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[Veteran_Vetis Rex]
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Posted - 2012.06.23 18:20:00 -
[1] - Quote
please look into this alittle bit more before activating kb/m support. im not here to advicate for one or the other. but there has been some worrying points raised.
again im not supporting kb/m im not against, but with cross breed games like this are practically non exsistant and we dont know the repercusion. they need to be looked in wether kb/m will have or not have a massivly unfair advantage. also needs to be looked into (ie a poll) as to wether consoler gamers will be turned off the game if they feel kb/m is supported. i mean even if its found not to add an advantage psycologically a lot of players will be instantly turned off.
we all need facts before its turned on, because once it is. your going to seriously annoy alot of gamers turning it off again, or worse still letting the kb/m stand and annoying the console market, if these problems are founded that is.
this is not a thread for the debate of wether it is or its not a good thing for kb/m (theres more then plenty of them alread). it is a plea for ccp to look more in to it first... |
[Veteran_Nova Knife]
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Posted - 2012.06.23 18:47:00 -
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Rest assured, they are. It's not simply something they are slapping together to put in the game. If they didn't have legitimate concerns on how to balance it, then it would be already in the game.
When it eventually comes I will probably use it, but I might not. I personally don't mind either way. All I can say is what I have said before. I would rather them not implement it at all, if it cannot be done well. People have said they 'promised it' when in reality they have just said they have planned it. Sometimes plans don't pan out. If they can't get this implemented in a way that is acceptable to them and/or the playerbase, I'd rather see them scratch it from the roadmap. |
[Veteran_Vetis Rex]
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Posted - 2012.06.23 18:56:00 -
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Nova Knife wrote:Rest assured, they are. It's not simply something they are slapping together to put in the game. If they didn't have legitimate concerns on how to balance it, then it would be already in the game.
When it eventually comes I will probably use it, but I might not. I personally don't mind either way. All I can say is what I have said before. I would rather them not implement it at all, if it cannot be done well. People have said they 'promised it' when in reality they have just said they have planned it. Sometimes plans don't pan out. If they can't get this implemented in a way that is acceptable to them and/or the playerbase, I'd rather see them scratch it from the roadmap.
i just hope your right. be nice for an offical word or something to say that is what is happening. i feel some threads are getting a little heated between the people who are demanding it one way or the other.
or at least a promise that ccp are going to balance it to quell fears. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.23 19:19:00 -
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From what i know of CCP they will hold on to it till its working as it is expected only thing i hope is it is introduced to the beta and not just as a launch thing main reason if it does cause a massive advantage it may need to be removed as much as this may annoy alot of PC players if it is overpowered and left in then as you said it wil basicly screw the concole player the target audience.
I just hope people are open minded to having the KB/M cut out entirly if it does have a adversed effect on balence its often hard to see when something is overpowered when its your way of doing things but it is going to be a big choice |
[Veteran_Vahn Meeky]
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Posted - 2012.06.23 19:29:00 -
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I've been using a KB/M on DUST with my Eagle Eye Converter and for the 51487411278415115451 time, you can't emulate a KB/M on a console as if it is on a PC. You can't turn as fast since consoles do not have an acceleration like the mouse has. A PC mouse has 2 types of settings. First setting is the pointer speed or acceleration speed. Once you put that at max you'll turn as if you had your sensitivity at 100%. Next thing you do is while you're in game you turn the sensitivity to 100%. That gives you 200% sensitivity on a PC game.
Now on console, you only have 1 sensitivity which is in the game sensitivity itself. You can set it to 100% but you'll still turn the same speed as a controller would. You might be able to aim better with a mouse and keyboard but you can't circle strafe as you would with a controller though. Also KB/M has a bit of minor lag well the Eagle Eye makes you have a bit of minor lag at least.
