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Schlock Mercenary
Osmon Surveillance Caldari State
2
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Posted - 2016.04.15 16:17:00 -
[1] - Quote
Apart from a trade system that didn't basically give scammers free reign, the game needed a counter to scammer, namely bounties. For instance define a bounty to: From a pool of 5 million, give 50k per kill of this character, 500k bonus if the character looses an item of meta level x and above (for instance officer items)
Why not a simple trade window like the one in EVE, just how hard would that have been to implement? Really? The Dust trade is practically tailored to benefit the dishonest bleepers exclusively.
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Terry Webber
WarRavens Auxiliaries
955
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Posted - 2016.04.15 23:21:00 -
[2] - Quote
Too late to do anything now. The features you mentioned might get into the new DUST game though.
Inertial Booster Module
Vehicle Installation
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Schlock Mercenary
Osmon Surveillance Caldari State
2
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Posted - 2016.04.16 03:53:00 -
[3] - Quote
Terry Webber wrote:Too late to do anything now. The features you mentioned might get into the new DUST game though.
I hope, which is why I used past-tense :P |
Aikuchi Tomaru
Subdreddit
2931
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Posted - 2016.04.17 11:21:00 -
[4] - Quote
Schlock Mercenary wrote:Apart from a trade system that didn't basically give scammers free reign, the game needed a counter to scammer, namely bounties. For instance define a bounty to: From a pool of 5 million, give 50k per kill of this character, 500k bonus if the character looses an item of meta level x and above (for instance officer items)
Why not a simple trade window like the one in EVE, just how hard would that have been to implement? Really? The Dust trade is practically tailored to benefit the dishonest bleepers exclusively.
And why wouldanybody care about bounties in a lobby shooter? It would only give you a nice bonus for killing somebody every now and then... but people kill you anyways all the time, as it's the goal of the game. Heck, even in Eve Online players don't care about bounties.
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Schlock Mercenary
Osmon Surveillance Caldari State
2
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Posted - 2016.04.17 11:28:00 -
[5] - Quote
Aikuchi Tomaru wrote: And why wouldanybody care about bounties in a lobby shooter? It would only give you a nice bonus for killing somebody every now and then... but people kill you anyways all the time, as it's the goal of the game. Heck, even in Eve Online players don't care about bounties.
Because a nice large bounty would mean someone would go out of their way to make life miserable fort the one with the bounty.
For instance a potential solution to red line campers. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
813
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Posted - 2016.04.19 18:14:00 -
[6] - Quote
I'm very certain that "Bounties" were in the planning for Dust 514. But it was an item clearly not important to work on right now----made more sense to get Dust to a tight, fully intact state,...THEN build on it with ideas like bounties.
Eve Online has the DED as the imaginary entity that enables the devs to regulate game rules and punish gamers who exploited glitches and deliberately screwed with the game or with fellow players.
So it makes perfect sense that the DED valves would eventually be put on Dust toe regulate everything from excessive Scammer players to Faction Match saboteurs.
Put a DED-initiated bounty on the M-Q video screen, and the devs can reward players for shooting-on-sight any player they need to punish for breaking the game rules. The reward on the bounty would have to be something on the level of an Eve Caspuleer's pay-out (100 Million ISK, for example) or else it's not attractive enough. For us, it would be a Funfest----reds and blues would stop the Dom match instantly at first sight of "Pirate-Poon1672", and spend the rest of the match hunting his butt around the map.
Individual players who want to script a Bounty on someone's head, should have to go through a multi-step process, approved by their Corp (or some such gimmick to minimize players using the Bounty as a way of harassing innocent players).
But, given time, I'm sure Dust 514 was going to have (may still in some future PS console incarnation) a Bounties system.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Maken Tosch
Dust University Ivy League
13439
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Posted - 2016.05.19 00:46:00 -
[7] - Quote
CELESTA AUNGM wrote:I'm very certain that "Bounties" were in the planning for Dust 514. But it was an item clearly not important to work on right now----made more sense to get Dust to a tight, fully intact state,...THEN build on it with ideas like bounties.
Eve Online has this thing called the DED, an imaginary entity that enables the devs to regulate game rules and punish gamers who exploited glitches or who deliberately screwed with the game or with fellow players.
So it makes perfect sense that some DED-style valves would eventually be put on Dust to regulate everything from excessive Scammer players to Faction Match saboteurs.
Put a DED-initiated bounty on the M-Q video screen, and the devs can reward players for shooting-on-sight any player they need to punish for breaking the game rules. The reward on the bounty would have to be something on the level of an Eve Caspuleer's pay-out (100 Million ISK, for example) or else it's not attractive enough. For us, it would be a Funfest----reds and blues would stop the Dom match instantly at first sight of "Pirate-Poon1672", and spend the rest of the match hunting his butt around the map.
Individual players who want to script a Bounty on someone's head, should have to go through a multi-step process, approved by their Corp (or some such gimmick to minimize players using the Bounty as a way of harassing innocent players).
But, given time, I'm sure Dust 514 was going to have (may still in some future PS console incarnation) a Bounties system.
For the record, there is no such thing as "exessive scammers". In fact, Eve Online lets you get away with scamming on a daily basis.
The only time scamming is not technically allowed is if it involves character transfers from one account to another (now made redundant by skillpoint extractors & injectors) or if it somehow involved a redeemable code like the ones for Templar dropsuits or the Mystery Code card from the Eve Second Decade Collector's box set. Beyond that, scamming is legitimate business even if you do it excessively. Don't believe me? Ask CCP.
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