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Banjo Robertson
Random Gunz The-Office
822
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Posted - 2016.02.11 13:00:00 -
[1] - Quote
It bothered me that sniper rifles have such small bullet trails in this game. If you do include the weapon for cowards known as the sniper rifle, make the bullet trail based off the suits scan profile. Stealthy scout suits have the lowest bullet trail, heavy suits have the biggest bullet trail. Sure you could have the 'commando' doing big damage with a sniper but people are gonna see where you are with your highly visible bullet trail. |
maybe deadcatz
Serris Inc
2
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Posted - 2016.02.11 14:03:00 -
[2] - Quote
Op is calling snipers "weapons for cowards" Attempting to suggest Nerf for a weapon which barely can even shows up in killfeed.
Conclusion: op has been killed too many times with a sniper rifle and is salty about it. Please angle your tears into the bucket for best performance.
Ha!You can't kill me! I'm already dead!
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Banjo Robertson
Random Gunz The-Office
823
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Posted - 2016.02.11 15:09:00 -
[3] - Quote
maybe deadcatz wrote:Op is calling snipers "weapons for cowards" Attempting to suggest Nerf for a weapon which barely can even shows up in killfeed.
Conclusion: op has been killed too many times with a sniper rifle and is salty about it. Please angle your tears into the bucket for best performance.
Your troll is weak.
If you can shoot someone from far away without them knowing where you are firing from, its a cowardly act. Especially if you are sniping in a heavy suit for the extra HP for your cowardly fear of someone coming to find you.
If you are brave enough to snipe in a scout suit, your sniper trail should be almost zero because you would have less HP to deal with people coming to find you.
If you are cowardly enough to snipe in a heavy suit everyone should see your sniper trail to come and hunt you down. |
Alaika Arbosa
RUST415
2
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Posted - 2016.02.11 15:12:00 -
[4] - Quote
Banjo Robertson wrote:It bothered me that sniper rifles have such small bullet trails in this game. If you do include the weapon for cowards known as the sniper rifle, make the bullet trail based off the suits scan profile. Stealthy scout suits have the lowest bullet trail, heavy suits have the biggest bullet trail. Sure you could have the 'commando' doing big damage with a sniper but people are gonna see where you are with your highly visible bullet trail. Only if they're all OHK headshots no matter how much eHP you've got, ok?
Hell, give them a bullet trail straight back to the barrel on all of them too, but make them all OHK **** off and die headshots
I <3 introducing reddots to ragdoll physics!
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
655
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Posted - 2016.02.11 16:07:00 -
[5] - Quote
"Brave"
"Cowardly"
This is a game
Red is dead
Deal with it
Farewell DUST
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Banjo Robertson
Random Gunz The-Office
823
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Posted - 2016.02.11 17:37:00 -
[6] - Quote
Murder Medic wrote:"Brave"
"Cowardly"
This is a game
Red is dead
Deal with it
You deal with it, your logic is flawed and your mother divides by zero! |
maybe deadcatz
Serris Inc
2
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Posted - 2016.02.11 20:06:00 -
[7] - Quote
Banjo Robertson wrote:maybe deadcatz wrote:Op is calling snipers "weapons for cowards" Attempting to suggest Nerf for a weapon which barely can even shows up in killfeed.
Conclusion: op has been killed too many times with a sniper rifle and is salty about it. Please angle your tears into the bucket for best performance. Your troll is weak. If you can shoot someone from far away without them knowing where you are firing from, its a cowardly act. Especially if you are sniping in a heavy suit for the extra HP for your cowardly fear of someone coming to find you. If you are brave enough to snipe in a scout suit, your sniper trail should be almost zero because you would have less HP to deal with people coming to find you. If you are cowardly enough to snipe in a heavy suit everyone should see your sniper trail to come and hunt you down.
And your bait is weak.
