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![[Veteran_Akimbo MyGherkin] [Veteran_Akimbo MyGherkin]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Akimbo MyGherkin]
0
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Posted - 2012.06.24 11:02:00 -
[1] - Quote
I ran into an opponent and both of us spent our entire reserve of assault ammo unto each other, we strafed and fired and yet there were only 2 or 3 hit markers at about 10 feet range? Common man!
My round trip time is 248 ms, it's is not good but not entirely bad either. When you have bad hit registration like this, it gives machine gun/shot gun users quite a bit advantage. It is just frustrating to play with hit detection like this |
![[Veteran_soko99] [Veteran_soko99]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_soko99]
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Posted - 2012.06.24 16:11:00 -
[2] - Quote
Akimbo MyGherkin wrote:I ran into an opponent and both of us spent our entire reserve of assault ammo unto each other, we strafed and fired and yet there were only 2 or 3 hit markers at about 10 feet range? Common man! My round trip time is 248 ms, it's is not good but not entirely bad either. When you have bad hit registration like this, it gives machine gun/shot gun users quite a bit advantage. It is just frustrating to play with hit detection like this 
BETA with hit detection issues.. DO you read forums before you post and complain?
(FYI.. being fixed in the next buld) |
![[Veteran_spark flamesea] [Veteran_spark flamesea]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_spark flamesea]
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Posted - 2012.06.24 17:28:00 -
[3] - Quote
Your ping is 248ms ?!!
( Eu 28ms and U.S 118ms for me from Finland )
No wonder we cant kill people :D |
![[Veteran_Glen Duval] [Veteran_Glen Duval]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Glen Duval]
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Posted - 2012.06.24 21:42:00 -
[4] - Quote
I think this has been addressed in the next build that's do out this coming Friday. |
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STBeverybodylovesme EV
Sanmatar Kelkoons Minmatar Republic
0
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Posted - 2012.07.17 08:40:00 -
[5] - Quote
I've experienced this. Not sure, it may have been you. Happened right by A up the hill. I ended up swinging mad knives that did almost nothing and a different enemy heavy took me down from behind. I couldn't believe it. The 30 seconds of square dancing I did with the enemy felt like an eternity and left us both out of ammo. It had me wondering if I should just say "F it!" and offer to buy the guy a beer. My ping is about 160 last time I checked. |
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Grit Breather
BetaMax.
660
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Posted - 2012.07.17 09:09:00 -
[6] - Quote
While it's a similar issue, you're responding to a post from the previous build (note the "Veteran" prefix and that it's from before June 28th). In the previous build, hit detection was just horrible. Much worse than what you think is bad today.
So while you may be having a problem with hit detection, it's probably due to different issues than the OP was reporting. |
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