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Crispy -TOAST
1.U.P
17
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Posted - 2016.04.07 11:34:00 -
[1] - Quote
I want an answer from a dev because everyone needs dust on ps4 make a new game on pc and port dust to ps4 just do it devs please tell me why not |
maybe deadcatz
Serris Inc
2649
|
Posted - 2016.04.07 12:59:00 -
[2] - Quote
No. Then we would have ps4s dying on people. There are plenty of technical reasons. Also legal reasons with sony.
Am ded.
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Lt Royal
Subdreddit
3276
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Posted - 2016.04.07 13:03:00 -
[3] - Quote
CCP have no ISK.
Gÿ£Gÿ¡GÿP Squad Finder : The Royal Legion - Dom (Mic's Please) o7 Gÿ£Gÿ¡GÿP
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Crispy -TOAST
1.U.P
17
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Posted - 2016.04.07 13:08:00 -
[4] - Quote
maybe deadcatz wrote:No. Then we would have ps4s dying on people. There are plenty of technical reasons. Also legal reasons with sony.
Im sure dust 514 won kill ps4 dude come on its not even a bad game just a laggy on at times but better than cod ghosts |
maybe deadcatz
Serris Inc
2649
|
Posted - 2016.04.07 13:43:00 -
[5] - Quote
Crispy -TOAST wrote:maybe deadcatz wrote:No. Then we would have ps4s dying on people. There are plenty of technical reasons. Also legal reasons with sony.
Im sure dust 514 won kill ps4 dude come on its not even a bad game just a laggy on at times but better than cod ghosts
The entire game has lots of coding flaws. And the dev team for this wasnt tremendous. Have you tried piloting a sica or gunnlogi(caldari hav) and opened the map? You fall through the map.
The ps3 is forced to load a huge map fully rendered everytime you join a match. How it doesnt explode the ps3 ill never know. The ps4 might be several times better hardware wise, but it still wont help if the games coding destroys the thing ever so slowly.
Its laggy because we all play on one server. Everyone around the world. One server. One lagfest.
Am ded.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
810
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Posted - 2016.04.07 13:53:00 -
[6] - Quote
It would only require a strong interest from Sony. It's Sony's hardware and Sony's doorway. For CCP to be allowed to conduct a "Persistent" game on their hardware (persistent means the game will start in one form, but continue to develop and change form over time, requiring constant access the Sony's tech data, and regular legal arrangements with Sony's teams....yuck), CCP would have to knock on the door with a good pitch to Sony for the profitability of a PS4-version Dust. Sony will have to be convinced there is a healthy profit in it for their PS4 business. Hey, that's fair. These ARE all businesses.
CCP's parent company would have to also be sold on the idea that a "Dust-style" game on PS4 will be a smoother journey to profit for them than the PS3 journey was. Dust on PS3 WAS eventually profitable. But the painful span of time spent to get it to "profit", is something that I think would make everyone skeptical that that trip is worth taking all over again on PS4.
The ancient belief is still that "PC would have been an easier profit--we shooda just put it on PC instead of trying it on a Console---bla-bla-blaa"
I think we are likely to see OTHER companies try to foist their copy-cat version of Dust on the PS4 console for a while... but not likely to see a Dust game re-emerge on a PS console for quite some time to come.
...Sorry gang. I know that sounds like I'm pooping on our hopes. I'd like Dust 514 to be revived soon too, but....
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
779
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Posted - 2016.04.07 14:06:00 -
[7] - Quote
Yea, I'd rather they didn't split the tiny dev team into even smaller teams to try to put a dead game onto a system that for all we know is already on its way out.
Music Video: Farewell DUST
DUST Fiend
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Sned TheDead
Y.A.M.A.H
1728
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Posted - 2016.04.07 15:22:00 -
[8] - Quote
Lol I forgot about this person......
The lack of logic in his posts amuse me.......
RAIN!
Sned T. Dead
I am Undead
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LOL KILLZ
LulKlz
713
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Posted - 2016.04.07 15:27:00 -
[9] - Quote
Crispy -TOAST wrote:I want an answer from a dev because everyone needs dust on ps4 make a new game on pc and port dust to ps4 just do it devs please tell me why not Me too OP. I want an answer.
