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Bax Zanith
Sinfonia1898
244
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Posted - 2015.12.20 23:38:00 -
[1] - Quote
It's the slowest scout, it's the most armored scout (which doesn't help scouts much), but it has the most stamina. What is the amarr scout ment to do? Is it just there for the sake of racial parity like the minmatar heavy? How do you fit your amarr scouts and what do you use them for?
"You're either the cow or the butcher."
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Lightning35 Delta514
The Warlords Legion
3
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Posted - 2015.12.20 23:40:00 -
[2] - Quote
It's sorta a walking scanner.
Use presicion mods, cardio regs, and range amplifiers for max effectiveness.
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE! GFQ!
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.12.20 23:46:00 -
[3] - Quote
It's a butcher in a cow suit
I only deal in absolutes
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maybe deadcatz
Serris Inc
2
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Posted - 2015.12.20 23:56:00 -
[4] - Quote
Bax Zanith wrote:It's the slowest scout, it's the most armored scout (which doesn't help scouts much), but it has the most stamina. What is the amarr scout ment to do? Is it just there for the sake of racial parity like the minmatar heavy? How do you fit your amarr scouts and what do you use them for?
You've never tried biotic min heavy with a ahmg haven't you? Other than that the amarr scout is hard to sneak up on. That and the bonus armour means you don't need to fit a reactive like with the gal scout. Just toss on a armour rep.
My old fit.
Scout AK.0 Dual enhanced sheild extenders(heavy gunfights)(use precision enchancers for normal use) Dual complex kincats(to get your little radar sprinting away,synergizes with the bonus stamina) Complex ferroscale and complex armour rep(that and your natural 200+ armour means you can survive more bullets than a regular scout.
Weapons are variable.
I take a scrambler pistol no matter what.
Take a assault scrambler rifle or combat rifle if you can't handle shotgunning.
Fluxnade and some uplinks+remote explosive.
Edit: I find it amusing that you're talking about am scouts when you yourself are an amarr. Kekeke
Ha!You can't kill me! I'm already dead!
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.12.21 00:40:00 -
[5] - Quote
To be a better scout than the Amarr assault. Does everything need to be based on usefulness in game? Why can't it be because of lore. Doesn't have to necessarily be a FOTM for power players.
It's faster and better scan skills without the mods than an assault or logi while having an advantage wih armor. That might not be a big enough contrast for power players, but it fits within the Amarr combat philosophy.
CCP logic GÇô We fix what doesn't need breaking.
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Lightning35 Delta514
The Warlords Legion
3
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Posted - 2015.12.21 00:52:00 -
[6] - Quote
maybe deadcatz wrote:Bax Zanith wrote:It's the slowest scout, it's the most armored scout (which doesn't help scouts much), but it has the most stamina. What is the amarr scout ment to do? Is it just there for the sake of racial parity like the minmatar heavy? How do you fit your amarr scouts and what do you use them for? You've never tried biotic min heavy with a ahmg haven't you? Other than that the amarr scout is hard to sneak up on. That and the bonus armour means you don't need to fit a reactive like with the gal scout. Just toss on a armour rep. My old fit. Scout AK.0 Dual enhanced sheild extenders(heavy gunfights)(use precision enchancers for normal use) Dual complex kincats(to get your little radar sprinting away,synergizes with the bonus stamina) Complex ferroscale and complex armour rep(that and your natural 200+ armour means you can survive more bullets than a regular scout. Weapons are variable. I take a scrambler pistol no matter what. Take a assault scrambler rifle or combat rifle if you can't handle shotgunning. Fluxnade and some uplinks+remote explosive. Edit: I find it amusing that you're talking about am scouts when you yourself are an amarr. Kekeke
Reactive??? Who fits reactives on scouts? Unless basic, they have speed penalty and basic are almost useless. Ferro and rep us the way to go.
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE! GFQ!
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DAAAA BEAST
Corrosive Synergy
3
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Posted - 2015.12.21 00:55:00 -
[7] - Quote
It is an amazing start link runner due to it's stamina and makes a very good scout hunter due to it's precision. It also looks cute with it's dragon-esque style body and white tail.
Notorious DUST 514 Comedian.
