First off, I want to say that I'm excited for the game. The reason I'm excited for the game is because of this article I found through the forums:
http://www.destructoid.com/ccp-s-new-first-person-shooter-on-pc-aims-to-get-right-what-dust-514-didn-t-356861.phtml?utm_source=dlvr.it&utm_medium=twitterIts an interview of the executive producer and it basically says exactly what the more reasonable people on the forums have been saying in response to all the childish backlash we were getting. The backlash comes mostly from the "dumming down of the mmo aspects"
Well the executive producer says there is going to be 32 different specializations/roles with loadouts able to mix and match weapons freely. I wont go into the fine details in this article, I recommend just to read it yourself, but I will say that this interview helped put my mind at ease a lot.
SO. What we as a community need to do now is push for this game to be developed. I encourage all of you to keep pushing to maintain the MMO aspects. But do so in a less crybaby way and more of a critical/constructive way. Understand that what we were looking at was a "Tech demo". Those are demos designed to show us how the game can play and operate. It showed very little in regards to the MMO aspect just because that wasn't the focus of that video. The article above states that their team pushed hard to get a demo out by fanfest just so people could get a feel for the game.
Basically, I dont want this game to get canned because CCP becomes too afraid of all the unwarranted backlash a lot of these forum warriors are giving. All of us want another game. I've been waiting/wanting one for a couple years now. I really believe CCP can deliver, we just need to make sure we dont scare them away from it while also making sure they dont veer off the right path accidentally.
My only criticisms of the above mentioned article is as follows:
1.) I feel really iffy about having to "play the role in order to skill into it". Skyrim had that type of system. And I hated it because of how stupid the grind got towards the end. Dont get me wrong, I like the idea. But execution is everything here. If Im stuck playing an advanced logi for two months because of how grindy it is to get into a proto version, then you might as well have kept passive SP because thats how long it would have taken anyway.
2.) This is the big one....... He only mentioned interchangeable weapons between loadouts. CCP, I highly recommend you maintain the fitting system from dust in project NOVA. DO NOT, dumb it down to only being able to change weapons between different classes. The deepness of Dust's specialization/customization is exactly what made it so appealing compared to other generic shooters. I dont want a cod "pick 10" system peace of crap. I want EVE. I understand that Dust had something of a learning curve. Rather then treating the costumers like they're stupid, I'd recommend creating a better more in depth tutorial.
CCP.... I really hope it isn't the case that you got rid of SP and skill paths entirely in favor of having "32 different roles". It would be a major disappointment if you removed modules/fittings from this new game. Truly. I dont want to have to spend two months playing assaults to then have a desperate need to hack and not be able to because I dont have the hacker class..... Ideally, I'd like to have the ability to fit a ton of hacking modules onto one suit fitting, and be able to have an "okay" hacker class. Kind of like what you could do in Dust. The merit of Dust was that you could have the super specialized character, or you could also have some wacky jack of all trades fit. So please, if your getting rid of modules and in depth fitting customization in favor of having "32 different roles" I really do recommend you stop and think about that for a minute. Its one thing to focus on core gameplay and shooter mechanics first. But remember your roots and what makes this game special compared to others.
3.) The executive producer mentions planets in dust being kind of bland and generic because it didn't always remind the players of the bigger picture they were a part of. This statement can be taken a couple different ways. I just want to say that it would be ill-advised if CCP got rid of planetary conquest in favor of instanced "lobby" shooter maps. Playing in a map thats titled "chimera hanger" is not better then playing on any random planet in dust. So rather then changing the settings of these conflicts, just put more emphasis on the link from Project Nova to EVE. UNLESS, you are still planning having PC but in addition to Carrier mode sieges and other cool concepts like that. In which case im totally on board with that because its sounds really cool.
Thats it! I mostly feel good about this game, but there are some big things im concerned about that could potentially break it for me depending on the development path CCP takes over the next couple years. Beyond that, SIGN ME UP FOR THE ALPHA PLEASEEEEEEEEEEEEEEEEEEE.