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v snake
Wolf Pack Special Forces Shadow of Dust
27
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Posted - 2016.01.12 12:45:00 -
[1] - Quote
Knight Emperor wrote:I don't know if someone Sayed this before, But you guys should make a free for all game mode. Every player on the battle field are alone, No team members, just you and your weapon. I would love that. Idea for the game mode: When you in a squad with players in there and you about to go to the free for all game mode, they are on there own. What I'm trying to say is like when you want to face your friends and you cant cause when you in a squad, your friend is in the same team. When you in a squad and your friend is in there and you go to the free fall all game mode, your friend goes to the same battle, But he's on his own. No one to help him or to help you. Hope that help what I'm trying to say. There is another game mode I had on my mind, But it keep slipping away.
A free for all/free roam/ open map/ no objective gamemode. in where when the servers open up there will be sort of a huge map where everyone can spawn In and slay all you want sort of like ambush but with no clone reserves, nor timer ( from downtine to downtime) where its an all u can slay buffet, the means of extraction would a quit button (abandoning profits) or reaching a warpoint counter or an hourly "eve" or mcc ship that extracts dusties out of there, this would be kickass and id love for it to be reconsidered since that one time an fw battle occured with 64 players in one battle, I mean it is very very possible but our words and wants are just in the wind I doubt this being brought up or read by most people let alone a dev
I'm already a demon, heaven isn't my kind of place anyway
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v snake
Wolf Pack Special Forces Shadow of Dust
27
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Posted - 2016.01.12 21:05:00 -
[2] - Quote
Apoleon II wrote:
Lol, to oblivion game mode then
Imagine pairing up with up to 3 more different mercs in a cohesive slaying death squad ripping everyone in a multi layered city or an open range field full of foxholes
Imagine the thrill when two r speaking through comms n u get alerted because comms and vc will be based on proximity not a specific channel, imagine the loot the profit the money you make, imagine tossing in: The capability to the navigation map to highlight areas with higher scan signature, just like in the dead space of eve online, that suggests the existence of a rare dropsuit that you can physically salvage and not just get as a bonus after a match, people will compete for this excessive yet precious loot.. Imagine the eve/dust cooperation where you could pay an eve pilot or he could profit to come dock according to some coordinations and get you out of there and return you to your barge as a method of ending your assassination session, imagine the actual literal massive gameplay that you can get with such use of tactical approachs and strategical plans not just a "let's spawn in our speed scouts race to the point n start killing each other" method Im drooling just thinking about this I best hop on dust and kill a few reds
I'm already a demon, heaven isn't my kind of place anyway
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v snake
Wolf Pack Special Forces Shadow of Dust
27
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Posted - 2016.01.12 21:17:00 -
[3] - Quote
Knight Emperor wrote:
Lol, I just got to keep this post active till a dev read it. Sooner or later a dev will show.
This was brought up before I wish someone links where we discussed this on the forums but yea ever since scotty put 64 ppl in a fw and u brought it up again... You never know how a thought could end turning into the most epic thing in the whole galaxy universe times infinity like a dev can read this in such a good mood and just be like why dnt I even crunch some numbers and see if there is a possibility that this could be implemented in the next major update
You never know
I'm already a demon, heaven isn't my kind of place anyway
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v snake
Wolf Pack Special Forces Shadow of Dust
30
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Posted - 2016.01.14 14:15:00 -
[4] - Quote
Lex DOCIEL wrote:A battle royal planet, in a rogue system, with illegal bets of anyone coming in the system.
It would be really cool.