Cough cough. Gal logi and scanners Scanner in general. Paying attention to what angle you died from Scanners duh
Not that the trail would help,I Change positions after every kill like any competant sniper.and who snipes in anything but a caldari commando? I snipe in a scout gk.0 though,since I don't have calmando.
Ha!You can't kill me! I'm already dead!
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Banjo Robertson
Random Gunz The-Office
824
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Posted - 2016.02.11 22:05:00 -
[8] - Quote
maybe deadcatz wrote:Banjo Robertson wrote:maybe deadcatz wrote:Op is calling snipers "weapons for cowards" Attempting to suggest Nerf for a weapon which barely can even shows up in killfeed.
Conclusion: op has been killed too many times with a sniper rifle and is salty about it. Please angle your tears into the bucket for best performance. Your troll is weak. If you can shoot someone from far away without them knowing where you are firing from, its a cowardly act. Especially if you are sniping in a heavy suit for the extra HP for your cowardly fear of someone coming to find you. If you are brave enough to snipe in a scout suit, your sniper trail should be almost zero because you would have less HP to deal with people coming to find you. If you are cowardly enough to snipe in a heavy suit everyone should see your sniper trail to come and hunt you down. And your bait is weak. Cough cough. Gal logi and scanners Scanner in general. Paying attention to what angle you died from Scanners duh Not that the trail would help,I Change positions after every kill like any competant sniper.and who snipes in anything but a caldari commando? I snipe in a scout gk.0 though,since I don't have calmando.
nothin about this topic was bait.
glad to see you're atleast sniping in a scout suit.
snipers are still a tactical weapon and not a battle weapon so I dont see why they keep getting put into shooters like dust. |
maybe deadcatz
Serris Inc
2
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Posted - 2016.02.11 22:25:00 -
[9] - Quote
Banjo Robertson wrote:maybe deadcatz wrote:Banjo Robertson wrote:maybe deadcatz wrote:Op is calling snipers "weapons for cowards" Attempting to suggest Nerf for a weapon which barely can even shows up in killfeed.
Conclusion: op has been killed too many times with a sniper rifle and is salty about it. Please angle your tears into the bucket for best performance. Your troll is weak. If you can shoot someone from far away without them knowing where you are firing from, its a cowardly act. Especially if you are sniping in a heavy suit for the extra HP for your cowardly fear of someone coming to find you. If you are brave enough to snipe in a scout suit, your sniper trail should be almost zero because you would have less HP to deal with people coming to find you. If you are cowardly enough to snipe in a heavy suit everyone should see your sniper trail to come and hunt you down. And your bait is weak. Cough cough. Gal logi and scanners Scanner in general. Paying attention to what angle you died from Scanners duh Not that the trail would help,I Change positions after every kill like any competant sniper.and who snipes in anything but a caldari commando? I snipe in a scout gk.0 though,since I don't have calmando. nothin about this topic was bait. glad to see you're atleast sniping in a scout suit. snipers are still a tactical weapon and not a battle weapon so I dont see why they keep getting put into shooters like dust. Because dust was meant to be a tactical shooter? The thinking mans shooter? If dust wasn't a tactical shooter then we would all be exactly the same.
Ha!You can't kill me! I'm already dead!
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2016.02.12 00:10:00 -
[10] - Quote
Sniper rifle in dust is a no skill, point and click, Iwin button.
It makes you stay safe, requires little to no skill to use and grants an excuse for afkers or people who just don't want to fight because of their k/d. Or at least, this is what sniping was when I played constantly.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Banjo Robertson
Random Gunz The-Office
826
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Posted - 2016.02.14 20:23:00 -
[11] - Quote
maybe deadcatz wrote:Banjo Robertson wrote:maybe deadcatz wrote:Banjo Robertson wrote:maybe deadcatz wrote:Op is calling snipers "weapons for cowards" Attempting to suggest Nerf for a weapon which barely can even shows up in killfeed.