HMG is my first love
SR my Sancha
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Darth-Carbonite GIO
Random Gunz The-Office
3820
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Posted - 2016.04.07 16:28:00 -
[10] - Quote
Because money first and foremost.
But then imagine all the PS4 players that've never heard of Dust. They see the graphics and the 2013 date and think "what is this garbage?"
It might be a nice nostalgia trip for us, but bad marketing for CCP.
Curious what we're doing? Click DEV POSTS at the top of the page
Why does everyone fellatiate darth?! -Aeon Amadi
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Crispy -TOAST
1.U.P
17
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Posted - 2016.04.07 23:14:00 -
[11] - Quote
Darth-Carbonite GIO wrote:Because money first and foremost.
But then imagine all the PS4 players that've never heard of Dust. They see the graphics and the 2013 date and think "what is this garbage?"
It might be a nice nostalgia trip for us, but bad marketing for CCP. Don't just hide it under the rug and make a new game man its not a bad game don't be like the developers of dead space just push it ps4 and work on it man Alot of people love the game your game developers for god sake never lose hope on a game you made upgrade it and work on it guys you don't know its not profitable until you've tried |
Derpty Derp
Dead Man's Game
1355
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Posted - 2016.04.07 23:16:00 -
[12] - Quote
maybe deadcatz wrote: Have you tried piloting a sica or gunnlogi(caldari hav) and opened the map? You fall through the map.
Lol, I was in my LAV's turret the other day, a guy climbed in, he must have opened the map because it went straight through the floor.
Don't know if it was on purpose or not, but it was funny as hell anyway. |
One Eyed King
Nos Nothi
14746
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Posted - 2016.04.07 23:34:00 -
[13] - Quote
It would be both better, and cheaper, for CCP to port Phoenix. Cell architecture to x86 is much more work than x86 to x86.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Russel Mendoza
Klandatu
590
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Posted - 2016.04.07 23:35:00 -
[14] - Quote
[/quote]
One server. One lagfest[/quote]
This should be the slogan for the new game.
at least people know what they are getting into.
My immortal body is getting tired.
My spirit is longing for Tamriel.
Enter oblivion or jumpgate to new eden.
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SOGZ PANDA
WarRavens Imperium Eden
363
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Posted - 2016.04.08 01:58:00 -
[15] - Quote
I don't think you actually realise that Dust514 as a game in general is actually really poorly optimised. The programming framework and the actual engine it was built on is what creates these game breaking glitches.
Would you actually be happy with Dust514 on a ps4 the way it is? You are on crack/meth/speed/MDMA if you want this current version of Dust on ps4.
Mind you, this is probably only game you can afford to play you povo.
dust is life...
... uncertain, and usually pretty dissapointing.
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Crispy -TOAST
1.U.P
17
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Posted - 2016.04.08 09:17:00 -
[16] - Quote
SOGZ PANDA wrote:I don't think you actually realise that Dust514 as a game in general is actually really poorly optimised. The programming framework and the actual engine it was built on is what creates these game breaking glitches.
Would you actually be happy with Dust514 on a ps4 the way it is? You are on crack/meth/speed/MDMA if you want this current version of Dust on ps4.
Mind you, this is probably only game you can afford to play you povo. Try defending their games in the future pal maybe you'll be the butthurt tramp who cries when this forum is gone dust is still one of there games its better than alot of games and fun to play so porting it to ps4 should just happen |
Himiko Kuronaga
Fatal Absolution Bleeding Sun Conglomerate
6338
|
Posted - 2016.04.08 10:37:00 -
[17] - Quote
Darth-Carbonite GIO wrote:Because money first and foremost.
But then imagine all the PS4 players that've never heard of Dust. They see the graphics and the 2013 date and think "what is this garbage?"
It might be a nice nostalgia trip for us, but bad marketing for CCP.
So its cheaper to release on PC being the real reason (CCP proper has basically abandoned Shanghai and cut their budget to shreds) as well as the fact that they have a shame/inferiority complex regarding their image on the console market now. That's the only way I can honestly translate your second reason simply because it would also apply to PC players.
