Maken Tosch
DUST University Ivy League
12
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Posted - 2016.01.08 05:43:00 -
[1] - Quote
I don't believe in imposing fines on those who leave the battle as all it will encourage is just AFKing in the MCC or somewhere on the ground with a rubber band on their controller so that the server won't be able to sense inactivity.
To me, the better option has, and always will be, incentives for completing a match as well as winning.
Jadek Menaheim had an idea in place that utilized the personal warbarge for creating cumulative rewards that stacked more and more with every consecutive match you completed up to a maximum. The more consecutive matches you finished, the bigger the ISK and SP earnings and maybe better chances to getting good salvage. And if you win consecutively, your ISK and SP earnings go up even more. However, your earnings multiplier resets back to normal as soon as you leave a match before it finishes and you will only earn the base amount of ISK you earned for the time spent on that match you left. Jadek's idea takes full advantage of the upgrade features of the personal warbarge.
Another alternative is to introduce a permanent Daily Mission (just like the daily key) that rewards you with a lot of ISK and SP for completing a set number of matches in a row for that day without leaving. Win a set number of matches in a row to maybe earn a key or booster. PC battles would not count towards these particular daily missions but they would count toward pubs and FW.
Make the rewards worth it and you will see players get motivated to finish the fight. Punishment will only encourage them to leave more.
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Maken Tosch
DUST University Ivy League
12
|
Posted - 2016.01.11 04:13:00 -
[2] - Quote
Satanic Fister wrote:Adipem Nothi wrote:Maken Tosch wrote:I don't believe in imposing fines on those who leave the battle as all it will encourage is just AFKing in the MCC or somewhere on the ground with a rubber band on their controller so that the server won't be able to sense inactivity.
To me, the better option has, and always will be, incentives for completing a match as well as winning.
Jadek Menaheim had an idea in place that utilized the personal warbarge for creating cumulative rewards that stacked more and more with every consecutive match you completed up to a maximum. The more consecutive matches you finished, the bigger the ISK and SP earnings and maybe better chances to getting good salvage. And if you win consecutively, your ISK and SP earnings go up even more. However, your earnings multiplier resets back to normal as soon as you leave a match before it finishes and you will only earn the base amount of ISK you earned for the time spent on that match you left. Jadek's idea takes full advantage of the upgrade features of the personal warbarge.
Another alternative is to introduce a permanent Daily Mission (just like the daily key) that rewards you with a lot of ISK and SP for completing a set number of matches in a row for that day without leaving. Win a set number of matches in a row to maybe earn a key or booster. PC battles would not count towards these particular daily missions but they would count toward pubs and FW.
Make the rewards worth it and you will see players get motivated to finish the fight. Punishment will only encourage them to leave more.
PS: If by any chance someone gets disconnected or gets scottied, a feature should be implemented that allows you to rejoin the last match as long as it is still in progress and as long as you get back in within the next 3 minutes. If you wait longer than that to rejoin, your consecutive multiplier resets to zero and your spot in the roster gets opened up for the next player to join in mid-match. This is so that anyone who gets momentarily disconnected by accident or gets scottied gets a brief chance to get back in without having to get the rest of the squad to leave the battle (if they are in a squad).
But you can only join that last match in progress during those 3 minutes. You can't simply join another match. ^ That idea only encourages proto stomping with the way scotty works nowadays and would be unfair to noobs. Its not people leaving battle that's the problem it's the matchmaking. Proof is q-syncing is still viable even though ccp said after they fixed the matchmaker it wouldn't allow q-syncing. Last night I was playing a dom with a friend and the other team had 2 GAM squads and another corp (forgot the name) our team had the squad of me and my friend. Does that scream "good matchmaking" to you?
It is actually both the lack of incentives to finish and/or win the matches and the lack of proper matchmaking. You and I cannot honestly say that it's either one or the other that is causing problems. Even if the noobs who are getting protostomped manage to win the match against a team of protos, they can only earn a minuscule amount of ISK and SP for the large amount of ISK they had to sacrifice to get that win. In other words, a net loss instead of net profit under the current system. That is bad motivation.
But the main problem with the current matchmaking system is the lack of available players. The only reason matchmaking worked well in some of the earlier builds is because of the high player count we had. The system had enough players back then to function properly. But unfortunately we have lost a lot of players either due to the Rouge Wedding at Fanfest 2014 or because of the aging PS3 system which is likely to see an end to production this year or both.
So if you really want good matchmaking, we need to move to either the PS4 or to the PC. Either way, it's better than in the PS3.
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