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![[Veteran_Asher Night] [Veteran_Asher Night]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Asher Night]
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Posted - 2012.06.24 04:35:00 -
[1] - Quote
I understand this is just a beta, and a newer, better version of it has already been made and will soon be released for us.
I also understand that you "play" a game and you "test" a beta. I can honestly say this is easily the absolute worst, most unbalanced, broken beta I have ever "tested", and I've been a part of nearly a dozen betas. I am not upset because I keep dieing and "have no skill", what upsets me is that the developers actually think this is test worthy. Shame on you CCP. This beta should not have been released like this.
I know they just want to test the servers, so I've been told, but if they have a better version ready to go already, why waste time? Why not release that better version and test the servers/gameplay with the most recent version so you don't have people complaining about things that have already been fixed and turning off their friends from the game by complaining so much about it? Many gamers look at betas as 'pre-demos' nowadays. It's a sad fact, but it is the truth, so from a marketing standpoint it doesn't make sense to put out anything but the best beta possible, or at least not let the gamers know they are playing an inferior beta. Maybe I don't understand the full story behind releasing this version of the beta and keeping it out so long.
But that's all beside the point. Here is what I would like implemented into the game:
Once you die, the timer to respawn should already start ticking down. You shouldn't have to select a loadout for the timer to start. I don't think I really need to explain this (and it's simple little screwed up mechanics like this that make me wonder why they released the beta like this), but what will happen because of this is your spawn point will get taken, or the map will advance to the next stage, or you'll be looking through the player list and hit circle to back out but that also backs out of the spawn coutdown automatically and then you have to wait another 10+ seconds. I say 10+ because it takes a moment for your loadouts to pop up. Which brings me to my next point.
You shouldn't have to select a load out every time you respawn. What game MAKES you select a loadout in order to respawn? I've never seen this before. Usually you just respawn automatically or have to hit "X" once you are allowed to respawn. What's the damn point of selecting a default or favorite loadout if you have to select a loadout every time regardless?
Heavy armor is overpowered. I already see plenty of people providing this criticism, and I agree with them.
The overall effective range of the Heavy Machine Gun needs toned down. With how much damage it does, this weapon needs to be the kind of thing you use in high stress areas where the user is actually in danger like most other weapons.
***CCP, I strongly doubt you will be able to nerf the heavy armor/machine gun combo too hard. I would dare you to try. Attempt to be so bold. In every game I have seen heavy armor and a possible machine gun combo, people always complain about it more than any other weapon/combination/mechanic in the entire game. Think differently than every other FPS publisher - just nerf the living **** out of it and steadily make it stronger. I promise you'll get less people complaining and I theorize it will be easier to balance.
Tanks are overpowered. I sat in someones tank and got three kills the entire game. I ended up with 107,000 SP just off of assists from all the kills he got. Certainly my best game, but just watching how easily he was killing EVERYTHING from so far away with such little effort was disappointing. Not to mention I've been on the receiving end and it s=certainly seems like just one person can hold back 8+ people if he has a tank and a bit of skill.
No point in difference of SMG varieties. I never see anyone pick the fast firing variant. I always see the Breach, high damage, slower firing model. After using it, I understand why. The SMG is so weak, and aiming in this game is terrible, so of course you want your shot to do the most damage when it hits, so go with the breach. If you try to use the faster firing variant then you'll only miss more shots faster. The difference in SMGs will probably need to be enunciated a bit more in the final game or no one will bother using anything but the one with the highest damage per round.
Aiming feels unnatural and starts lagging when aiming down sites. It could just be me, or the fact that this broken, **** poor beta (sorry) is so insanely laggy, but I have a lot of difficulty holding a bead on anyone. About 4/5 times I go to aim, the game starts jittering around and I've taken to not even aiming down the sites. If I do, I'll probably miss more shots than if I hip fired.