Conclusion: op has been killed too many times with a sniper rifle and is salty about it. Please angle your tears into the bucket for best performance. Your troll is weak. If you can shoot someone from far away without them knowing where you are firing from, its a cowardly act. Especially if you are sniping in a heavy suit for the extra HP for your cowardly fear of someone coming to find you. If you are brave enough to snipe in a scout suit, your sniper trail should be almost zero because you would have less HP to deal with people coming to find you. If you are cowardly enough to snipe in a heavy suit everyone should see your sniper trail to come and hunt you down. And your bait is weak. Cough cough. Gal logi and scanners Scanner in general. Paying attention to what angle you died from Scanners duh Not that the trail would help,I Change positions after every kill like any competant sniper.and who snipes in anything but a caldari commando? I snipe in a scout gk.0 though,since I don't have calmando. nothin about this topic was bait. glad to see you're atleast sniping in a scout suit. snipers are still a tactical weapon and not a battle weapon so I dont see why they keep getting put into shooters like dust. Because dust was meant to be a tactical shooter? The thinking mans shooter? If dust wasn't a tactical shooter then we would all be exactly the same.
dust isnt a tactical shooter. you don't arm a whole batallion of troops with snipers and send them off to fight another batallion of snipers. Sniper rifles have no place in any FPS game
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22
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Posted - 2016.02.14 20:49:00 -
[12] - Quote
Banjo Robertson wrote:It bothered me that sniper rifles have such small bullet trails in this game. If you do include the weapon for cowards known as the sniper rifle, make the bullet trail based off the suits scan profile. Stealthy scout suits have the lowest bullet trail, heavy suits have the biggest bullet trail. Sure you could have the 'commando' doing big damage with a sniper but people are gonna see where you are with your highly visible bullet trail.
Your suggestion literally doesn't even make sense.
Moreover the gaming developers of the world as well as the gaming community at large would dispute your assertion that sniper rifles has no place in an FPS.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Banjo Robertson
Random Gunz The-Office
827
|
Posted - 2016.02.14 21:23:00 -
[13] - Quote
True Adamance wrote:Banjo Robertson wrote:It bothered me that sniper rifles have such small bullet trails in this game. If you do include the weapon for cowards known as the sniper rifle, make the bullet trail based off the suits scan profile. Stealthy scout suits have the lowest bullet trail, heavy suits have the biggest bullet trail. Sure you could have the 'commando' doing big damage with a sniper but people are gonna see where you are with your highly visible bullet trail. Your suggestion literally doesn't even make sense. Moreover the gaming developers of the world as well as the gaming community at large would dispute your assertion that sniper rifles has no place in an FPS.
just because something is popular doesnt mean its right. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22
|
Posted - 2016.02.14 21:41:00 -
[14] - Quote
Banjo Robertson wrote:True Adamance wrote:Banjo Robertson wrote:It bothered me that sniper rifles have such small bullet trails in this game. If you do include the weapon for cowards known as the sniper rifle, make the bullet trail based off the suits scan profile. Stealthy scout suits have the lowest bullet trail, heavy suits have the biggest bullet trail. Sure you could have the 'commando' doing big damage with a sniper but people are gonna see where you are with your highly visible bullet trail. Your suggestion literally doesn't even make sense. Moreover the gaming developers of the world as well as the gaming community at large would dispute your assertion that sniper rifles has no place in an FPS. just because something is popular doesnt mean its right.
Well firstly I'd like you to explain how wearing a different type of suit suddenly affects your weapons tracer.... secondly how do you even justify removing one specific kind of rifle from a game about guns and militaries?