This is a positive and endearing message brought to you by Himi.
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Luna McDuffing
COALICION LATINA
280
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Posted - 2016.04.08 11:41:00 -
[18] - Quote
Porting from PS3 to PS4 may not be as strait forward affair as people think it is. One main reason is that the two systems have different architectures. Because of this it is not as simple as say upgrading one computer to a faster one. The way things are organized and the tools that are available differ sometimes greatly depending on how you coded your game. That is to say, how dependent on the architecture is your game? Let me give you some examples.
Lets say you are porting the game as is. that is no improvements in graphics, gameplay or anything. It will be the same as in the PS3 but now on the PS4. So, you open your new compiler and import all your code. You then hit the compile button which will translate your code to something the PS4 can understand. Right here is where you will start to run into all sorts of problems. Not all functions, libraries or utilities will be available in the new platform and also the ones that are available may have changed their behavior. For example on the PS3 sonny might have provided a function that controls all flying projectiles weapons. something like this. projectileWeapon(parameter_1, parameter_2, ...., parameter_5); However, for the PS4 they may have decided that it would be better to divided that function into two different ones because they figure that it might optimize the game better if you have one function for semi auto weapons versus fully automatic. semiAutoWeapon(param1, param2,...); fullyAutoWeapon(param1, param2,...) Therefore the projectileWeapon() function no longer exist which will give you an error in your compiler. Now you have to go in and fix that taking all your code into account.
Then you run into libraries that no longer exists for the new platform. If for example the library you use to control the game sound is no longer avaialable then you have to either rewrite your sound code or try to use the available one assuming it even exists and it behaves the same.
Which brings us to yet another issue. Even though the game manage to compile it doesn't mean it will work the same. On the PS3 a scout can activate the cloack field and turn semi invisible. The same code on the PS4 may turn the scout into a bright orange beacon. Additionally your game may actually perform worst on the PS4 again depending on how you coded it. If you where too dependant on the PS3 architecture specifics, when you translate it to the PS4 those optimizations may be lost. One good example of this was when dual core computers for the general public came out. At that time 2Ghz single core processors where already availbale. Then they introduced the 1.5GHz dual core (2 cores). People started doing benchmarks and it turns out that quite often the dual core perform worst because the code they used was written to only use one core. So on your 2GHz machine it ran fine but on your dual core 1.5Ghz machine it litterally ran at 1.5GHz because it never benefited from the second core. If you want your code to use 2 cores then you ahve to write it with that in mind. I remember when I got a copy of the leisure suit larry collections. This is a very old game and it ran fine on a new computer but, it had some unexpected problems. For example, there was a part in the game where larry went to the gym and you had to lift weights. Being that he is an out of shape guy once you bench pressed 6 times the next scene would be unlocked. However, because the game now was being run on a machine that was many times faster it took me like 300 bench presses to unlock the next scene. The reason was in the way the game was coded. It depended on the frame rate as opposed to some counter. Because the frame rate was considerably different on the newer machine the triggers didn't quite happen on the expected time thus it took the 300 tries to get it right.
Anyways, you made it this far and thus managed to get your game to compiled. Congratulations you are 20% of the way done. You see the coding part is the easy part. The labor intensive part is all the testing. Oh! and we are only talking about functionality here. Lets not even get into exploits. Just recently a game ( I think it was the order) was receiving a lot of customer complaints because in order to get out of the main lobby you had to walk through a door way. Well some funny people decided to stand right in front of the doorway thus blocking people from even being able to start their game. How do you test for these kind of things?!? Aha! so now you got your game running on the PS4 and debugged to the point where its behavior is acceptable. Well, you a re still stuck with a PS3 game. Any improvement you want like say maps and or improved graphics have to be added. this may not be as simple as just adding a new skin. It may depend on the game engine being used. Dust uses the Unreal engine 3. What if you wanted new functionality in which case you need to upgrade to unreal engine 4. Well, you pretty much have to repeat all the steps I mentioned above because again, not everything will translate as a one to one (code to code). |
xxwhitedevilxx M
Maphia Clan Corporation
3723
|
Posted - 2016.04.08 12:12:00 -
[19] - Quote
Well, it's actually both a yes and a no: for all the coding part, if they're both C++ (and they should be, since Unreal Engine 3 and 4 are based on C++), the game behaviors should run fine "as is" both on ps4 and pc: no strange behavior. If the (pseudo)code is something like OnFireInput -> shootEquippedWeapon it does exactly the same thing on all the platforms. You can always include your libraries in your code at any time, that's not a problem.
