Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_Spazzeh BHD]
0
|
Posted - 2012.06.23 14:23:00 -
[1] - Quote
with how it is now, we are usually lucky to destroy outpost A and B before the MCC is destroyed. It's pace doesn't match the pace of the game, whats why it should receive a buff. |
[Veteran_Nova Knife]
0
|
Posted - 2012.06.23 15:23:00 -
[2] - Quote
It's not neccessarily the MCC that needs a buff. It's all the structures. Installations and defence relays are paper thin and an utter joke to destroy. There's no reason to hack any of them at all when you can destroy them easier and faster. This is wrong, IMO. All structures need at the very least ten times more hitpoints.
No one person should be able to destroy these solo in less than a minute. |
[Veteran_Templar Two]
0
|
Posted - 2012.06.23 15:48:00 -
[3] - Quote
Fixed installations, not the ones deployed by us, should all have shields that regenerate automatically over time so o make harder their destruction.
Also hacking would benefit from this: the real point of hacking is to do what brute force can't.
|
[Veteran_Skytt Syysch]
0
|
Posted - 2012.06.23 18:26:00 -
[4] - Quote
Nova Knife wrote:It's not neccessarily the MCC that needs a buff. It's all the structures. Installations and defence relays are paper thin and an utter joke to destroy. There's no reason to hack any of them at all when you can destroy them easier and faster. This is wrong, IMO. All structures need at the very least ten times more hitpoints.
No one person should be able to destroy these solo in less than a minute.
Yeah, something really does need to be done to those things' health. In about 80% of the games I play as attacker, I can solo destroy B before the other team catches on and does anything about me (and if they try, they're coming at a swarm launcher). I usually stop at critical damage if a teammate hacked it so they can get their hack points, but I can tear those down way too fast on my own that people usually don't have the chance to hack, and there's no stopping it from blowing up if I have a teammate or two helping. |
[Veteran_Nova Knife]
0
|
Posted - 2012.06.23 18:43:00 -
[5] - Quote
Templar Two wrote:Fixed installations, not the ones deployed by us, should all have shields that regenerate automatically over time so o make harder their destruction.
Also hacking would benefit from this: the real point of hacking is to do what brute force can't.
The shields do regenerate. Their overall HP is just so pathetic that it doesn't matter. They need at least a 10x boost. |
[Veteran_Forbidden PsyKoz]
0
|
Posted - 2012.06.23 18:58:00 -
[6] - Quote
I totally agree with Nova Knife about A and B. Waaay too easily destroyed. |
[Veteran_Vetis Rex]
0
|
Posted - 2012.06.23 19:00:00 -
[7] - Quote
i do feel rounds are decided a little to quickly. if first A and B are taken to fast, next stage is pointless. (doesnt mean i quit but wish that was the same for the rest of my team sometimes), to slow and again its damn near impossible.
second stage should be a fresh chance for defenders to fight back, or mean the attackers need a renewed push.
but i agree about the buildings over all hp needs boosting. |
[Veteran_Asimov Black]
0
|
Posted - 2012.06.23 19:24:00 -
[8] - Quote
The installations and MCC are all bare-bones-basic with no upgrades. When players are able to purchase/upgrade, they could become a serious threat. The MCC is Caldari, its shields are pretty tough (still basic shields) while its armor/health weaker (standard for Caldari). When properly tanked, it could become damn near impenetrable. |
[Veteran_Ryean]
0
|
Posted - 2012.06.23 20:25:00 -
[9] - Quote
I played a bunch of games last night where someone in a pimped out sagaris just about one-shotted both relays. Seriously, I think he shot at each one maybe twice. It took him maybe 5 minutes to kill all our turrets and then both relays. |
[Veteran_Zero Harpuia]
0
|
Posted - 2012.06.24 00:50:00 -
[10] - Quote
I can destroy the first building with 10 forge gun shots, minimum skills, basic forge gun, no damage mods. Hopefully, the upgrades to both the MCC and defenses will be severe, because I can only imagine what a pimped Forge gun can do, or even a Sagaris... usually only see them from my dying view from a spawnkill... |
|
[Veteran_Buzzwords]
0
|
Posted - 2012.06.24 01:34:00 -
[11] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=22296&find=unread
https://forums.dust514.com/default.aspx?g=posts&m=141131
it can't be broken both ways... and in my experience the mcc docks way more than it explodes or retreats. |
[Veteran_Zero Harpuia]
0
|
Posted - 2012.06.24 02:14:00 -
[12] - Quote
Maybe the best policy IS to break it both ways? After all, there will be spacial support and more organization down the road, and when a defending team can roll a few Forge Guns to kill the MCC by hand (and erily quickly, at that) or the attacking team can... do the same, but too the structures... we need a tad more tank on both sides, maybe even Logistics, like an 'Engineer' role to repair buildings, or a special Logi ship in EVE to beam repairs to the MCC... and hopefully, capturing ONE base on a planet isn't enough to cap the planet. |
[Veteran_Velikar Breakage]
0
|
Posted - 2012.06.24 02:20:00 -
[13] - Quote
Zero Harpuia wrote:Maybe the best policy IS to break it both ways? After all, there will be spacial support and more organization down the road, and when a defending team can roll a few Forge Guns to kill the MCC by hand (and erily quickly, at that) or the attacking team can... do the same, but too the structures... we need a tad more tank on both sides, maybe even Logistics, like an 'Engineer' role to repair buildings, or a special Logi ship in EVE to beam repairs to the MCC... and hopefully, capturing ONE base on a planet isn't enough to cap the planet. Wow Harpuia Zero! I havent seen you in so long, how you been doing man? |
[Veteran_Zero Harpuia]
0
|
Posted - 2012.06.24 03:14:00 -
[14] - Quote
Velikar Breakage wrote:Zero Harpuia wrote:Maybe the best policy IS to break it both ways? After all, there will be spacial support and more organization down the road, and when a defending team can roll a few Forge Guns to kill the MCC by hand (and erily quickly, at that) or the attacking team can... do the same, but too the structures... we need a tad more tank on both sides, maybe even Logistics, like an 'Engineer' role to repair buildings, or a special Logi ship in EVE to beam repairs to the MCC... and hopefully, capturing ONE base on a planet isn't enough to cap the planet. Wow Harpuia Zero! I havent seen you in so long, how you been doing man?
I'm sorry if I don't recognize you, my TV is low def so I can't even read the killfeed and item descriptions, but it is nice to see a familiar faceplate. |
[Veteran_Templar Two]
0
|
Posted - 2012.06.24 06:30:00 -
[15] - Quote
Nova Knife wrote: The shields do regenerate. Their overall HP is just so pathetic that it doesn't matter. They need at least a 10x boost.
I know, I meant better than now. |
[Veteran_Dusty Naht'kabaret]
0
|
Posted - 2012.06.24 10:03:00 -
[16] - Quote
+1 to engineer.
Bonus to hacking, dispenser for ammo & health, mini sentry turret as primary weapon. |
[Veteran_Osiris Greywolf]
0
|
Posted - 2012.06.24 10:37:00 -
[17] - Quote
The MCC is (I think) going to be a corp asset, ergo, I assume it will be customisable like drop suits, also, installations will be deployable by the CO of the game, so I assume they will also be upgradable and the like. |
|
|
|
Pages: 1 :: [one page] |