Horrible spawn points. I often spawn right behind some one (which is unfortunate for them), right in front of someone (which is unfortunate for me), in the middle of a firefight, or right next to an enemy tank (which is REALLY unfortunate for me)! This game seriously needs some kind of hostile threat indicator implemented into it's spawn system. I can't tell you how long it's been since I found a game where there are set spawn points that the enemy has access to. The spawns need to be designed in a way that you will never spawn right next to an enemy or in their line of sight. That isn't fair for either party.
Part two incoming.... |
![[Veteran_Asher Night] [Veteran_Asher Night]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Asher Night]
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Posted - 2012.06.24 04:57:00 -
[2] - Quote
Maneuvering desperately needs tweaked. Twice now I have had to commit suicide because I couldn't fit under a a wall that slowly starts to angle outwards as it goes up. Crouching, pointless. Sprinting, pointless. Jumping, pointless. I have to suicide. That needs fixed as well as moving up hills. Sometimes I start to stick and skip about. These hills aren't steep either. I would assume a physically fit mercenary/soldier would know how to run up a hill. I'm in the military and I have seen plenty of fatties that are getting out of shape still make it up hills easier than these futuristic, power suited space warriors.
Knifing requires you to be too close. I know this sounds ridiculous complaining about needing to be close to knife someone but this game requires you to be way too close. Have you tried knifing a stationary sniper yet? Don't get right up on them, actually get within what you think should be knifing distance and then knife. You'll miss. You have to be absurdly close to knife anyone, so much so that be the time you knife your arm would be going through their entire body in real life. It makes it even harder when they are actually moving about, even just a little to correct their aim and position. They can be steadily sniping to their hearts content and just the slight movement of them slowly adjusting will through you off knifing. In real life, it is not hard to stab someone. It's easier to miss close range with a gun than it is with a knife. Maybe to fix this add a much higher level of aim assist when you are within 3-5 feet of an enemy? Or, my preference, just make the knifing distance a bit further away, no aim assist needed. There won't be any point buying the knife upgrades when all you do is miss repeatedly. Also, if someone is crouching, I noticed to knife them I need to aim at where their body would be in order to hit them, even though their body isn't there. As if crouching makes you twice as hard to knife for some reason...
I like that it takes stamina to knife but I don't like how much stamina it takes. For god sakes it's just a knife, maybe three lbs at max. Fancy men from the Elizabethan age used to dual with swords while wearing makeup - you mean to tell me these highly trained men of chaos and combat can't swing a knife a few times without having to take a break? I understand they don't want you panic knifing or just rushing through enemies knifing, but seriously, I don't think the stamina required to knife will stop anyone. Also, if you can pull off a knifing spree, I have always felt you deserved it. With all the guns and vehicles put in games nowadays, knifing sprees don't accidentally happen.
Grenade indicator. I can't hear when a grenade lands next to, I can't see it either. No one's character yells "grenade!" or anything. I just die and that's what the kill feed says did me in. I feel this should be changed, since being killed by a grenade is not so much talent on the killers part but ignorance on the killed persons part. |
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[Veteran_vickers S grunt]
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Posted - 2012.06.24 10:30:00 -
[3] - Quote
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![[Veteran_Osiris Greywolf] [Veteran_Osiris Greywolf]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Osiris Greywolf]
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Posted - 2012.06.24 10:59:00 -
[4] - Quote
1) have no problem with the timer, it gives me an opportunity to tweak loadouts, buy from the market, etc, and I usually select a different loadout every two or three respawns, just to be adaptable.
2) I have no problem with the heavies, the fact is, there not overpowered if your playing as a team. Two good assaults v one heavy = dead heavy. Though a cap on the number of heavies might be a better solution, I don't recommend it the game is fine in that regard, and if you want to dance with a healthy heavy, I think one deserves to die. It's a learning experience.
3) I'd sort of agree with this, though I think the rate of fire needs to be toned down, the recoil toned up, and a less effective range made, though I wouldn't have much experience with this particular weapon, so my opinion shouldn't be highly considered in this regard.