AND
I am sure it could fit in the EVE universe. :P
This could work like the other contracts tabs where you choose a place to deploy not leave scotty run some weird algorithm -_-
As for maps it could several different ones that are complete different layout
The planets coordinates can be in null sec, or even -0.1( or a variation from 0.2 to -0.1) for tht matter so that:
-Maps would be recognized as somewhere spookky scary n deathly
-Allowing for new comers and vets to compete as where the lower the sec status the bigger the reward coefficient (multiplyer)
- sec status can declare the difficulty mode so vets can compete and aim for a top stop in that level's board for most WP/ kills that r refreshed daily so ppl can place some bets on specific people here and there
- Null sec granting pilots a bigger responsibility and bigger pay for the extraction of some MVPs VIPs or his employers alike lol, so from the eve side ur headed in null sec, its risky, you can watch the royal rumble, agree with some dustie tht pays u for some of your OBs place some bets for who kills who and who gets top spot, even a lil bounty system for claiming someones suit,
I can be thinking too much with this but this could be integrated when valkyrie is released, even an eve/valkyrie/dust relation can be put where three capsuleers can fly out to a maps coordinates, we can remove the Ob support angle but integrate air support a few air fighters can bail out and do a couplr of "fly by" on the demand of dusties to rain n bail, this could actually mean an all out war in that system to deliver cover for infantry In the hopes of having a dev read this
I'm already a demon, heaven isn't my kind of place anyway
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v snake
Wolf Pack Special Forces Shadow of Dust
30
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Posted - 2016.01.14 14:19:00 -
[5] - Quote
Ankbar Latrommi wrote:Knight Emperor wrote:Ankbar Latrommi wrote:Who would be paying for these free-for-alls? What you mean? You are a mercenary. You don't die for fun, you die for profit. Okay maybe you enjoy your job, but it's still a job. So which corporation would pay for you for your clones & loadouts for no gain on their behalf? Carthum Conglomerate? Expert Distribution? Aliastra? Tribal Liberation Force? Interbus? ( corps) edit: TrueAd is on to something, would need further developing. and just by-the-by, I wouldn't support a new game mode just because I don't think that's what needs fixing.
It could be a just like Pc the sale of what you killed or the salvage of their top notch gear
It could the percentages tht comes off the bets placed not the illegal ones tho lol
I'm already a demon, heaven isn't my kind of place anyway
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v snake
Wolf Pack Special Forces Shadow of Dust
30
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Posted - 2016.01.14 16:29:00 -
[6] - Quote
Ankbar Latrommi wrote:
Personally I don't think blood-sport is a big enough presence in the Eve universe to excuse it.
REALLY?!!! i believe all the Qsyncs all the ambush stomps all the mad fw qsyncs all the grinding to buy top notch officer is nothing but a leading momentum to blow off steam in an endless display of your team getting people and it only showing none stop in the kill feed, this will be a great mode (blood sports) for all the slayer lover the hardcore players, the ones that go HARD MODE!!!!
Yet you are correct the game modes are varied because you have scouts, logis and heavies that hack stuff ninja around, play support role or hold down against a siege but this could be extremely popular ease the domination mode off since everyone goes to it and only it, and then easily, logis will go and back them up, scouts will spread off to "scout" and you'll your wrecking crew, i say it's a great direction to in it will attract more active players
I'm already a demon, heaven isn't my kind of place anyway
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v snake
Wolf Pack Special Forces Shadow of Dust
32
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Posted - 2016.01.14 21:47:00 -
[7] - Quote
Ankbar Latrommi wrote: I'm looking at the actual lore and setting.
If you focus on tht as a sole pivotal bending point, the boundaries will be set too short.
If we all play by the lore it will be weird for a lot of stuff to be where it's at like the names for some stuff, this one is a view outside the box of tht it should matter depending on the player's needs whether or not lore applicable, im just saying tht it all could fit in lore wise, cz the caldari love to bet and multiple Cal companies r crazed Rich for tht, the minmatar love to fight to capture an essence of life, and the amarr could jump in to prove superiority in the name of the empress gals could partake to try n restore some balance n justice..
I'm already a demon, heaven isn't my kind of place anyway
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v snake
Wolf Pack Special Forces Shadow of Dust
32
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Posted - 2016.01.14 22:15:00 -
[8] - Quote
Lex DOCIEL wrote:If we think seriously about it, it would actually make much more sense to have tactical free-for-all, as it would be impossible to actually bet on a single mercenary while multiple corps and alliance could fight each other just above our head to make this tournament possible (or actually, this would make complete sense, and add value to the match itself).
Or, a FFA, up to 4 squads of 6 members against each other. This would makes more sense on a scale-point of view (and even THAT could be complicated enough).
