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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2016.02.04 19:38:00 -
[1] - Quote
I'm gonna miss playing and recording this awesome game you made for us, i'm sorry to hear you're going to PC instead of PS4.
But i hope you keep most of the idea's,
Few things tho..
Get rid of the progression system... just too confusing.
bring back the enforcer tanks and make the rep active again ( but add capacitor to vehicles ), this will keep the balance, but in turn by doing this make 'Flux orbs and flux grenades' diminish the capacitor. Also bring in race vehicles. 36 aside matches.
Change the Acquisition GM to 2.5 mins a cycle of point change. (So constant repositioning will be required)
Change the active scanner to radar only and not HUD (Unless in the players field of view)
Add PVE! for the 'CareBears'
Make sure not every map has a highpoint to camp the objectives, cos' on every DOM map people can camp the rooftops to keep a point secure.
I think now you will have the power to do so, increase the map size a small bit and increase the players on each side to 36 a side or more.
Make the Character race matter I.E if your a Caldari Character, the player gets a bonus to shield amount or rep or something along them lines.
get rid of the cloak delay or make it more efficient, what i mean is, when i de-cloak i dont want to see a super slow moving arm, i want a cool de-cloaking effect.
ADS' need a skilled in resistance, the more you skill you get an extra 3% to shield and armour RES' per Level.
Charge up weapons have a hit detection problem when not charged properly (please look into this, i hate shooting at someone and getting the blue-shield effect), also when not charged properly the RR and ARR will empty its clip silently and provide hit markers, but cause no damage to the enemy.
Installation health needs to be reduced or less of them should be on the field, i imagine in the new game player will be able to call their own installations in, if so please reduce the health, i can see the rage from vehicle pilots already.
If you ever think of putting in the pilot suit, it should only give bonuses from basic - ADV but at proto level the player should be able to put 1 vehicle module on the suit which can be used in the vehicle.
Have more double sp weekends, i know eve will cry, but this is what FPS' players like, people will log on just for the double sp even if they dont want to play.
The academy needs to be alot longer and the tutorial need to be more extensive than a 3 point system.
Customisability need to be more extensive I.E. weapon attachments and suit modifications (but dont turn it into cod where you have to do stupid crap to unlock them, just make them SP and ISK based, or Aur.
Suit Paintjobs, i would like to be able to give my suit a paintjob so people know who is on the other end of the gun, paints should be Aur but can be painted all over the suit, Also numbers and letters.
Weapon camo's should be implemented aswell.
Also the 'being repped' animation, where did that go??? Bring it back!!
Well i think i covered everything, if not i will update this as i go along, i have played your game for 3 years and i know every little Bug/Exploit out there. just please listen to me, i dont want to buy a gaming PC and find out there is still the annoying bugs as before.
I have faith you will make an awesome game.
Thankyou CCP
'saxonmish'
SAXON ON A MISH - My Youtube Channel :)
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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2016.02.04 20:09:00 -
[2] - Quote
saxonmish wrote:
bring back the enforcer tanks and make the rep active again ( but add capacitor to vehicles ), this will keep the balance, but in turn by doing this make 'Flux orbs and flux grenades' diminish the capacitor. Also bring in race vehicles.
I just want to talk about vehicles now.
Being a dedicated tanker and ADS pilot for years i have a few changes/requests.
As mentioned earlier, adding capacitor to tanks and ADS'would be an awesome aspect, also adding rig slots would be a good idea which could include:
- speed rigs - capacitor EMP shielding - armour RES' - Shield RES' - Shield recharge - DPS and cooling ect
There should be 1 mandatory slot for countermeasures such as:
Tanks/ADS
- Defence Anti misslie laser - Flares - Smokescreen
There should be 1 button which turns on all modules, but there is still the option to turn on and off separate ones.
Bring back logi vehicles. I'm not saying their needs to be a logi tank, but an 'APC with the capability of repping vehicles would be nice.
Also don't call them adv and pro, call the T1-T2-T3
and EWar on vehicles would be awesome,
imagine driving around in a lav and you webify a dropship making it crash, admitidley the range would be crap but it would be fun.
Ok, while on the subject of LAV's, health needs to be increased, so they can actually do the A part in LAV which is ATTACK.
The back gun needs a small personell shield attached so the player doesnt get shot out as easilly.
Now the most important part of vehicles, allow the player to lock it from other players, im sure we've all been in the position where you either leave your vehicle to:
- Change suit - Hack an objective - Drop an orb
You check the map, there's no blueberries around and go into the orb screen. While in the Orb screen you see your vehicle moving away from you. You exit the Orb menu and watch your millions of isk drive its way towards 3 enemy tanks and he doesnt turn on any modules :'( brings me to tears. SORT IT OUT!