Is there some kind of stipulation that demand we all stand within 30ft of one another or have we just started using plasma muskets or something? If so I support EVE: Return of the Musket Wars a full 200%.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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Living Rock 523
Intara Direct Action Caldari State
122
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Posted - 2016.02.14 21:42:00 -
[15] - Quote
Banjo Robertson wrote:the weapon for cowards known as the sniper rifle
Sniper rifles have no place in any FPS game
**memories of MAG, crawling through the tall grass with a tier 2 sniper rifle and a silencer, reds literally stepping on me as they ran by, push through to the back of the objective, set up shop within AR range, if I miss any of these shots I'm f*cked, heart pounding, pull the trigger.........**
Uhhhh, yeah no |
Banjo Robertson
Random Gunz The-Office
834
|
Posted - 2016.02.14 22:02:00 -
[16] - Quote
True Adamance wrote:Banjo Robertson wrote:True Adamance wrote:Banjo Robertson wrote:It bothered me that sniper rifles have such small bullet trails in this game. If you do include the weapon for cowards known as the sniper rifle, make the bullet trail based off the suits scan profile. Stealthy scout suits have the lowest bullet trail, heavy suits have the biggest bullet trail. Sure you could have the 'commando' doing big damage with a sniper but people are gonna see where you are with your highly visible bullet trail. Your suggestion literally doesn't even make sense. Moreover the gaming developers of the world as well as the gaming community at large would dispute your assertion that sniper rifles has no place in an FPS. just because something is popular doesnt mean its right. Well firstly I'd like you to explain how wearing a different type of suit suddenly affects your weapons tracer.... secondly how do you even justify removing one specific kind of rifle from a game about guns and militaries? Is there some kind of stipulation that demand we all stand within 30ft of one another or have we just started using plasma muskets or something? If so I support EVE: Return of the Musket Wars a full 200%.
if a module equipped to the dropsuit can increase the damage a weapon does(which i think doesnt make sense but we have it as a datum of how stupid things can be i suppose) , then the systems responcible for the em dampening of the suit, ie scan profile, can also effect the detection profile of a weapon. It also acts as a balancer. high hp and defensive suits have high profiles for easy visibility, the weapons they use should also be more visible giving away their position.
As to the subject of sniper rifles actually being in the game, they are a tactical asset that should be limited, but as implimented they are unlimited. Would you ever win a match where you need to secure objectives if you had 16 snipers on your team? probably not, which is the same reason why you cant have 16 HAVs deployed, sure you might get a lot of kills but you would probably also lose the battle through failed strategy and thus lose greater conflicts through resource mismanagement. As dust has been implimented, and many other shooters have been implimented, maps are generally too small to even warrent the use of sniper rifles. Snipers as used in these games are better represented by tactical rifles rather than full blown sniper rifles. And yeah, people can have fun playing with snipers, i'm not saying its not fun, i'm saying it doesnt belong in this type of game as implimented.
but who knows, there hasn't been any real variety in fps games in 20 years, its all just the same rehashed weapon roles. fps in general have been stagnant for so long, relying more on graphics and changes in movement than anything revolutionary in actual gameplay. |
XxBlazikenxX
Kylo's Fist
4
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Posted - 2016.02.14 22:05:00 -
[17] - Quote
Snipers are arguably one of the weakest weapons in the game, why would you nerf them?
CEO of Kylo's Fist
Join us in our quest for all of Molden Heath!
