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Jooki Chewaka
Stalking Wolfpack
114
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Posted - 2016.03.26 00:55:00 -
[1] - Quote
Has CCP said something about what they're planning to do with the investment we've done here?
See you from orbit
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LOOKMOM NOHANDS
818
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Posted - 2016.03.26 01:00:00 -
[2] - Quote
Jooki Chewaka wrote:Has CCP said something about what they're planning to do with the investment we've done here?
"Tiered rewards"
Even if by some crazy chance SP transferred all of the skills would be different so it would have to be unallocated anyway. Spend it up and enjoy the proto burn. |
Joseph Ridgeson
WarRavens Imperium Eden
4393
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Posted - 2016.03.26 01:17:00 -
[3] - Quote
No one knows for sure but my guess is that it will just be based on what level your rank is. I doubt it will be "you have X SP so have Y SP" and it certainly will have NOTHING to do what you have saved.
The Titantic is going to sink, it is a mathematical certainty. Now is not the time to be counting calories or skipping on that extra cigar.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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One Eyed King
Nos Nothi
14535
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Posted - 2016.03.26 02:08:00 -
[4] - Quote
Joseph Ridgeson wrote:No one knows for sure but my guess is that it will just be based on what level your rank is. I doubt it will be "you have X SP so have Y SP" and it certainly will have NOTHING to do what you have saved.
The Titantic is going to sink, it is a mathematical certainty. Now is not the time to be counting calories or skipping on that extra cigar. But it sure as hell would be a good time to try and find one of the few lifeboats, or something that floats to hang on to.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Maken Tosch
DUST University Ivy League
13214
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Posted - 2016.03.26 02:41:00 -
[5] - Quote
Jooki Chewaka wrote:Has CCP said something about what they're planning to do with the investment we've done here?
If by "investment" you mean your name, that is a possibility given that your character data is safely stored on CCP's Tranquility server which will live on as long as Eve Online is operational.
If by "investment" you mean your ISK and assets, don't count on it. I'm already planning to burn through my entire remaining stockpile of ISK and assets during the final few weeks of Dust before shutdown. This is basically me dowsing my entire merc quarters with gasoline and all I need are my pair of Ishukone Nova Knives to charge up and provide the spark.
If by "investment" you mean your AUR (the unspent kind), that's a tricky one. How much of that AUR was FREE and how much of it was obtained with cash? Don't count on my AUR consumables to stick around either. I'm already dowsing that with gasoline as well.
If by "investment" you mean your SP, I highly doubt that as well. Since I can't dowse that with gasoline, I'm looking to see if chugging 900 gallons of Jack Daniels would help.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Bremen van Equis
Incorruptibles
1044
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Posted - 2016.03.26 02:53:00 -
[6] - Quote
You didn't invest in anything. You financed a game developer in return for entertainment.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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SOGZ PANDA
WarRavens Imperium Eden
350
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Posted - 2016.03.26 06:07:00 -
[7] - Quote
Nothing will transfer over apart from your name and maybe a shader or something to commemorate your contribution to dust514's 3 year beta.
I highly doubt CCP want to have a massive skill discrepancy this deep straight off the release. It can't/won't happen.
Unless they can have tiered matchmaking straight away
dust is life...
... uncertain, and usually pretty dissapointing.
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LOOKMOM NOHANDS
819
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Posted - 2016.03.26 08:00:00 -
[8] - Quote
SOGZ PANDA wrote:Nothing will transfer over apart from your name and maybe a shader or something to commemorate your contribution to dust514's 3 year beta.
I highly doubt CCP want to have a massive skill discrepancy this deep straight off the release. It can't/won't happen.
Unless they can have tiered matchmaking straight away
Only a matter of opinion but I think a skill discrepancy from the start would help. One of the bigger problems in Dust was that starting out everything was balanced around everyone having fairly similar skills and then as no lifers pulled ahead and newbies came into the picture the not so great design of the skill bonuses was exposed well after it was too late.
