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ID G4f
CASSETTE 514
123
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Posted - 2015.11.30 21:29:00 -
[1] - Quote
something that is already built into unreal editor & fits the game concept as well... variable gravity. have some planets use current gravity settings, some make armor heavy's jump like scouts with myo's now, & some that even scouts with myo's jump like an armor heavy now without myo's. The unpridictability will make the myo's less op all around while making for some hillarious moments of super jumpy into acid moments we all enjoy. I personally love myo's for placing & destroying uplinks without resorting to a python. But i'm tied of the qq explosive experts cause. It is a viable tactic, but certainly majes people rage.
But putting aside myo qq, we are battling on a variety of planet's. All of them having the same gravity settings is unrealistic & since gravity settings come prebuilt in unreal editor (which is what dust is built in from what i understand) it should be easy to implement.
Either way please do not nerf myo's anymore. i love running around like a ninja. even if it tanks my kdr, it is just fun.
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.11.30 21:32:00 -
[2] - Quote
Myojumps were originally meant for heavies to be able to jump through small railings. What we have now is a troll module.
I think that they should all give STD Myojump height instead of it increasing with tiers. Our nerf all tiers to oblivion.
Scouts United
Gk.0s & Quafes all day.
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.30 21:40:00 -
[3] - Quote
I do not have anything againts jumping, but what we have now i really nonsence.
"Who is postapo?!"
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ID G4f
CASSETTE 514
123
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Posted - 2015.11.30 21:56:00 -
[4] - Quote
again, i think this would fix myo's but the idea & thread is about gravity, not myo's
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
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Ahkhomi Cypher
Opus Arcana
1
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Posted - 2015.11.30 22:25:00 -
[5] - Quote
Just as a point of reference this is what the Unreal Engine 3 can do.
Unreal Engine 3
Tyrant King, Opus Arcana
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
147
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Posted - 2015.12.01 11:58:00 -
[6] - Quote
Definitely something that the debs were thinking about. Pretty certain that I remember seeing this as a feature ear marked for "Legion."
Maps would all have different gravity and climate (not just moods) that would effect players in various ways. E.g hotter planets lead to faster overheat times, planets with electrical storms effect scanners/shields etc. Could've been interesting. Would be nice to have in Dust but unfortunately don't think there are really the resources to implement it in anything but a slightly hokey tacked on manner. |
ID G4f
CASSETTE 514
127
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Posted - 2015.12.02 05:22:00 -
[7] - Quote
It is built into unreal, so it really wouldn't take much to change.
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
|
Bradric Banewolf
Titans of Phoenix Damage LLC
1
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Posted - 2015.12.02 05:32:00 -
[8] - Quote
ID G4f wrote:something that is already built into unreal editor & fits the game concept as well... variable gravity. have some planets use current gravity settings, some make armor heavy's jump like scouts with myo's now, & some that even scouts with myo's jump like an armor heavy now without myo's. The unpridictability will make the myo's less op all around while making for some hillarious moments of super jumpy into acid moments we all enjoy. I personally love myo's for placing & destroying uplinks without resorting to a python. But i'm tied of the qq explosive experts cause. It is a viable tactic, but certainly majes people rage.
But putting aside myo qq, we are battling on a variety of planet's. All of them having the same gravity settings is unrealistic & since gravity settings come prebuilt in unreal editor (which is what dust is built in from what i understand) it should be easy to implement.
Either way please do not nerf myo's anymore. i love running around like a ninja. even if it tanks my kdr, it is just fun.
Sorry to jump on the "nerf myos band wagon", but for the love of god it's just plain silly smh?! We only asked for the ability to "WALK" over the 2 inch ledge, and jump or vault over 1 1/2 ft. barriers.
We got "CCP'd" in classic CCP gimmick fashion
My two isk...
Return myos to melee dmg mods ONLY! Give us natural higher jump ability, varying by suit class, but all suits being capable of bounding or vaulting barriers! Stop the gimmicky theatrics, and let us return to combat as usual.
As long as we've stuck with this game, and had faith in CCP? We deserve better than "boing" o7
"Anybody order chaos?"
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ID G4f
CASSETTE 514
127
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Posted - 2015.12.02 05:39:00 -
[9] - Quote
Again, i like myo's but the fact that variable gravity could fix myo's doesn't make this a thread about myo's.... it is about variable gravity.... does anyone have an oppinion on that?
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
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