4) seriously, there's a reason it's called a tank, I just think there should be a cost increase in this regard for a high spec marauder, though the standard tank is just fine.
5) no opinion here.
6) the aiming could use some improvement as could the lag, and this has Been brought up before so I'll leave it there.
7) The only place where I'd agree with this is in Ambush, but as for skirmish, the point of play here is to push people back, so I'd disagree here, and really, skirmish is (so far) the important map. The spawns here are fine. If you get pushed back that far, you would lose anyway, and you have options still. Get a logi to deploy an uplink somewhere that can be defended,mor something of the like, the points to be adaptable.
8) been brought up, and I agree.
9) agree here too, completely.
10) I personally have had no run ins in this regard over the time I've played, but they should give some grenade notification I suppose. |
![[Veteran_King of Fools] [Veteran_King of Fools]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_King of Fools]
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Posted - 2012.06.24 12:16:00 -
[5] - Quote
-Can't tell if you don't know what a real beta is, or just trolling. In laman's terms, that means it's still fresh and in dire need of work. We're essentially working as CCP's quality assurance department, without the pay. The game isn't even slated to be released for a while yet. On top of that - most other games that use the beta as a "pre-demo" are using what we programmers call a "pre-release" build, in which the game is already pretty much done. These so-called "betas" are usually everything but a beta in the truest sense of the word, minus the fact that there are "tests" done by players who have access.
Furthermore, we're essentially helping develop the game. This is a dedicated process - true, maybe CCP should have been a little more open about the fact that this is a dedicated beta test and not some half-assed scheme to make pre-order money that gamers take "betas" for anymore, but the point is if you're here you're here to test the game in all of its shortcomings to make sure that it's the best it can possibly be at launch.
-You're either twelve, or don't understand how betas work. You set a date for a patch or build update. That's the date it comes out. Yeah, it would be nice if it came out quicker, especially when it sounds like everything's ready ahead of time, but usually there are final preparations that need to be made before the release of the next patch, sometimes there's delays in getting the update out onto the servers, etcetera, etcetera. On top of that, extra polish is never frowned upon. I'd also like to build on the last point's point - IT'S A ****ING BETA. Usually, just about everything is broken from the beginning. We find what's broken. We report what's broken. What's broken gets fixed. We have nice things. Then the new stuff comes out, everything breaks again, rinse and repeat until sparkly clean.
A real beta tester is usually sitting with a pen[cil] and paper or some type of notepad or what-have-you, and will usually have a long, extensive list of things to fix for the next update. What you're asking for sounds an awful lot like "I want this unfinished game now, because I'm an impatient person who wants this game done fast, not right".
-It's not a demo. It's not a pre-release. It's a beta.
-Read the rest of the forum before you go making another repost about incredibly common problems. Ten seconds of looking, tops. Seriously. On top of that, half of the complaints you listed have already been addressed and are being released in the next patch.