Thanks.
SAXON ON A MISH - My Youtube Channel :)
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Shamarskii Simon
The Hundred Acre Hood
786
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Posted - 2016.02.04 20:36:00 -
[3] - Quote
They need pilot suits.... Check out my sig
Potential Pilot Proposal? Yes!
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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2016.02.06 12:02:00 -
[4] - Quote
Shamarskii Simon wrote:They need pilot suits.... Check out my sig
they really do.
SAXON ON A MISH - My Youtube Channel :)
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jordy mack
WarRavens Imperium Eden
1
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Posted - 2016.02.06 15:04:00 -
[5] - Quote
i agree with -shorter aquisition times -scarier lav's -logi vehicles and capacitors -aur suit paint
most of the other stuff i feel is less important or geared towards your personal preferences. o7
Less QQ more PewPew
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Megaman Trigger
OSG Planetary Operations
1
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Posted - 2016.02.06 15:08:00 -
[6] - Quote
Build suit and weapon customisation around the "power core" idea.
Purifier. First Class.
Legends never die
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Llamastar
Kylo's Fist
125
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Posted - 2016.02.06 15:25:00 -
[7] - Quote
Can't get behind getting rid of SP, which is what I'm pretty sure you mean by "get rid of progression". SP, Skillbooks, and making choices about how you're going to specialize your character is fundamental to an EVE based game. Might as well get rid of ISK while you're at it.
Too confusing as implemented? Yes. Too confusing with some proper new player tutorials? No. Fix the NPE instead of breaking a core unique value proposition of the game. |
Sergeant Sazu
Mantodea MC
861
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Posted - 2016.02.06 15:43:00 -
[8] - Quote
Llamastar wrote:Can't get behind getting rid of SP, which is what I'm pretty sure you mean by "get rid of progression". SP, Skillbooks, and making choices about how you're going to specialize your character is fundamental to an EVE based game. Might as well get rid of ISK while you're at it.
Too confusing as implemented? Yes. Too confusing with some proper new player tutorials? No. Fix the NPE instead of breaking a core unique value proposition of the game.
I think he's referring to the thing next to Dopsuit and Vehicle Fittings on the NeoCom. Ya know, that thing that wastes your time if you accidently press it.
[90.4m SP]
Welp, the officer spam is gonna be real.
Looks like I'll be left behind, however. No decent gaming PC. :(
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Llamastar
Kylo's Fist
125
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Posted - 2016.02.06 15:47:00 -
[9] - Quote
Sergeant Sazu wrote:Llamastar wrote:Can't get behind getting rid of SP, which is what I'm pretty sure you mean by "get rid of progression". SP, Skillbooks, and making choices about how you're going to specialize your character is fundamental to an EVE based game. Might as well get rid of ISK while you're at it.
Too confusing as implemented? Yes. Too confusing with some proper new player tutorials? No. Fix the NPE instead of breaking a core unique value proposition of the game. I think he's referring to the thing next to Dopsuit and Vehicle Fittings on the NeoCom. Ya know, that thing that wastes your time if you accidently press it.
Oohhhh. Good call. I blocked it out after the first time I went into it. Will never get those 60sec back. Lol. In that case, proceed.
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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2016.02.06 16:58:00 -
[10] - Quote
Llamastar wrote:Can't get behind getting rid of SP, which is what I'm pretty sure you mean by "get rid of progression". SP, Skillbooks, and making choices about how you're going to specialize your character is fundamental to an EVE based game. Might as well get rid of ISK while you're at it.
Too confusing as implemented? Yes. Too confusing with some proper new player tutorials? No. Fix the NPE instead of breaking a core unique value proposition of the game.
no i mean the, 'Progression' tab above the fitting tabs, it makes no sense
SAXON ON A MISH - My Youtube Channel :)
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2016.02.06 17:04:00 -
[11] - Quote
saxonmish wrote:Llamastar wrote:Can't get behind getting rid of SP, which is what I'm pretty sure you mean by "get rid of progression". SP, Skillbooks, and making choices about how you're going to specialize your character is fundamental to an EVE based game. Might as well get rid of ISK while you're at it.
Too confusing as implemented? Yes. Too confusing with some proper new player tutorials? No. Fix the NPE instead of breaking a core unique value proposition of the game. no i mean the, 'Progression' tab above the fitting tabs, it makes no sense Agreed.
I just want to see the vehicle set expand, dammit. We have far too few options, and I still have those animated concepts of Fighters from 2013 saved on my computer. I want those.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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