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maybe deadcatz
Serris Inc
2
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Posted - 2015.12.21 01:09:00 -
[8] - Quote
Lightning35 Delta514 wrote:maybe deadcatz wrote:Bax Zanith wrote:It's the slowest scout, it's the most armored scout (which doesn't help scouts much), but it has the most stamina. What is the amarr scout ment to do? Is it just there for the sake of racial parity like the minmatar heavy? How do you fit your amarr scouts and what do you use them for? You've never tried biotic min heavy with a ahmg haven't you? Other than that the amarr scout is hard to sneak up on. That and the bonus armour means you don't need to fit a reactive like with the gal scout. Just toss on a armour rep. My old fit. Scout AK.0 Dual enhanced sheild extenders(heavy gunfights)(use precision enchancers for normal use) Dual complex kincats(to get your little radar sprinting away,synergizes with the bonus stamina) Complex ferroscale and complex armour rep(that and your natural 200+ armour means you can survive more bullets than a regular scout. Weapons are variable. I take a scrambler pistol no matter what. Take a assault scrambler rifle or combat rifle if you can't handle shotgunning. Fluxnade and some uplinks+remote explosive. Edit: I find it amusing that you're talking about am scouts when you yourself are an amarr. Kekeke Reactive??? Who fits reactives on scouts? Unless basic, they have speed penalty and basic are almost useless. Ferro and rep us the way to go.
1% penalty. Doesn't mater much when you run the standard ghillie gal scout(kincat,reactive,damps,codebreaker/cardio) scout. I dont know who would waste two slots for two modules that one can accomplish. And just about everyone who runs gal scouts will tell you to go with a reacvtive plate. It can handle it.
And besides. Ferroscales are a more for min/amarr suits. Reactives suit the gal very well.
Ha!You can't kill me! I'm already dead!
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Lightning35 Delta514
The Warlords Legion
3
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Posted - 2015.12.21 01:13:00 -
[9] - Quote
maybe deadcatz wrote:Lightning35 Delta514 wrote:maybe deadcatz wrote:Bax Zanith wrote:It's the slowest scout, it's the most armored scout (which doesn't help scouts much), but it has the most stamina. What is the amarr scout ment to do? Is it just there for the sake of racial parity like the minmatar heavy? How do you fit your amarr scouts and what do you use them for? You've never tried biotic min heavy with a ahmg haven't you? Other than that the amarr scout is hard to sneak up on. That and the bonus armour means you don't need to fit a reactive like with the gal scout. Just toss on a armour rep. My old fit. Scout AK.0 Dual enhanced sheild extenders(heavy gunfights)(use precision enchancers for normal use) Dual complex kincats(to get your little radar sprinting away,synergizes with the bonus stamina) Complex ferroscale and complex armour rep(that and your natural 200+ armour means you can survive more bullets than a regular scout. Weapons are variable. I take a scrambler pistol no matter what. Take a assault scrambler rifle or combat rifle if you can't handle shotgunning. Fluxnade and some uplinks+remote explosive. Edit: I find it amusing that you're talking about am scouts when you yourself are an amarr. Kekeke Reactive??? Who fits reactives on scouts? Unless basic, they have speed penalty and basic are almost useless. Ferro and rep us the way to go. 1% penalty. Doesn't mater much when you run the standard ghillie gal scout(kincat,reactive,damps,codebreaker/cardio) scout. I dont know who would waste two slots for two modules that one can accomplish. And just about everyone who runs gal scouts will tell you to go with a reacvtive plate. It can handle it. And besides. Ferroscales are a more for min/amarr suits. Reactives suit the gal very well.
Ferros are a Gallente thing.
With Kincats, ferros and reps, it all falls under the rep tank, speed tank, and armor tank criteria.
CEO of T-W-L
YT- LD3514
Gallente Loyalist- ION PISTOL FOR LIFE! GFQ!
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maybe deadcatz
Serris Inc
2
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Posted - 2015.12.21 01:21:00 -
[10] - Quote
Lightning35 Delta514 wrote:maybe deadcatz wrote:Lightning35 Delta514 wrote:maybe deadcatz wrote:Bax Zanith wrote:It's the slowest scout, it's the most armored scout (which doesn't help scouts much), but it has the most stamina. What is the amarr scout ment to do? Is it just there for the sake of racial parity like the minmatar heavy? How do you fit your amarr scouts and what do you use them for? You've never tried biotic min heavy with a ahmg haven't you? Other than that the amarr scout is hard to sneak up on. That and the bonus armour means you don't need to fit a reactive like with the gal scout. Just toss on a armour rep. My old fit. Scout AK.0 Dual enhanced sheild extenders(heavy gunfights)(use precision enchancers for normal use) Dual complex kincats(to get your little radar sprinting away,synergizes with the bonus stamina) Complex ferroscale and complex armour rep(that and your natural 200+ armour means you can survive more bullets than a regular scout. Weapons are variable. I take a scrambler pistol no matter what. Take a assault scrambler rifle or combat rifle if you can't handle shotgunning. Fluxnade and some uplinks+remote explosive. Edit: I find it amusing that you're talking about am scouts when you yourself are an amarr. Kekeke Reactive??? Who fits reactives on scouts? Unless basic, they have speed penalty and basic are almost useless. Ferro and rep us the way to go. 1% penalty. Doesn't mater much when you run the standard ghillie gal scout(kincat,reactive,damps,codebreaker/cardio) scout. I dont know who would waste two slots for two modules that one can accomplish. And just about everyone who runs gal scouts will tell you to go with a reacvtive plate. It can handle it. And besides. Ferroscales are a more for min/amarr suits. Reactives suit the gal very well. Ferros are a Gallente thing. With Kincats, ferros and reps, it all falls under the rep tank, speed tank, and armor tank criteria.