All that aside, and assuming you can in fact read, I'm going to save time explaining how at least half of your complaints are already addressed for the following build by posting this link:
E3 Update Patch
I'd also like to point out that real grenades don't have indicators, and when they kill someone it's always because of some manner of surprise. Maybe a thud of the thing landing next to you could tip you off, but in general grenades are relatively stealthy until they go off. Sure, I'd like to hear my ally say he's throwing a grenade, but that's inconsequential (at least until friendly fire is turned on, which I legitimately think it should be already). And if you actually learn to use your eyes when you play, it's pretty easy to dodge them. You'll probably still get killed by a few, but if you pay attention it will be far less. These are the things to be expected in war. |
![[Veteran_Vetis Rex] [Veteran_Vetis Rex]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Vetis Rex]
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Posted - 2012.06.24 13:46:00 -
[6] - Quote
I agree with that king of said /\
IV been in dozens of so called betas as well. This is one of the first TRUE betas built to test the mechanics and basics before they give us more complete builds. Start with the basics and work your way up |
![[Veteran_Forlorn] [Veteran_Forlorn]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Forlorn]
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Posted - 2012.06.24 14:56:00 -
[7] - Quote
King of Fools wrote:- Can't tell if you don't know what a real beta is, or just trolling.In laman's terms, that means it's still fresh and in dire need of work. We're essentially working as CCP's quality assurance department, without the pay. The game isn't even slated to be released for a while yet. On top of that - most other games that use the beta as a "pre-demo" are using what we programmers call a "pre-release" build, in which the game is already pretty much done. These so-called "betas" are usually everything but a beta in the truest sense of the word, minus the fact that there are "tests" done by players who have access. Furthermore, we're essentially helping develop the game. This is a dedicated process - true, maybe CCP should have been a little more open about the fact that this is a dedicated beta test and not some half-assed scheme to make pre-order money that gamers take "betas" for anymore, but the point is if you're here you're here to test the game in all of its shortcomings to make sure that it's the best it can possibly be at launch. - You're either twelve, or don't understand how betas work.You set a date for a patch or build update. That's the date it comes out. Yeah, it would be nice if it came out quicker, especially when it sounds like everything's ready ahead of time, but usually there are final preparations that need to be made before the release of the next patch, sometimes there's delays in getting the update out onto the servers, etcetera, etcetera. On top of that, extra polish is never frowned upon. I'd also like to build on the last point's point - IT'S A ****ING BETA. Usually, just about everything is broken from the beginning. We find what's broken. We report what's broken. What's broken gets fixed. We have nice things. Then the new stuff comes out, everything breaks again, rinse and repeat until sparkly clean. A real beta tester is usually sitting with a pen[cil] and paper or some type of notepad or what-have-you, and will usually have a long, extensive list of things to fix for the next update. What you're asking for sounds an awful lot like "I want this unfinished game now, because I'm an impatient person who wants this game done fast, not right". - It's not a demo. It's not a pre-release. It's a beta.- Read the rest of the forum before you go making another repost about incredibly common problems.Ten seconds of looking, tops. Seriously. On top of that, half of the complaints you listed have already been addressed and are being released in the next patch. All that aside, and assuming you can in fact read, I'm going to save time explaining how at least half of your complaints are already addressed for the following build by posting this link: E3 Update PatchI'd also like to point out that real grenades don't have indicators, and when they kill someone it's always because of some manner of surprise. Maybe a thud of the thing landing next to you could tip you off, but in general grenades are relatively stealthy until they go off. Sure, I'd like to hear my ally say he's throwing a grenade, but that's inconsequential (at least until friendly fire is turned on, which I legitimately think it should be already). And if you actually learn to use your eyes when you play, it's pretty easy to dodge them. You'll probably still get killed by a few, but if you pay attention it will be far less. These are the things to be expected in war.
This. I had to turn my voice chat volume all the way down because of someone insisting on complaining about CCP's release. The fact is that this is not a beta designed to drive sales - this is a beta to actually shake down issues.
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![[Veteran_Forlorn] [Veteran_Forlorn]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Forlorn]
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Posted - 2012.06.24 14:59:00 -
[8] - Quote
double post |
![[Veteran_Asher Night] [Veteran_Asher Night]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Asher Night]
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Posted - 2012.06.24 20:21:00 -
[9] - Quote
Osiris Greywolf wrote: 1) have no problem with the timer, it gives me an opportunity to tweak loadouts, buy from the market, etc, and I usually select a different loadout every two or three respawns, just to be adaptable.
2) I have no problem with the heavies, the fact is, there not overpowered if your playing as a team. Two good assaults v one heavy = dead heavy. Though a cap on the number of heavies might be a better solution, I don't recommend it the game is fine in that regard, and if you want to dance with a healthy heavy, I think one deserves to die. It's a learning experience.
3) I'd sort of agree with this, though I think the rate of fire needs to be toned down, the recoil toned up, and a less effective range made, though I wouldn't have much experience with this particular weapon, so my opinion shouldn't be highly considered in this regard.
