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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  StarVenger
 Horizons' Edge
 The-Office
 
 307
 
 
      | Posted - 2016.04.25 12:58:00 -
          [1] - Quote 
 The DAMAGE GEYSER, that fountain of numbers that spray off a clone while it's taking damage; far too NINTENDO for a serious shooter set in the EVE universe.
 
 
 
 AKA Meisterjager Jagermeister L1 FW GallAss to the CORE---Founder of Serpentis UNION of the SNAKE Horizons' Edge FTW | 
      
      
        |  I-Shayz-I
 I----------I
 
 6268
 
 
      | Posted - 2016.04.25 13:37:00 -
          [2] - Quote 
 I actually quite like more information up by the reticle
 
 Having the role type near their health bar is great, and the damage numbers with segmented health really show you how effective your current weapon is at range. Currently in Dust the health bar looks the same if you're shooting a sentinel or a scout.
 
 It would be even better if it showed the weapon efficacy as well, that way you could also tell how effective your weapon is against the target's current HP. Shooting a caldari assault with a scrambler would produce bright glowing numbers, whereas shooting an Amarr sentinel might dull the numbers down, or even turn them grey with an armor hardener activated.
 
 The only thing I can see people complaining about is cloaked scouts that might get hit with a stray bullet, popping up a damage number and revealing their position to make them easy to track
 
 7162 wp with a Repair Tool! | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 
 8020
 
 
      | Posted - 2016.04.25 13:46:00 -
          [3] - Quote 
 I actually rather like it. Didn't feel like it cluttered the screen and I like the additional information.
 
 EVE: Phoenix - 'Rise Again' Trailer | 
      
      
        |  steadyhand amarr
 shadows of 514
 
 3866
 
 
      | Posted - 2016.04.25 14:04:00 -
          [4] - Quote 
 I can see this being very subjective.
 
 I highly recommend it as option you can choose. Making both sides happy
 
 I am among the 1st of my kind, and i will never forget. 
no empire lasts forever and i have all the time in the world. | 
      
      
        |  Ripley Riley
 Incorruptibles
 
 13864
 
 
      | Posted - 2016.04.25 14:15:00 -
          [5] - Quote 
 Actually knowing the damage a weapon is doing per round is useful. I like it. It might distract some players though so maybe it can be disabled.
 
 #ProjectNova | 
      
      
        |  steadyhand amarr
 shadows of 514
 
 3868
 
 
      | Posted - 2016.04.25 14:23:00 -
          [6] - Quote 
 Yeh for me it would be mega distracting but for others it would be useful. It's down to how much info each player can process.
 
 Myself extra numbers are just somthing I don't want. I either hot thr ****** or I didn't. I can do my AAR once the match is over not during.
 
 But I know many players who tweak on the fly
 
 I am among the 1st of my kind, and i will never forget. 
no empire lasts forever and i have all the time in the world. | 
      
      
        |  Syeven Reed
 T.H.I.R.D R.O.C.K
 
 1264
 
 
      | Posted - 2016.04.25 14:34:00 -
          [7] - Quote 
 Whoah I love it, good to know how much you're ripping into people, and I guess based on the damage colour it'll be easier to see resists ect.
 
 Maybe make it an option to toggle on/off?
 
 SCAN ATTEMPT PREVENTED EvE - 21 Day Trial | 
      
      
        |  Gaelon Thrace
 Villore Sec Ops
 Gallente Federation
 
 488
 
 
      | Posted - 2016.04.25 14:52:00 -
          [8] - Quote 
 Please make it an option you can toggle off at least. I hate it.
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