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Paulus Phen502
Predators Pack
104
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Posted - 2016.03.29 11:38:00 -
[1] - Quote
https://youtu.be/rjUgjIKfyYU My video on my new gaming channel [email protected] discussing the potential of a DUST spin off in VR and the effect the success of Valkarie may potentially play in future CCP games projects.
"There's no stoppin' what can't be stopped, no killin' what can't be killed," King Willie Predator II.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1967
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Posted - 2016.03.29 12:18:00 -
[2] - Quote
...god, please, no VR on FPS!
Please support fair play!
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7775
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Posted - 2016.03.29 13:52:00 -
[3] - Quote
John Psi wrote:...god, please, no VR on FPS! Whether or not your post was intended to be sarcastic, there are very real problems with trying to make an FPS for VR.
As I've said before in many threads, when you start using sight and sound to tell your body it's moving when your other senses say you're sitting at your desk, you're going to get motion sickness in a large margin of your potential players.
Before anyone jumps in, YES, I am fully aware that some people have videos of themselves on YouTube playing shooters converted for VR headsets with no adverse effects whatsoever, but it must be kept in mind that those people are not in the majority.
While games like Valkyrie use the fact that you're in a ship with a visible cockpit to engage the same sensation as driving in a car, which almost all of us are fully accustomed to, there's no real way to fudge your senses about whether or not you're running across a battlefield on a distant planet or sitting on your ass in front of your desk.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Paulus Phen502
Predators Pack
105
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Posted - 2016.03.29 17:31:00 -
[4] - Quote
Perhaps if we were in Mech suits or in spacesuits on say the hull of a titan or anywhere anti-gravity boots would be required. Maybe we could fight as a boarding party with 90% of the action on the hull in a vs. pvp match and once one team one they would then board the vessel fight pve defenses for a shortime then capture or destroy the ship.
With the popularity of games in the fps genre someone will most likely eventually overcome the difficulties and it could be a huge success depending on how well VR does itself. I wouldn't even mind a mixed VR experience that say only used VR for the cutscenes while the game play uses the VR screen similar to a cinema mode. I here that PS VR simulates a screen the size of a wall for playing non VR games while having the headset on.
"There's no stoppin' what can't be stopped, no killin' what can't be killed," King Willie Predator II.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1579
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Posted - 2016.03.29 18:08:00 -
[5] - Quote
Mobius Wyvern wrote:John Psi wrote:...god, please, no VR on FPS! Whether or not your post was intended to be sarcastic, there are very real problems with trying to make an FPS for VR. As I've said before in many threads, when you start using sight and sound to tell your body it's moving when your other senses say you're sitting at your desk, you're going to get motion sickness in a large margin of your potential players. Before anyone jumps in, YES, I am fully aware that some people have videos of themselves on YouTube playing shooters converted for VR headsets with no adverse effects whatsoever, but it must be kept in mind that those people are not in the majority. While games like Valkyrie use the fact that you're in a ship with a visible cockpit to engage the same sensation as driving in a car, which almost all of us are fully accustomed to, there's no real way to fudge your senses about whether or not you're running across a battlefield on a distant planet or sitting on your ass in front of your desk.
Yep, I get motion sickness pretty easily. It's why I can't ride roller coasters or read things while I'm in the car. I already can't play Valkyrie, I don't want to give up NotLegion too.
Even in a car like situation it will happen.
CCP is already screwing me on the color blindness thing.
CCP logic GÇô We fix what doesn't need breaking.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1579
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Posted - 2016.03.29 18:10:00 -
[6] - Quote
Paulus Phen502 wrote:Perhaps if we were in Mech suits or in spacesuits on say the hull of a titan or anywhere anti-gravity boots would be required. Maybe we could fight as a boarding party with 90% of the action on the hull in a vs. pvp match and once one team one they would then board the vessel fight pve defenses for a shortime then capture or destroy the ship.
With the popularity of games in the fps genre someone will most likely eventually overcome the difficulties and it could be a huge success depending on how well VR does itself. I wouldn't even mind a mixed VR experience that say only used VR for the cutscenes while the game play uses the VR screen similar to a cinema mode. I here that PS VR simulates a screen the size of a wall for playing non VR games while having the headset on.
The only thing that is going to help motion sickness is medication and I ain't poppin' no pills for a video game.
CCP logic GÇô We fix what doesn't need breaking.
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1969
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Posted - 2016.03.29 20:05:00 -
[7] - Quote
Mobius Wyvern wrote: Whether or not your post was intended to be sarcastic, there are very real problems with trying to make an FPS for VR.
someone wants to sell us a new type of equipment. I never knew about it and was quite happy. I do not want to jump around the room, I was old, bald and fat, I want to sit in my chair and playing the usual shooters )))
Please support fair play!
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
747
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Posted - 2016.03.29 20:15:00 -
[8] - Quote
Mobius Wyvern wrote:While games like Valkyrie use the fact that you're in a ship with a visible cockpit to engage the same sensation as driving in a car, which almost all of us are fully accustomed to, there's no real way to fudge your senses about whether or not you're running across a battlefield on a distant planet or sitting on your ass in front of your desk. As with anything though if you just power through the first few times your mind will adapt and you'll wonder how you ever had an issue in the first place.