End the end a KB/M isn't going to be better than a controller since you can't warp turn and you're really only stuck with left and right strafing since circle strafing with W A S D isn't easy for most KB/M users. |
[Veteran_Vetis Rex]
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Posted - 2012.06.23 20:05:00 -
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Vahn Meeky wrote:I've been using a KB/M on DUST with my Eagle Eye Converter and for the 51487411278415115451 time, you can't emulate a KB/M on a console as if it is on a PC. You can't turn as fast since consoles do not have an acceleration like the mouse has. A PC mouse has 2 types of settings. First setting is the pointer speed or acceleration speed. Once you put that at max you'll turn as if you had your sensitivity at 100%. Next thing you do is while you're in game you turn the sensitivity to 100%. That gives you 200% sensitivity on a PC game.
Now on console, you only have 1 sensitivity which is in the game sensitivity itself. You can set it to 100% but you'll still turn the same speed as a controller would. You might be able to aim better with a mouse and keyboard but you can't circle strafe as you would with a controller though. Also KB/M has a bit of minor lag well the Eagle Eye makes you have a bit of minor lag at least.
End the end a KB/M isn't going to be better than a controller since you can't warp turn and you're really only stuck with left and right strafing since circle strafing with W A S D isn't easy for most KB/M users.
wow just wow.... try re reading the posts of this thread and get off your high horse....
at no point has anyone mentioned wether it will or it wont its simply a request to ccp to look into it and actually get some idea one way or the other. no one asked for you to tell us for the "51487411278415115451 time".
please read before you type. if you so wish not to have to read simply read the last line of the op
EDIT: please dont start up a debate on which is better or not, or if one does have an advantage. as i said before there are hundreds of threads already doing that. this thread is in hope ccp realise that this issue needs to be looked at far more seriously. and maybe even an offical word from them to say whats happening. to much heat going around this debate. |
[Veteran_Vahn Meeky]
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Posted - 2012.06.23 20:19:00 -
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Vetis Rex wrote:Vahn Meeky wrote:I've been using a KB/M on DUST with my Eagle Eye Converter and for the 51487411278415115451 time, you can't emulate a KB/M on a console as if it is on a PC. You can't turn as fast since consoles do not have an acceleration like the mouse has. A PC mouse has 2 types of settings. First setting is the pointer speed or acceleration speed. Once you put that at max you'll turn as if you had your sensitivity at 100%. Next thing you do is while you're in game you turn the sensitivity to 100%. That gives you 200% sensitivity on a PC game.
Now on console, you only have 1 sensitivity which is in the game sensitivity itself. You can set it to 100% but you'll still turn the same speed as a controller would. You might be able to aim better with a mouse and keyboard but you can't circle strafe as you would with a controller though. Also KB/M has a bit of minor lag well the Eagle Eye makes you have a bit of minor lag at least.
End the end a KB/M isn't going to be better than a controller since you can't warp turn and you're really only stuck with left and right strafing since circle strafing with W A S D isn't easy for most KB/M users. wow just wow.... try re reading the posts of this thread and get off your high horse.... at no point has anyone mentioned wether it will or it wont its simply a request to ccp to look into it and actually get some idea one way or the other. no one asked for you to tell us for the "51487411278415115451 time". please read before you type. if you so wish not to have to read simply read the last line of the op
The thread will take the direction all KB/M threads take on here. People will point out why there shouldn't be a KB/M setup in the game because of such and such reason without fully understanding how a consoles KB/M setup is limited and a PC's isn't limited. Just stating that for the fact since you can search all the KB/M threads and all them got derailed at one point or another because of this. CCP will look into KB/M that is a given but how many people here actually know the inter workings of a mouse and keyboard though? It's better to tell how they work before someone post the "KB/M shouldn't be added in because everyone is going to turn or strafe really fast" I just wanted to state how a KB/M works on PC for those who didn't know already since it seems there are a lot of uneducated posts. |
[Veteran_Ren Vex]
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Posted - 2012.06.23 20:31:00 -
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I don't understand. Why did you make this thread?