If a huge group of "beta players" have a huge skill differential that was just carried over they can not complain about multiple resets allowing the system to be better worked from top to bottom. While many people felt like it was a bad idea to stack large skill bonuses on top of more powerful equipment it was nothing more than theory crafting. It is amazingly rare to have the opportunity to have a pretty evenly distributed group of players in a brand new game. |
Alena Asakura
Caldari Logistics Reserve
730
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Posted - 2016.03.26 10:31:00 -
[9] - Quote
LOOKMOM NOHANDS wrote:Jooki Chewaka wrote:Has CCP said something about what they're planning to do with the investment we've done here? "Tiered rewards" Even if by some crazy chance SP transferred all of the skills would be different so it would have to be unallocated anyway. Spend it up and enjoy the proto burn. I don't believe they will actually be necessarily different. The game could essentially be exactly the same, so the skills would also be. There will be some that for one reason or another will either not exist or have to be created, but the rest could remain the same, and any that cease to exist can be refunded as unallocated SP.
Yes, in essence I do believe all SP should be preserved, and there's no good reason why it can't be. Whether it's as actual skills or unallocated makes no real difference. |
SOGZ PANDA
WarRavens Imperium Eden
352
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Posted - 2016.03.29 03:10:00 -
[10] - Quote
LOOKMOM NOHANDS wrote:SOGZ PANDA wrote:Nothing will transfer over apart from your name and maybe a shader or something to commemorate your contribution to dust514's 3 year beta.
I highly doubt CCP want to have a massive skill discrepancy this deep straight off the release. It can't/won't happen.
Unless they can have tiered matchmaking straight away
Only a matter of opinion but I think a skill discrepancy from the start would help. One of the bigger problems in Dust was that starting out everything was balanced around everyone having fairly similar skills and then as no lifers pulled ahead and newbies came into the picture the not so great design of the skill bonuses was exposed well after it was too late. If a huge group of "beta players" have a huge skill differential that was just carried over they can not complain about multiple resets allowing the system to be better worked from top to bottom. While many people felt like it was a bad idea to stack large skill bonuses on top of more powerful equipment it was nothing more than theory crafting. It is amazingly rare to have the opportunity to have a pretty evenly distributed group of players in a brand new game.
The problem I have with this (I'm not being pedantic I do apologise), is that the 'no lifer' issue won't go away, there are currently no lifers on this game still who do nothing but smash noobs in to oblivion. Which is what you're suggesting would make this skill transfer a deterrent.
My point is that, if you wish to do something like a full sp transfer to the next fps, you would need to tier everyone off. So the new characters don't get stomped. Which imo doesn't look feasible.
It would be easier to start everyone fresh and we all go from step 1. Rather than have some people here and some people there. The no lifers will float away and find FOTM, which will also happen quite drastically in your version too, and the casuals will be grinding from day 1.
But tiering everyone off would make the experience much more tolerable, especially with no real sp ceiling. Plus PVE wouldn't hurt to be added.
dust is life...
... uncertain, and usually pretty dissapointing.
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LOOKMOM NOHANDS
844
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Posted - 2016.03.29 05:01:00 -
[11] - Quote
SOGZ PANDA wrote:LOOKMOM NOHANDS wrote:SOGZ PANDA wrote:Nothing will transfer over apart from your name and maybe a shader or something to commemorate your contribution to dust514's 3 year beta.
I highly doubt CCP want to have a massive skill discrepancy this deep straight off the release. It can't/won't happen.
Unless they can have tiered matchmaking straight away
Only a matter of opinion but I think a skill discrepancy from the start would help. One of the bigger problems in Dust was that starting out everything was balanced around everyone having fairly similar skills and then as no lifers pulled ahead and newbies came into the picture the not so great design of the skill bonuses was exposed well after it was too late. If a huge group of "beta players" have a huge skill differential that was just carried over they can not complain about multiple resets allowing the system to be better worked from top to bottom. While many people felt like it was a bad idea to stack large skill bonuses on top of more powerful equipment it was nothing more than theory crafting. It is amazingly rare to have the opportunity to have a pretty evenly distributed group of players in a brand new game. The problem I have with this (I'm not being pedantic I do apologise), is that the 'no lifer' issue won't go away, there are currently no lifers on this game still who do nothing but smash noobs in to oblivion. Which is what you're suggesting would make this skill transfer a deterrent. My point is that, if you wish to do something like a full sp transfer to the next fps, you would need to tier everyone off. So the new characters don't get stomped. Which imo doesn't look feasible. It would be easier to start everyone fresh and we all go from step 1. Rather than have some people here and some people there. The no lifers will float away and find FOTM, which will also happen quite drastically in your version too, and the casuals will be grinding from day 1. But tiering everyone off would make the experience much more tolerable, especially with no real sp ceiling. Plus PVE wouldn't hurt to be added.