Really this is probably more of an issue for people who are active. If you sit around and game a lot it probably would be a non issue after a few sessions.
Music Video: Farewell DUST
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Operative 1174 Uuali
True Companion Planetary Requisitions
1580
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Posted - 2016.03.30 01:31:00 -
[9] - Quote
Murder Medic wrote:Mobius Wyvern wrote:While games like Valkyrie use the fact that you're in a ship with a visible cockpit to engage the same sensation as driving in a car, which almost all of us are fully accustomed to, there's no real way to fudge your senses about whether or not you're running across a battlefield on a distant planet or sitting on your ass in front of your desk. As with anything though if you just power through the first few times your mind will adapt and you'll wonder how you ever had an issue in the first place. Really this is probably more of an issue for people who are active. If you sit around and game a lot it probably would be a non issue after a few sessions.
"We're just going to design this game for the few hardcore players out there that play regularly.GÇ£ Said no game company ever!
Well, no successful game company.
CCP logic GÇô We fix what doesn't need breaking.
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7th Son 7
Hakuna Matatah Inc
1559
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Posted - 2016.03.30 01:52:00 -
[10] - Quote
I think that the immersion aspect of VR will be enough to make new VR sets sell well. I agree with Mobius, not all games will be a hit, due to motion sickness issues etc. A hit none the less though. Thanks for the videos by the way, much appreciated
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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One Eyed King
Nos Nothi
14596
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Posted - 2016.03.30 02:47:00 -
[11] - Quote
I am confident that at some point in the not too distant future, they will have figured out how to all but eliminate motion sickness issues with VR, regardless of genre.
That being said, I don't know they are there yet.
And more importantly, CCP needs to focus on making Phoenix a successful FPS before they can even think about going VR with it. There any more point in porting (in the true sense of the word) a crap game from PC to VR than there would have been to port a broken game like Dust into a broken PC game like Legion surely would have been with all the poor legacy code.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
747
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Posted - 2016.03.30 09:42:00 -
[12] - Quote
Operative 1174 Uuali wrote:Murder Medic wrote:Mobius Wyvern wrote:While games like Valkyrie use the fact that you're in a ship with a visible cockpit to engage the same sensation as driving in a car, which almost all of us are fully accustomed to, there's no real way to fudge your senses about whether or not you're running across a battlefield on a distant planet or sitting on your ass in front of your desk. As with anything though if you just power through the first few times your mind will adapt and you'll wonder how you ever had an issue in the first place. Really this is probably more of an issue for people who are active. If you sit around and game a lot it probably would be a non issue after a few sessions. "We're just going to design this game for the few hardcore players out there that play regularly.GÇ£ Said no game company ever! Well, no successful game company. They developed Valk didn't they? Basically the only people with Occulus are that EXACT demographic you just mentioned.
My point is in a few years it'll just be whiny casuals who don't have VR. The motion sickness is basically a mix of the tech not being quite there, and people being old and unable or unwilling to adapt to a new format.
That all said I don't think CCP can afford to try and make another VR exclusive game at this time, just that in the not so distant future it will likely become a much more common thing, and it will utlimately be the casuals who get filtered out of VR gaming at first.
Music Video: Farewell DUST
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Alena Asakura
Caldari Logistics Reserve
742
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Posted - 2016.03.30 10:12:00 -
[13] - Quote
Apparently Valkyrie will be available on the PS4 through the Sony version of the Occulus Rift. I don't know what to think about that..... |
Paulus Phen502
Predators Pack
105
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Posted - 2016.03.30 11:37:00 -
[14] - Quote
I actually just got motion sickness meds from a doctor so I get that we have to see how this is going to turn out. I can still feel weird running only scout for a afternoon of DUST and can't look down in cars well or do extended video watching on a laptop. I don't know how well the med will help this yet but I don't wanna sit out VR if possible. I'm more interested though in how the success of Valkarie(if it does succeed) will effect the development of the sequel to DUST. In fact I personally think it is very possible that the game may not ever get released if Valkarie flops. EVE while still successful is in fact quite old in the game market and the ideas and concepts in both EVE online and DUST and the New Eden universe will either start to rub off on other developers or be overlooked and dismissed. Those ideas of a more immersive and realistic space sim won me over. I could see that if VR becomes a thing and if early games are a little to fast and disorientating that a new EVE Online game could work giving a open space sim without all the fast paced action of FPS shooters. I played EVE for a few months and really liked the ease at which it played on my laptop and with a 3rd person view it didn't seem bad for motion sickness even though I am a older gamer. It honestly seemed easy to play without a key n mouse on a sub 500$ laptop but all the other things involved in playing made the mental and strategic parts of the game extremely challenging. DUST 2.0 and what ever CCP games make I would hope would continue with those concepts as well.