Anyway, I would vote for a circle-shape spawn system, with random ''strategic'' objectives, i.e. a tank, a dropship, a tower, a bunker on top of the hill, ammo supplies... the list can be lengthy! :)
This way, any class could much more make sense on the battlefield, and this would add our beloved tactical side, that makes Dust, Dust. :P
Give this man cookies and milkshakes
All your thoughts and views straight up on point my friend
If it a free-roam free-for-all even if squad r to be set up at a bigger scale or bigger bet sizes I say friendly fire on and no point discounts,
or forget about squads this would allow the possibility for a buddy system, say your pinned down by a nasty sniper or a good range weapon and theres another guy, you'll have to pair up via proximity chat to take care of him then settle the score if needed
The tournaments can be held whenever since it could be initiated from downtine to downtime and the bets r red handed as two corpmates can go toe-to-toe with this, I mean I've seen vs qsyns in fw and pubs alike soo it wouldn't be anything new,
the spawn system can be discussed much later
For this to interest different roles apart from slayers is as said before create places with attractive signature on the radar or an icon in the over view map tht point out a rare salvageable item tht u personally claim
BUTThis is the tricky part, sort of I suggest the modules to be usable by anyone but not links tho!!! Pretty much meaning hive r the ones tht can be used by all infantry tht r on (and u still get points for supplying people?!?! Maybe)
Each map could have up to 4 main outposts where you find the objectives in any skirmish but these sites would have to be bigger and equal in size and complexity so ppl dnt pile up in one spot with present instalations and supply Depots which are the only thing that you call a vehicle from and ull have to select a pre-set drop point out of 4 nearby one to the Depot so anyone can't just deploy and spam a tank...
Any further suggestions???
I'm already a demon, heaven isn't my kind of place anyway
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v snake
Wolf Pack Special Forces
34
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Posted - 2016.01.16 18:36:00 -
[9] - Quote
True Adamance wrote:Ankbar Latrommi wrote:v snake wrote:Ankbar Latrommi wrote:
Personally I don't think blood-sport is a big enough presence in the Eve universe to excuse it.
REALLY?!!! You keep looking at mechanics as a definition of what is in the Eve Universe. There is if I recall a large culture of blood sports in the Caldari state. https://wiki.eveonline.com/en/wiki/Echelon_EntertainmentUnder the Initial Attempts and Failures it is confirmed that Echelon Entertainment initially failed to produce a form of entertainment suited for the Caldari audience where they were more commonly used to watching combat tournaments. Additionally from the synopsis of the Caldari people we get this little gem. https://wiki.eveonline.com/en/wiki/Caldari#See_Alsov snake wrote:If we all play by the lore it will be weird for a lot of stuff to be where it's at like the names for some stuff, this one is a view outside the box of tht it should matter depending on the player's needs whether or not lore applicable, im just saying tht it all could fit in lore wise, cz the caldari love to bet and multiple Cal companies r crazed Rich for tht, the minmatar love to fight to capture an essence of life, and the amarr could jump in to prove superiority in the name of the empress gals could partake to try n restore some balance n justice.. Couldn't disagree more. It is my belief that Dust can mean so much more to EVE through the establishment of more links both mechanical and in terms of lore. Lore in this game opens up the world of New Eden and through it by establishing ourselves as both economically viable, useful mechanically, and also interesting assets to the existing EVE player base Dust will advance. Also the Empress is dead, only a few Tribes of the Minmatar actively pursue martial tradition, and the Gallente aren't interested in balance just total cultural domination.
I fully respect and admire your thoughts and input but tactically it varoes greatly because you'll always have people unaware of the genre and the correct aspect of what you try to implement, you'll always have trolls swerving around, and you'll always have people challenging to oppose the concept...
Yet again in the tie ins with dust to EVE we can revamp most lore based uncharted territory and revamp game mechanics, and provide something that will further expand both olayer bases.
Also im glad you agree with me on this being lore applicable, these maps could be setin planets belonging to caldari space since they set it up having M.H in min space we need to balance key trends here and there, this could revive min loyals to revive the tribal act, would encourage amarr to honor the empress' legacy?!?! Cals run the bets and direct, and gals fight for dominion.
This is a really great idea brought up most people will love it given the right tweaks and regulations, eve and dust will go mad over this, if I could id just sit with my eve ship over the location and connect to just watch
I'm already a demon, heaven isn't my kind of place anyway
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v snake
Wolf Pack Special Forces
34
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Posted - 2016.01.16 19:00:00 -
[10] - Quote
Lex DOCIEL wrote:v snake wrote:Lex DOCIEL wrote:If we think seriously about it, it would actually make much more sense to have tactical free-for-all, as it would be impossible to actually bet on a single mercenary while multiple corps and alliance could fight each other just above our head to make this tournament possible (or actually, this would make complete sense, and add value to the match itself).