Nah. I'd rather have a more balanced load out. Ferroscale belong on min and am suits.
Its kincats,reactives and reps,that fall under rep tank,speed tank and armour tank criteria. And gal suits are already pretty fastish. Using reactives just follows gallente playstyle. That 5% bonus to drop suit speed might drop down to 2% after triple reactives on a galsult but the other two rep slots gives me enough reps to laugh in the face of almsot everything while still having some speed. Its like being a wrecking ball.
But hey,this is a logical statement. And I haven't made a logical statement on my life.
Ha!You can't kill me! I'm already dead!
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CaP XZ
98
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Posted - 2015.12.21 01:27:00 -
[11] - Quote
stack precision in highs, 1 range amp, 2 ferro and a kincat in lows (what i used to run)
Shotgun, SMG, RE's and uplinks. Scout hunter, legit
alt of xavier zor
the real xor
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Kail Mako
Capital Acquisitions LLC
325
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Posted - 2015.12.21 02:41:00 -
[12] - Quote
I use the Ammar scout as a sort of scout/assault hybrid. It's faster, and easier to move around enemies than a normal assault, more armored than the other scouts, and it's hard for enemies to get the drop on me. It's my go to CQC fit, and that's without a shotgun. Either Assault RR, or Assault SCR.
Officially recognized for advancing the science of getting bent.
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Anmol Singh
G0DS AM0NG MEN RUST415
1
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Posted - 2015.12.21 03:14:00 -
[13] - Quote
Lightning35 Delta514 wrote:It's sorta a walking scanner.
Use presicion mods, cardio regs, and range amplifiers for max effectiveness.
Range amps are a waste. They give like 2.5m to a scout.
Sagaris lover!!!
Commando <3
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.12.21 05:23:00 -
[14] - Quote
It's more than likely going to get the first scout kill since most don't dampen when they first deploy. After that, chances are they'll have a respawn point nearby, and come back with damps (assuming they have a higher I than a potato), to which effectively renders the Amarr Scout useless.
That said, I like using it for ***** and giggles with a complex stamina mod, 2 Kincats, and whatever else I feel like throwing in there with 2 precision and 2 ScP.
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.12.21 05:25:00 -
[15] - Quote
Anmol Singh wrote:Lightning35 Delta514 wrote:It's sorta a walking scanner.
Use presicion mods, cardio regs, and range amplifiers for max effectiveness. Range amps are a waste. They give like 2.5m to a scout. Hey! You actually gain like 7m from the first CPX one!
I think each scout can reach a maximum of 50ish meters (tested with Caldari and Amarr Scout) with all lows having an amplifier. That's pretty pathetic for a scout, if you ask me.
Scouts United
Gk.0s & Quafes all day.
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Devadander
Woodgrain Atari
1
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Posted - 2015.12.21 07:59:00 -
[16] - Quote
Joel II X wrote:Anmol Singh wrote:Lightning35 Delta514 wrote:It's sorta a walking scanner.
Use presicion mods, cardio regs, and range amplifiers for max effectiveness. Range amps are a waste. They give like 2.5m to a scout. Hey! You actually gain like 7m from the first CPX one! I think each scout can reach a maximum of 50ish meters (tested with Caldari and Amarr Scout) with all lows having an amplifier. That's pretty pathetic for a scout, if you ask me.
Cal max is 59 meters
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.21 16:00:00 -
[17] - Quote
Devadander wrote:Joel II X wrote:Anmol Singh wrote:Lightning35 Delta514 wrote:It's sorta a walking scanner.