"There's no stoppin' what can't be stopped, no killin' what can't be killed," King Willie Predator II.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1581
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Posted - 2016.03.30 12:25:00 -
[15] - Quote
Murder Medic wrote:Operative 1174 Uuali wrote:Murder Medic wrote:Mobius Wyvern wrote:While games like Valkyrie use the fact that you're in a ship with a visible cockpit to engage the same sensation as driving in a car, which almost all of us are fully accustomed to, there's no real way to fudge your senses about whether or not you're running across a battlefield on a distant planet or sitting on your ass in front of your desk. As with anything though if you just power through the first few times your mind will adapt and you'll wonder how you ever had an issue in the first place. Really this is probably more of an issue for people who are active. If you sit around and game a lot it probably would be a non issue after a few sessions. "We're just going to design this game for the few hardcore players out there that play regularly.GÇ£ Said no game company ever! Well, no successful game company. They developed Valk didn't they? Basically the only people with Occulus are that EXACT demographic you just mentioned. My point is in a few years it'll just be whiny casuals who don't have VR. The motion sickness is basically a mix of the tech not being quite there, and people being old and unable or unwilling to adapt to a new format. That all said I don't think CCP can afford to try and make another VR exclusive game at this time, just that in the not so distant future it will likely become a much more common thing, and it will utlimately be the casuals who get filtered out of VR gaming at first.
Yeah, the motion sickness I've had as a child is because I'm old and unwilling to try new things.
VR is as big a gimmick as 3D. It will get milked to death before it dies. Both VR and 3D have been around and revived at least twice before then faded away again. It's just like all the sci-fi shows that imagined us using video communications, but when we finally got it what do we do? We text message!
Why? Because it is easier, cheaper and more practical. No gimmickry.
VR's fate is ultimately the fate of the internet and GoPro GÇô P*rn!
CCP logic GÇô We fix what doesn't need breaking.
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Fox Gaden
Immortal Guides
7618
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Posted - 2016.03.30 19:17:00 -
[16] - Quote
John Psi wrote:...god, please, no VR on FPS! Not until this type of technology is refined and available at a reasonable price point.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
7618
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Posted - 2016.03.30 19:24:00 -
[17] - Quote
Operative 1174 Uuali wrote: VR is as big a gimmick as 3D. It will get milked to death before it dies. Both VR and 3D have been around and revived at least twice before then faded away again.
I have never heard anyone who has actually used the higher end VR headsets who have not said it is a game changer, and some of those guys were very pessimistic before they tried it.
I agree that a VR headset alone will probably not adapt very well to an FPS game, but I think it will work very well for games where your character is sitting, such as Valkyrie and other flight simulators or race car games.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Jungian Jungian
Brutor Vanguard Minmatar Republic
0
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Posted - 2016.03.31 17:51:00 -
[18] - Quote
VR was awesome 20 years ago but nothing compared to what it is today with all the lovely visuals we have to fool our brains even more. VR will be great for certain sim games, 360 degree photography and videos, architects can render their buildings and walk around in them. Possibilities are endless. VR a gimmick as much as 3DTV? Couldnt be further from the truth. Everyone Ive met so far who doesnt believe in VR, has not tried one either. Go figure.
For me VR is a matter of "being there vs seeing there". You all know what its like to watch a concert on TV, compared to the actual feeling of being at the concert. Im bored at looking at the screen. I want to be IN the world. And this is what VR brings to the table. |
Fox Gaden
Immortal Guides
7622
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Posted - 2016.04.04 15:28:00 -
[19] - Quote
I am also expecting VR to eventually become big in distance learning. Not much difference between sitting in a class room watching/listening to the instructor versus doing the same thing in virtual reality. Just a class room full of avatars.
VR will likely be used in Drone control as well, from aerial drones to submersibles, whether for scientific research or blowing people up.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Derpty Derp
Dead Man's Game
1346
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Posted - 2016.04.04 17:11:00 -
[20] - Quote
With a VR FPS game, would you aim with your head, or constantly have trouble lining up your sight with your view... Also what does your character do if you turn your head upside down? |
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FraggerMike
G.R.A.V.E The Ditanian Alliance
318
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Posted - 2016.04.04 17:18:00 -
[21] - Quote
Derpty Derp wrote:With a VR FPS game, would you aim with your head, or constantly have trouble lining up your sight with your view... Also what does your character do if you turn your head upside down?
I'm just gonna guess the answer...
If you're sitting in your chair and turn your head upside down... well, I doubt you'd be in any condition to continue playing, at least for awhile.
CEO of G.R.A.V.E
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Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
71
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Posted - 2016.04.05 11:58:00 -
[22] - Quote
Fox Gaden wrote:John Psi wrote:...god, please, no VR on FPS! Not until this type of technology is refined and available at a reasonable price point. yay SAO VR!
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
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Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
71
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Posted - 2016.04.05 12:00:00 -
[23] - Quote
Derpty Derp wrote:With a VR FPS game, would you aim with your head, or constantly have trouble lining up your sight with your view... Also what does your character do if you turn your head upside down? SAO VR my friend so no just move like a merc would
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
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