Still, as you said, the problems start when you have to consider the very different architectures of ps3 and ps4 where on ps3 you might want to take advantage of the cell architecture throwing everything you can on the CPU, but on ps4 you have more like a PC game pipeline where you can divide the tasks in a much easier manner.
For what concerns the Ue3 -> Ue4 transition it is pretty straightforward. The real problem is that, as CCP repeatedly stated, they uses a "heavily modified version of the engine" and that could be a serious problem when it comes to bring a "non"ue3 game to ue4.
In theory (and, of course, without knowing the insight of the development of Dust) it should be totally doable: it's just that it's not even remotely convenient.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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pejczyk
Company of Marcher Lords Amarr Empire
45
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Posted - 2016.04.08 14:40:00 -
[20] - Quote
because it would fail harder than it did on the ps3?
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7787
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Posted - 2016.04.08 15:00:00 -
[21] - Quote
Punctuation. Please.
Reading your posts is making my eyelid twitch, OP.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Cat Merc
Negative-Feedback. Negative-Feedback
19651
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Posted - 2016.04.08 15:39:00 -
[22] - Quote
This game is a turd, we're just used to its turdness.
Easy PC building guide
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Sylwester Dziewiecki
534
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Posted - 2016.04.08 17:46:00 -
[23] - Quote
Putting aside technical problem for a second. Dust 514 is a game PS3 exclusive - meaning that a couple of years ago someone form Sony, and from CCP sit on chairs in some dark room and sigh contract that is beneficial for both sides, and unprofitable to break it. It is not possible to port Dust on any other platform, but it is possible to make a new game that have some common things that Dust have. CCP fail on console market with FPS, so I doubt they would try to make new FPS any time soon. Don't forget that Valkyrie is coming to PS4, and it may fix CCP reputation a lot.
This is Skirmish v1.0
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Crispy -TOAST
1.U.P
17
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Posted - 2016.04.08 20:03:00 -
[24] - Quote
Luna McDuffing wrote:Porting from PS3 to PS4 may not be as strait forward affair as people think it is. One main reason is that the two systems have different architectures. Because of this it is not as simple as say upgrading one computer to a faster one. The way things are organized and the tools that are available differ sometimes greatly depending on how you coded your game. That is to say, how dependent on the architecture is your game? Let me give you some examples.
Lets say you are porting the game as is. that is no improvements in graphics, gameplay or anything. It will be the same as in the PS3 but now on the PS4. So, you open your new compiler and import all your code. You then hit the compile button which will translate your code to something the PS4 can understand. Right here is where you will start to run into all sorts of problems. Not all functions, libraries or utilities will be available in the new platform and also the ones that are available may have changed their behavior. For example on the PS3 sonny might have provided a function that controls all flying projectiles weapons. something like this. projectileWeapon(parameter_1, parameter_2, ...., parameter_5); However, for the PS4 they may have decided that it would be better to divided that function into two different ones because they figure that it might optimize the game better if you have one function for semi auto weapons versus fully automatic. semiAutoWeapon(param1, param2,...); fullyAutoWeapon(param1, param2,...) Therefore the projectileWeapon() function no longer exist which will give you an error in your compiler. Now you have to go in and fix that taking all your code into account.
Then you run into libraries that no longer exists for the new platform. If for example the library you use to control the game sound is no longer avaialable then you have to either rewrite your sound code or try to use the available one assuming it even exists and it behaves the same.