Or, a FFA, up to 4 squads of 6 members against each other. This would makes more sense on a scale-point of view (and even THAT could be complicated enough).
Anyway, I would vote for a circle-shape spawn system, with random ''strategic'' objectives, i.e. a tank, a dropship, a tower, a bunker on top of the hill, ammo supplies... the list can be lengthy! :)
This way, any class could much more make sense on the battlefield, and this would add our beloved tactical side, that makes Dust, Dust. :P Give this man cookies and milkshakes All your thoughts and views straight up on point my friend If it a free-roam free-for-all even if squad r to be set up at a bigger scale or bigger bet sizes I say friendly fire on and no point discounts, or forget about squads this would allow the possibility for a buddy system, say your pinned down by a nasty sniper or a good range weapon and theres another guy, you'll have to pair up via proximity chat to take care of him then settle the score if needed The tournaments can be held whenever since it could be initiated from downtine to downtime and the bets r red handed as two corpmates can go toe-to-toe with this, I mean I've seen vs qsyns in fw and pubs alike soo it wouldn't be anything new, the spawn system can be discussed much later For this to interest different roles apart from slayers is as said before create places with attractive signature on the radar or an icon in the over view map tht point out a rare salvageable item tht u personally claim BUTThis is the tricky part, sort of I suggest the modules to be usable by anyone but not links tho!!! Pretty much meaning hive r the ones tht can be used by all infantry tht r on (and u still get points for supplying people?!?! Maybe) Each map could have up to 4 main outposts where you find the objectives in any skirmish but these sites would have to be bigger and equal in size and complexity so ppl dnt pile up in one spot with present instalations and supply Depots which are the only thing that you call a vehicle from and ull have to select a pre-set drop point out of 4 nearby one to the Depot so anyone can't just deploy and spam a tank... Any further suggestions??? I agree on every point but one. If you make available slightly less outposts than squads (rather than a 1-1 ratio), you make urgent for every squad to fight for any outpost right from the start. You leave them neutral, with the possibility to be hacked by anyone. A sort of old-style ambush, but with 4 squads, from 4 opposing forces. Concerning deployment, you have a good idea again. To develop ground and air vehicle superiority, you should be controlling at least a main objective in the outpost (i.e. an equivalent of a null canon), that would allow vehicle deployment within the outpost only. To make the game kick start Mad Max style, with a full range of dropsuits right from the start, I think two neutral LAV should be available at the spawn starting point. I would not see the fun to have everyone spawn a Minma scout full run speed, to make a lame and predictable race to the supply depot, while pooping dropup links.
Your awesome...
These few details here and there lead to perfection. Nice touches you've thrown here and there, but giving the outposts concept my suggestion with the 4 fortresses look is since the optimal roaster would be a 64 man one soooo up to 4 squads of 4 man deep can occupy a location each with balance having the possibilities that hypothetically 16 man can agree to hold am outpost But id have to stress that even if a full 4 man squad deploy they would be spawned in different places and they can hunt each other soo.....
Adding to your vehicle superiority I love to treat this privilege just the way it is in ambush, not to completely cross them out but let it only be a defending advantage, maybe a pilot or driver gets a virtual dome or wall just like in Tom Clancy's HAWX you get a virtual wall if u approach the mission border this would allow the defending HAV a green zone so they know the limits Additionally you could allow lavs free roam capability because sometimes we all know how frustrating it is in ambush having to run. Across the map 0_0
As for the kick-off I suggest to deploy lavs that tear down in a min or so, this being said because in MGO3 you have deployable bipedal mechs that people tend to fit with dual sidearms and an LMG ride from the spawn halfway through the map get there before your speed scout take them oit and camp which frustrated the infiltrator's class ( the equivalent of scouts here is dust) so I can already see heavies running through meeting up with a scout thts gonna drop a link and waste him sooo..
Please se+Ļor frame notice us sensei
I'm already a demon, heaven isn't my kind of place anyway
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v snake
Wolf Pack Special Forces
36
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Posted - 2016.01.22 18:09:00 -
[11] - Quote
Knight Emperor wrote:I actually like that idea We have either wrote too much and a person's will to read all this and interact broke down, or this is too much to read BUMP?!? Id love to see other opinions
I'm already a demon, heaven isn't my kind of place anyway
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