4) seriously, there's a reason it's called a tank, I just think there should be a cost increase in this regard for a high spec marauder, though the standard tank is just fine.
5) no opinion here.
6) the aiming could use some improvement as could the lag, and this has Been brought up before so I'll leave it there.
7) The only place where I'd agree with this is in Ambush, but as for skirmish, the point of play here is to push people back, so I'd disagree here, and really, skirmish is (so far) the important map. The spawns here are fine. If you get pushed back that far, you would lose anyway, and you have options still. Get a logi to deploy an uplink somewhere that can be defended,mor something of the like, the points to be adaptable.
8) been brought up, and I agree.
9) agree here too, completely.
10) I personally have had no run ins in this regard over the time I've played, but they should give some grenade notification I suppose.
Thank you for replying.
1) I don't think we understand each other so let me explain it another way - What I'm saying on number 1) is NOT that you DON'T get to change loadouts, what I am saying is the timer should automatically start and then when it's finished you can chose to spawn or continue fiddling with load outs, like Battlefield 3 or Resistance 3.
2) Now think about this from a strategic standpoint. One heavy equals TWO -GOOD- Assaults? Then what would happen if there were two heavies? Or two GOOD heavies? The point is it takes less effort to kill as a heavy, and that isn't okay. An entire team of Heavies versus and Entire team of Scouts - If they all had the same gun game level the Heavies would win every time. They aren't hard to kill if YOU play as a team but they are just that much harder if THEY are playing as a team as well.
4) I understand tanks kill easily, what I am saying is it kills too easily. In the MAG beta, they allowed the tank to fire rockets and have an HMG - it didn't kill as easily as Dust's tanks, it went against up to 128 enemy players, and they still had to tone it down. I think all they need to do is eliminate one gunner seat, and slow down the refire rate. That's all it would take IMO. You just wait until everyone learns the potential of the tank and the first thing you see any game is both tanks rolling out. Wait until you get so bored of having to hide and peak out repeatedly until the tank is gone every single game.
7) You are right, you do have options on new spawn points but that seems like an awful lot of responsibility to bestow on someone simply because the game decides to spawn you in set places. Once you unlock A, B, and C, when you spawn on your letter while attacking, you spawn in set places. It is almost like rewarding the enemy team with spawn kills for getting pushed back that far. Not all spawn points need to be changed, I agree, but this certainly does. A team obviously isn't great if they get their letters opened, yet they can push the enemy back easily by exploiting this simple, poorly designed loophole. That doesn't take teamwork or skill, so why let it in the game? |
![[Veteran_Asher Night] [Veteran_Asher Night]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Asher Night]
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Posted - 2012.06.24 20:30:00 -
[10] - Quote
King of Fools wrote:- Can't tell if you don't know what a real beta is, or just trolling.In laman's terms, that means it's still fresh and in dire need of work. We're essentially working as CCP's quality assurance department, without the pay. The game isn't even slated to be released for a while yet. On top of that - most other games that use the beta as a "pre-demo" are using what we programmers call a "pre-release" build, in which the game is already pretty much done. These so-called "betas" are usually everything but a beta in the truest sense of the word, minus the fact that there are "tests" done by players who have access. Furthermore, we're essentially helping develop the game. This is a dedicated process - true, maybe CCP should have been a little more open about the fact that this is a dedicated beta test and not some half-assed scheme to make pre-order money that gamers take "betas" for anymore, but the point is if you're here you're here to test the game in all of its shortcomings to make sure that it's the best it can possibly be at launch. - You're either twelve, or don't understand how betas work.You set a date for a patch or build update. That's the date it comes out. Yeah, it would be nice if it came out quicker, especially when it sounds like everything's ready ahead of time, but usually there are final preparations that need to be made before the release of the next patch, sometimes there's delays in getting the update out onto the servers, etcetera, etcetera. On top of that, extra polish is never frowned upon. I'd also like to build on the last point's point - IT'S A ****ING BETA. Usually, just about everything is broken from the beginning. We find what's broken. We report what's broken. What's broken gets fixed. We have nice things. Then the new stuff comes out, everything breaks again, rinse and repeat until sparkly clean. A real beta tester is usually sitting with a pen[cil] and paper or some type of notepad or what-have-you, and will usually have a long, extensive list of things to fix for the next update. What you're asking for sounds an awful lot like "I want this unfinished game now, because I'm an impatient person who wants this game done fast, not right". - It's not a demo. It's not a pre-release. It's a beta.