I agree the no lifer issue will not go away which is why I say being able to balance for that on day 1 is an amazing advantage.
There is no "tiering it off" in my opinion because you can not count on a certain number of whatever type of player at any given time playing. That is where proper matchmaking and proper mechanics comes in which is another place they failed at with Dust and they have the chance to balance while everyone knows its a beta and can complain to a much lesser extent.
Easier on day 1 to balance everyone from a equal starting point? You are absolutely correct but the longevity over rules and causes problems in the fact that stats get more messed up over time and disparity only grows increasing that problem. Basically if you start everyone from an even point there is no way to test matchmaking and balancing for the later tiers leaving a "guess factor" as some people reach that point while others do not.
Being able to bring people into a game without putting them on a perfectly equal level from day 1 is certainly a unique situation that presents both pros and cons abound. Looking at the failures in Dust tho I can say that I see far more pros than cons because ultimately the only cons is that CCP has to work harder on the longevity of the game from day 1 instead of just playing guess and check as players grow apart from each other.
I feel like you are speaking from not wanting to repeat the mistakes of higher players randomly thrown in with lower players which is exactly how I am looking at it just differently with a certain expectation of CCP actually doing their job. I believe whole heartedly that Rattati can make light work of that because he is a numbers guy and realizes the advantages that can be created.
To be fully clear I do not expect CCP to transfer anything more than our loyalty rank which I see as a huge mistake for the reasons I stated above. No matter what we are all guessi |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7775
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Posted - 2016.03.29 14:01:00 -
[12] - Quote
See, I think it's highly likely they're going to ditch the skillpoint system entirely.
Personally, I'd like to see two things go away: multiple levels to each skill with an escalating point cost, and passive bonuses from skills.
If you look at Dust 514 and Planetside 2, you end up with a picture of both sides of the spectrum:
Dust 514 had massive passive bonuses and escalating weapons that required a lot of time investment to acquire, meaning that over time you got to be far better than anyone with less time in the game just based on those bonuses. This gave a really strong sense of progression but with the small player count it made matchmaking virtually impossible.
Planetside 2 was built from the start to have no guns really be better than the others, and that a multi-year veteran could only be 20% better than a brand new player at maximum. This makes Planetside 2 fun to get into but easy to burn out on.
I think if we find a happy medium between those two, we'll be able to make almost everyone happy.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Ydubbs81 RND
Ahrendee Mercenaries
4394
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Posted - 2016.03.29 14:35:00 -
[13] - Quote
You guys have to stop thinking of the game as the "new dust 514". From what I gather, it will be an entirely new game. It may have some similarities but only because it's in the Eden universe. Dust has some similarities with eve and I'm sure ccp will probably try and impose some eve qualities on the new shooter.
But don't kid yourself with dust 514 2.0 or other names like that. Dust is dead...so just burn everything and walk away from it.
Check RND out here
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Sylwester Dziewiecki
534
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Posted - 2016.03.29 20:52:00 -
[14] - Quote
Jooki Chewaka wrote:Has CCP said something about what they're planning to do with the investment we've done here? They already did - they thanked us.
This is Skirmish v1.0
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DaReaperPW
Net 7
102
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Posted - 2016.03.29 23:23:00 -
[15] - Quote
Most likley it will be as said, like with PVZ garden Warfare 1 and 2, they took the rank you got in #1 and gave you gifts for #2. That was it. you got some accessories and thats about it.
I don;t even expect your name to carry over, they are starting form scratch, so my guess is all dust stuff is gone. But we will find out in 3 weeks |
Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
74
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Posted - 2016.04.06 11:29:00 -
[16] - Quote
Ydubbs81 RND wrote:You guys have to stop thinking of the game as the "new dust 514". From what I gather, it will be an entirely new game. It may have some similarities but only because it's in the Eden universe. Dust has some similarities with eve and I'm sure ccp will probably try and impose some eve qualities on the new shooter.
But don't kid yourself with dust 514 2.0 or other names like that. Dust is dead...so just burn everything and walk away from it. I refuse the necessity of materials just to use my renegade
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
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