Basic Frames are useful said no one ever
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22
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Posted - 2016.02.14 22:55:00 -
[18] - Quote
Banjo Robertson wrote:True Adamance wrote:Banjo Robertson wrote:True Adamance wrote:Banjo Robertson wrote:It bothered me that sniper rifles have such small bullet trails in this game. If you do include the weapon for cowards known as the sniper rifle, make the bullet trail based off the suits scan profile. Stealthy scout suits have the lowest bullet trail, heavy suits have the biggest bullet trail. Sure you could have the 'commando' doing big damage with a sniper but people are gonna see where you are with your highly visible bullet trail. Your suggestion literally doesn't even make sense. Moreover the gaming developers of the world as well as the gaming community at large would dispute your assertion that sniper rifles has no place in an FPS. just because something is popular doesnt mean its right. Well firstly I'd like you to explain how wearing a different type of suit suddenly affects your weapons tracer.... secondly how do you even justify removing one specific kind of rifle from a game about guns and militaries? Is there some kind of stipulation that demand we all stand within 30ft of one another or have we just started using plasma muskets or something? If so I support EVE: Return of the Musket Wars a full 200%. if a module equipped to the dropsuit can increase the damage a weapon does(which i think doesnt make sense but we have it as a datum of how stupid things can be i suppose) , then the systems responcible for the em dampening of the suit, ie scan profile, can also effect the detection profile of a weapon. It also acts as a balancer. high hp and defensive suits have high profiles for easy visibility, the weapons they use should also be more visible giving away their position. As to the subject of sniper rifles actually being in the game, they are a tactical asset that should be limited, but as implimented they are unlimited. Would you ever win a match where you need to secure objectives if you had 16 snipers on your team? probably not, which is the same reason why you cant have 16 HAVs deployed, sure you might get a lot of kills but you would probably also lose the battle through failed strategy and thus lose greater conflicts through resource mismanagement. As dust has been implimented, and many other shooters have been implimented, maps are generally too small to even warrent the use of sniper rifles. Snipers as used in these games are better represented by tactical rifles rather than full blown sniper rifles. And yeah, people can have fun playing with snipers, i'm not saying its not fun, i'm saying it doesnt belong in this type of game as implimented. but who knows, there hasn't been any real variety in fps games in 20 years, its all just the same rehashed weapon roles. fps in general have been stagnant for so long, relying more on graphics and changes in movement than anything revolutionary in actual gameplay.
If we are talking modules I think it would me more plausible if damage modules act in way that overclocks your weapons sub systems thereby increasing the weapons potential destructive power.
E.G - For example used in railgun technologies to accelerate the slug faster than intended for increased penetrative power. Or perhaps in Scrambler based technologies it improves the mass of the pre-fired plasma tracer that the laser follows resulting in less energy loss.
Sure it's not tactically viable to have a full team of snipers deploy and as a result they will lose hands down. What is your issue with that?
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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maybe deadcatz
Serris Inc
2
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Posted - 2016.02.15 04:53:00 -
[19] - Quote
@op as much as I wish that people actually thought more when playing dust,they don't. I can't make people put down their sniper rifles and come down and defend the point. The most I can do is herd my blueberries via uplinks and be a support class.
While snipers don't belong in many fps games(like call of duty beyond maybe mw2, since the maps are so small)
In dust,snipers do belong. But are poorly Implemented. Other than kd padding and being a prick by hiding in a hard to find area with a Thales sniper,they don't see much real use in the roles they should be,such as picking off key targets such as logis or countersniping.
Take a look at the infiltrator class in planetside 2. That is the very epitome of what scouts should be. Sneaky little elfs that can sneak past enemy lines and spot enemies or snipe the key targets. Since they have less health,they don't make good front line fighters.
Most scouts in dust(like me) will usually be running a shotgun and be in the fray of the fight.
The problem with dust's snipers are the high ehp of many suits and the damage that sniper rifles deal
Headshots are what snipers should be going for or at least relaying the information about the area to their squads. But who wants to help their team? They rather kd pad.
The customization of loadouts also damages the ability of a sniper. Good snipers are usually damped and have cloaks and move constantly around to avoid being found and killed. All while relaying tactical information.
But what most people in dust do, is grab say a commando with a swarm launcher as a secondary and stack a bunch of armour and damage mods,fly a drop ship up to a tower or high place and never move from that spot for the match.
Or people will hide in their redline,with a ton of armour and damage mods. Bodyshotting. Not moving.
Talk to people who actually snipe. They tend to move after kills or missed shots.
And the last time I ever saw a scout with a sniper rifle was me,the night the ps3 yloded from dust 514,and a corpmate from an old corp I was in.
Ha!You can't kill me! I'm already dead!
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