Use presicion mods, cardio regs, and range amplifiers for max effectiveness. Range amps are a waste. They give like 2.5m to a scout. Hey! You actually gain like 7m from the first CPX one! I think each scout can reach a maximum of 50ish meters (tested with Caldari and Amarr Scout) with all lows having an amplifier. That's pretty pathetic for a scout, if you ask me. Cal max is 59 meters
Unit: Max Scan Range CA Scout: 58m GA Logi: 56m AM Logi: 56m CA Logi: 55m MN Logi: 55m GA Scout: 44m AM Scout: 44m MN Scout: 42m
Dropsuit Usage Rates
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.21 16:23:00 -
[18] - Quote
Bax Zanith wrote:It's the slowest scout, it's the most armored scout (which doesn't help scouts much), but it has the most stamina. What is the amarr scout ment to do? Is it just there for the sake of racial parity like the minmatar heavy? How do you fit your amarr scouts and what do you use them for?
I find the Amarr scout to be a great hack suit. No it does not have the hack bonuses of other suits but the passive scans help a ton.
S**T SANDWICHES ONLY 1000 ISK. DON'T MISS OUT.
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Onesimus Tarsus
is-a-Corporation
3
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Posted - 2015.12.21 17:07:00 -
[19] - Quote
Ran it exclusively from day zero.
It has no use.
KDR matchmaking would have fixed everything, but nooooo.
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Kierkegaard Soren
Eridani Light Horse Battalion
1
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Posted - 2015.12.21 17:35:00 -
[20] - Quote
4 low slots, with a built-in cardiac and a complex precision scanner once you've maxed out the suit skill. I fit mine with two kincats, two codebreakers, links and remotes. It's the first suit, scout or otherwise, to any point at the beginning of a match, it hacks everything within seconds and then lays explosives to foil counter-hacks early game.
Can other scouts do this? Yes. Although the suit bonuses of the much-vaunted minscout do kind of demand that you equip knives, which kind of demand a cloak, which kind of pigeon holes your minscout into a strict assassin role. Which is fine, but to it's not as flexible as I'd want it to be.
The main issue with the Amscout for me is its fitting power, or rather, the utterly prohibitive cost of codebreakers and kincats. I know they're powerful mods in the overall metagame and should be balanced with care, but shaving off just 2PG from either at complex mods would allow the EWAR Amscout become an Actual Thing.
Anyway; tl:dr - armoured hacking scout with powerful close-range passive scans and legs that can run a continent ragged. It's the suit I have the most fun with, overall.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Bax Zanith
Sinfonia1898
244
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Posted - 2015.12.22 16:24:00 -
[21] - Quote
Wow, these replies are a lot more helpful than I was expecting. I thought the thread would be full of "Get Gud", or "HTFU".
Thanks everyone.
"You're either the cow or the butcher."
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shaman oga
Dead Man's Game
5
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Posted - 2015.12.22 16:35:00 -
[22] - Quote
Nope, since 3 circles passive, cloak nerf, range ext nerf.
Camouflage master =ƒÄà
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One Eyed King
Nos Nothi
13
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Posted - 2015.12.22 16:40:00 -
[23] - Quote
shaman oga wrote:Nope, since 3 circles passive, cloak nerf, range ext nerf. This. It was supposed to be a scanner and scout hunter. Then the rings were introduced which necessitated the Range mod nerf to prevent OP inner rings, and a range increase to Logis which marginalized the Amarr's intended role.
Since then a number of us have asked for it to get biotics bonuses instead, but to this point nothing has changed.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
18
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Posted - 2015.12.22 16:59:00 -
[24] - Quote
One Eyed King wrote:shaman oga wrote:Nope, since 3 circles passive, cloak nerf, range ext nerf. This. It was supposed to be a scanner and scout hunter. Then the rings were introduced which necessitated the Range mod nerf to prevent OP inner rings, and a range increase to Logis which marginalized the Amarr's intended role. Since then a number of us have asked for it to get biotics bonuses instead, but to this point nothing has changed. ^
Dropsuit Usage Rates
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Onesimus Tarsus
is-a-Corporation
3
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Posted - 2015.12.25 22:35:00 -
[25] - Quote
One Eyed King wrote:shaman oga wrote:Nope, since 3 circles passive, cloak nerf, range ext nerf. This. It was supposed to be a scanner and scout hunter. Then the rings were introduced which necessitated the Range mod nerf to prevent OP inner rings, and a range increase to Logis which marginalized the Amarr's intended role. Since then a number of us have asked for it to get biotics bonuses instead, but to this point nothing has changed.
Abzakly.
KDR matchmaking would have fixed everything, but nooooo.
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.12.25 23:54:00 -
[26] - Quote
l use it as half scout hunter half tank turret gunner. fast enough & scans enough to catch any ground AV, Assault Scrambler to wreck any Caldari Sentinels forge guns and Lai Dais just in case its needed.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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