You say this thread is not for arguing if its better or not, or if it should be in or not. You say you aren't going to take a side one way or the other. Then what is this thread for? Are you under the impression that CCP was just going to randomly slap in KB/M any old way without thinking about it at all? Do you really think they needed you to make this thread telling them to "look into it" first? |
[Veteran_Legendary Ecko]
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Posted - 2012.06.23 20:32:00 -
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A better discussion is, how will Move work. Tune in next week. |
[Veteran_Vahn Meeky]
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Posted - 2012.06.23 20:37:00 -
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Legendary Ecko wrote:A better discussion is, how will Move work. Tune in next week.
I'm actually looking forward to using my MOVE and Sharpshooter. I've never been one for the controller but I do like the idea of the MOVE and Sharpshooter. |
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[Veteran_Vetis Rex]
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Posted - 2012.06.23 20:42:00 -
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Ren Vex wrote:I don't understand. Why did you make this thread?
You say this thread is not for arguing if its better or not, or if it should be in or not. You say you aren't going to take a side one way or the other. Then what is this thread for? Are you under the impression that CCP was just going to randomly slap in KB/M any old way without thinking about it at all? Do you really think they needed you to make this thread telling them to "look into it" first?
i have faith. but atm there seems to be alot of very very heated debates on the issue. with no ccp word other then they are going to include kb/m.
my thread is simply to ccp (or anyone who can direct to a ccp post) to look more into the value of adding kb/m at all, maybe even get an idea whats going on behind scenes. now i wanted to make the point that i didnt want to add to the several threads with this issue being debated. but to get ccp to add some kind of weight to discussion, or simply make them see that this issue may not be as clear cutt as they first thought, every ccp releated post iv seen has been very black and white "we are adding kb/m". |
[Veteran_Vetis Rex]
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Posted - 2012.06.23 20:43:00 -
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Vahn Meeky wrote:Legendary Ecko wrote:A better discussion is, how will Move work. Tune in next week. I'm actually looking forward to using my MOVE and Sharpshooter. I've never been one for the controller but I do like the idea of the MOVE and Sharpshooter.
personally iv never liked move, kinect wii style games with shooters. nothing against them, my arm just aches after a while of pointing. |
[Veteran_Vahn Meeky]
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Posted - 2012.06.23 20:44:00 -
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I think CCP will give out more info when it gets closer for them to add in KB/M. Look at it like this, Right now CCP has been playing the updated build making sure all things are working right for the launch of it next week. They'll probably do the same when they plan to add in the KB/M also. |
[Veteran_Vetis Rex]
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Posted - 2012.06.23 20:53:00 -
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Vahn Meeky wrote:I think CCP will give out more info when it gets closer for them to add in KB/M. Look at it like this, Right now CCP has been playing the updated build making sure all things are working right for the launch of it next week. They'll probably do the same when they plan to add in the KB/M also.
i just hope they are prepaired to if necessary pull the kb/m plug if they cant get it right. what i really hope for is that they can balance them, but it my just not be possible. |
[Veteran_Darkz azurr]
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Posted - 2012.06.23 21:59:00 -
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Nova Knife wrote:Rest assured, they are. It's not simply something they are slapping together to put in the game. If they didn't have legitimate concerns on how to balance it, then it would be already in the game.
When it eventually comes I will probably use it, but I might not. I personally don't mind either way. All I can say is what I have said before. I would rather them not implement it at all, if it cannot be done well. People have said they 'promised it' when in reality they have just said they have planned it. Sometimes plans don't pan out. If they can't get this implemented in a way that is acceptable to them and/or the playerbase, I'd rather see them scratch it from the roadmap. 100% agree |
[Veteran_Gene Dravon]
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Posted - 2012.06.23 22:35:00 -
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I think Move will be the counter to Keyboard and Mouse. I know at least in other PS3 games, the Move gives a significant advantage over DS3 users, and you suddenly turn into a headshot king. |
[Veteran_Noc Tempre]
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Posted - 2012.06.24 04:53:00 -
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This is just a stealth remove KBM support thread with all the "hope they are prepared to backtrack" comments. CCP will add it when it is ready. But it is coming, and it will widen the appeal dramatically. |
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