- Read the rest of the forum before you go making another repost about incredibly common problems.Ten seconds of looking, tops. Seriously. On top of that, half of the complaints you listed have already been addressed and are being released in the next patch. All that aside, and assuming you can in fact read, I'm going to save time explaining how at least half of your complaints are already addressed for the following build by posting this link: E3 Update PatchI'd also like to point out that real grenades don't have indicators, and when they kill someone it's always because of some manner of surprise. Maybe a thud of the thing landing next to you could tip you off, but in general grenades are relatively stealthy until they go off. Sure, I'd like to hear my ally say he's throwing a grenade, but that's inconsequential (at least until friendly fire is turned on, which I legitimately think it should be already). And if you actually learn to use your eyes when you play, it's pretty easy to dodge them. You'll probably still get killed by a few, but if you pay attention it will be far less. These are the things to be expected in war.
Wow, what a lengthy reply you've typed up just to be so rude to me. I'll try to keep this short...
Read the very first sentence of my first post. Obviously you can't read if you really re-emphasize what I stated I already know. Or maybe you just like jabbing people because you get jabbed so often in real life and don't do anything about it? I don't know why you prefer to be so rude on the internet but something tells me you don't act this way in real life. I bet you are a fairly polite person who offers advice on subjects when anyone needs help, so I can't for the life of me understand why some people have to act up on the internet so much.
As for the grenades, thanks for pointing that out. I mean, not like I said I was in the military or anything, so I just learned that real grenades don't have indicators from you. Thanks. I promise you however, there will certainly be grenade indicators in the final game, so suck it up. I'm sure most of my opinions are already common place here, but that's what beta feedback is for: strengthening the belief that something should be another way.
You have a wonderful day, okay buddy? Take care. |
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[Veteran_Asher Night]
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Posted - 2012.06.24 20:36:00 -
[11] - Quote
Forlorn wrote:
This. I had to turn my voice chat volume all the way down because of someone insisting on complaining about CCP's release. The fact is that this is not a beta designed to drive sales - this is a beta to actually shake down issues.
What issues couldn't be shaken down by releasing the better version of the beta first? I don't know if the E3 version has always been available or if it only recently became available since after the current version was released, but since it was used for E3, I assume it has been available since before this current build. Were they tweaking the 29th build this whole time, because then I would understand why it hasn't been released yet.
Forlorn wrote:double post
I had to post twice in a row since there is only so much space to type in each message. Do you understand now? |
![[Veteran_Baron Rittmeister] [Veteran_Baron Rittmeister]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Baron Rittmeister]
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Posted - 2012.06.24 20:44:00 -
[12] - Quote
I think it's obvious that most of your requests are being addressed in the next build, so wait until then and give another verdict. Don't stop giving your feedback as that's why we're here in the first place, but think about the other side to your argument. I agree that heavies needed an hp nerf, but they also have some major weaknesses other than mobility. I know that you mostly role in a scout suit, so there's not much of a chance for you against a heavy.
I use the breach smg mostly because you're right, it is the most viable choice over the other smg's. That too is being addressed in the next build. I still use the assault smg at times though and you can be successful with it if you know the weapon and its limitations. The same could be said about dropsuits and tanks.
