gain SP. Anyway. of all the headaches, it's just weird to me that these issues weren't really predicted during development rather than community members pointing them out.
Maybe I'm off point?
To the OP: Though a bit disjointed, I get your point.
kitten bacon taco (nom)
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knobley
Eternal Beings SpaceMonkey's Alliance
15
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Posted - 2016.04.27 21:48:00 -
[5] - Quote
So after reading a couple responses, both with reasonable views, it seems that a better match making system would have been the way to go. That may have allowed the more weak minded masses that ccp needed to justify keeping dust alive to tough it out so to speak. I mean seriously, some mofo's aren't gonna stick with a game if their little 850K sp having asses keep getting into battles where they are getting stomped by those with 50,60,90m sp.
Where the $@#% is my scout launcher?
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Bright Cloud
Namtar Elite Gallente Federation
1929
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Posted - 2016.04.29 23:03:00 -
[6] - Quote
Too much text to read so i just agree with the OP probably beeing mad.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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