Which brings us to yet another issue. Even though the game manage to compile it doesn't mean it will work the same. On the PS3 a scout can activate the cloack field and turn semi invisible. The same code on the PS4 may turn the scout into a bright orange beacon. Additionally your game may actually perform worst on the PS4 again depending on how you coded it. If you where too dependant on the PS3 architecture specifics, when you translate it to the PS4 those optimizations may be lost. One good example of this was when dual core computers for the general public came out. At that time 2Ghz single core processors where already availbale. Then they introduced the 1.5GHz dual core (2 cores). People started doing benchmarks and it turns out that quite often the dual core perform worst because the code they used was written to only use one core. So on your 2GHz machine it ran fine but on your dual core 1.5Ghz machine it litterally ran at 1.5GHz because it never benefited from the second core. If you want your code to use 2 cores then you ahve to write it with that in mind. I remember when I got a copy of the leisure suit larry collections. This is a very old game and it ran fine on a new computer but, it had some unexpected problems. For example, there was a part in the game where larry went to the gym and you had to lift weights. Being that he is an out of shape guy once you bench pressed 6 times the next scene would be unlocked. However, because the game now was being run on a machine that was many times faster it took me like 300 bench presses to unlock the next scene. The reason was in the way the game was coded. It depended on the frame rate as opposed to some counter. Because the frame rate was considerably different on the newer machine the triggers didn't quite happen on the expected time thus it took the 300 tries to get it right.
Anyways, you made it this far and thus managed to get your game to compiled. Congratulations you are 20% of the way done. You see the coding part is the easy part. The labor intensive part is all the testing. Oh! and we are only talking about functionality here. Lets not even get into exploits. Just recently a game ( I think it was the order) was receiving a lot of customer complaints because in order to get out of the main lobby you had to walk through a door way. Well some funny people decided to stand right in front of the doorway thus blocking people from even being able to start their game. How do you test for these kind of things?!? Aha! so now you got your game running on the PS4 and debugged to the point where its behavior is acceptable. Well, you a re still stuck with a PS3 game. Any improvement you want like say maps and or improved graphics have to be added. this may not be as simple as just adding a new skin. It may depend on the game engine being used. Dust uses the Unreal engine 3. What if you wanted new functionality in which case you need to upgrade to unreal engine 4. Well, you pretty much have to repeat all the steps I mentioned above because again, not everything will translate as a one to one (code to code). But its possible and alot of games have done the jump so why not just do it ccp thier a company so do what everyone wants and port dust 514 dont forget this game on ps4 you could do everything you wanted to do on ps3 too just take the time you need and port it however long it takes its gunna be worth it 80% of people who play it and alot of eve players would play it if it benifited them or had parts to do in eve on dust 514 on ps4 PORT IT ILL NEVER STOP UNTIL I SEE IT ON PS4 OR IF ITS COMING!! |
xxwhitedevilxx M
Maphia Clan Corporation
3723
|
Posted - 2016.04.08 20:53:00 -
[25] - Quote
Sylwester Dziewiecki wrote: Don't forget that Valkyrie is coming to PS4, and it may fix CCP reputation a lot.
Pretty much agreed on anything you said except for this one last statement: the very first previews for oculus are not exciting at all...
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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SOGZ PANDA
WarRavens Imperium Eden
364
|
Posted - 2016.04.12 23:56:00 -
[26] - Quote
Crispy -TOAST wrote:SOGZ PANDA wrote:I don't think you actually realise that Dust514 as a game in general is actually really poorly optimised. The programming framework and the actual engine it was built on is what creates these game breaking glitches.
Would you actually be happy with Dust514 on a ps4 the way it is? You are on crack/meth/speed/MDMA if you want this current version of Dust on ps4.
Mind you, this is probably only game you can afford to play you povo. Try defending their games in the future pal maybe you'll be the butthurt tramp who cries when this forum is gone dust is still one of there games its better than alot of games and fun to play so porting it to ps4 should just happen
That's a no to both of your points of view of myself.
Dust HAD, I repeat had, it's time for me to really push the mantra of console/fps gaming. This game is pure hot garbage, and the only reason anyone would ever want this game ported as is, is because they can't play anything else (thus my povo comment).
I'll repeat, you have to be on crack/meth/speed/MDMA to want this game with all it's ****** mechanics and poor optimising on the ps4. It will not break warframe for top F2P now.
dust is life...
... uncertain, and usually pretty dissapointing.
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