If you took any game and saw what it looked like four to five months before the release then you would see that they all have a host of problems and balancing to work through. That's why we're here to aid them in this process. |
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[Veteran_Alerion King]
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Posted - 2012.06.24 21:03:00 -
[13] - Quote
Most of your complaints are legit. But the heavies are not. I have taken them out solo with a militia SMG. I have also seen others do it. Also heavies will have their roles when game is released and Team work is needed and corporations are used more and orbital strikes are available. I still like a lot of your suggestions. But don't touch the classes until we are able to test Team work better and they would have to make bigger adjustments then. Let's get the servers straight and small adjustments. CCP listens to their players. So make notes and continue to give feedback. But also read other posts shop you know what has been discussed prior and you can add to those topics and we don't have 5 posts about ADS problems and every other topic. |
![[Veteran_Vetis Rex] [Veteran_Vetis Rex]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Vetis Rex]
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Posted - 2012.06.24 23:26:00 -
[14] - Quote
heavies are easy to take. just to throw numbers out there any gun and i mean ANY gun can kill a heavy in 1 magazine. heavies average total health is around 1100, the damage out put for a militia based ar for example if every bullet hits is 1800. but poor hit detection is making them feel stronger then they are.
heavies are built to be very 1 dimensional, and thus not a very useful class. they are good in close quarter straight combat. anything outside of this and there a free kill.
as for most of the other issues they have been dealt with. we just waiting on patch now.
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![[Veteran_Legendary Ecko] [Veteran_Legendary Ecko]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Legendary Ecko]
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Posted - 2012.06.25 00:02:00 -
[15] - Quote
Update-«. SoonGäó |
![[Veteran_Skytt Syysch] [Veteran_Skytt Syysch]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Skytt Syysch]
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Posted - 2012.06.25 00:28:00 -
[16] - Quote
Asher Night wrote: 1) I don't think we understand each other so let me explain it another way - What I'm saying on number 1) is NOT that you DON'T get to change loadouts, what I am saying is the timer should automatically start and then when it's finished you can chose to spawn or continue fiddling with load outs, like Battlefield 3 or Resistance 3.
The problem with this is it screws with one team's ability to take over objectives - namely a clone unit. As it stands now, it's a 10 second spawn and 5 second hack. If you're allowed to sit there at insta-spawn, you can just warp into a clone unit when you see a red dot come waltzing by, and prevent them from hacking it. If they get there when nobody's paying attention, it should be theirs to take. You shouldn't be able to teleport in because you saw it happening at the last second.
Asher Night wrote:Forlorn wrote: double post
I had to post twice in a row since there is only so much space to type in each message. Do you understand now?
I'm pretty sure he was saying he double posted, FYI. Don't think you can delete posts, but most forums if you edit right away, it doesn't say it's been edited. |
![[Veteran_Corvus Ravensong] [Veteran_Corvus Ravensong]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Corvus Ravensong]
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Posted - 2012.06.25 00:43:00 -
[17] - Quote
Asher, You obviously think a weekend preview of a game that has already been burned to a million discs and is already sitting at the stores waiting to be put on the shelf is a BETA, as far as a dev or programmer is concerned, it's not a beta after the game has shipped. - we are actually in a real beta test - taking part in the development process.
If 1 enemy heavy is worth 2 of your side's assault suits, then your side's assault suits either suck, are stupid or both - a little harsh but true. You can easily kill a heavy if you are smart enough to flank and use superior mobility, even with militia gear (almost all I ever use)
Asher, you ever think that mebbe, just mebbe the patch notes for the upcoming patch might tell you some things you are being a whiny brat over have already been fixed? Ever think that it's possible that we are the ones helping the devs get enough data collected to find the cause of the issues so they can fix them? Ever considered that a development beta is specificly for dealing with bugs and issues?
Go back to your weekend of the release previews and call them a Beta-test if you like - Dust will have one of those too, I'm sure.
(Psst.... that's the diference between closed / development beta and an Open beta / stress test - one is for finding and fixing problems so they DON'T release a buggy piece of **** game, the other is to test and see if the servers and network can handle the load.) |
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