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Union118
TH3 STRUGGL3
1
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Posted - 2015.11.30 13:56:00 -
[1] - Quote
Can we improve the nanite injectors to have a radius of effect? I cant tell you how many times i have tried to stick a needle on someone and have to find an invisible body 6 meters away in a random direction.
That or fix it so that i can stick someone where i see them on my screen.
Starter Fit Suits are OP :-)
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Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
897
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Posted - 2015.11.30 14:28:00 -
[2] - Quote
Yeah the problem is when the blue got killed he was moving and some weapons like the r kill your clone but not your hitbox per se. Have you ever been killed sprinting and see your body keep going even though you're dead? On the reds screen your clone died and fell and while you did your hitbox could be moving all on its own in the direction that it was originally |
Saint Winter
Royal Uhlans Amarr Empire
173
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Posted - 2015.11.30 18:58:00 -
[3] - Quote
Hello check this suggestion.
Naniteinjector or Nanite Injector
Order to save lives, very useful, but you arrieasgas to be in the middle of a shooting and not accomplish your goal to save the ally.
General Purpose
Well it is kind of complicated to try to save an ally, as an enemy, an explosive, one Granada, etc can appear ... (But still remains very good object)
Here opens a new value will be:
Time Limit (TL): This is how much you can expect to be revived ally.
When a player is incapacitated, wait only 20 seconds, when the counter reaches 10 that count as critical healing, this counts as critical resuscitation and count 100 WP, the normal gives 60 WP .
Values:
Bas
Shield Regeneration 40% Shield regeneration (critical) 10% Possibility of hitting 15%
Adv
Shield regeneration of 60% Shield regeneration (critical) 15% Possibility of hitting 30%
Pro
Shield regeneration of 80% Shield regeneration (critical) 20% Possibility of hitting 45%
Chance to hit: shows the possibilities you have to attempt resuscitation in critical successful. (If you miss the player will continue without disintegrating, only 3 attempts)
Note:the critical condition occurs when the counter reaches 10 seconds.
Variants
I have 2 :
Critical Nanite Injector
Revive ally, only that it is more effective if an ally is in critical condition
Bas
Armor Regeneration 10% Armor regeneration (critical) 15% Possibility of hitting 25%
Adv
Armor regeneration of 20% Armor regeneration (critical) 30% Possibility of hitting 50%
Pro
Armor regeneration of 30% Armor regeneration (critical) 45% 75% chance of being right
Shield Nanite Injector
This variant does not have the possibility of critic resuscitation but also regenerates the shield, this allows time to resuscitate your allies a chance to survive if they attack with Mass Driver or other weapons with plenty of power.
Bas
Armor Regeneration 40% Shield regeneration from 20%
Adv
Armor regeneration of 60% Shield Regeneration 30%
Pro
Armor regeneration of 80% Shield Regeneration 40%
Note: Alternative Shield, you guide me the idea for this player named Cresta2000ESP, here the link:
The information is in Spanish, if you want to read do is post something old
Idea Inyector de Escudo |
ID G4f
CASSETTE 514
123
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Posted - 2015.11.30 20:11:00 -
[4] - Quote
It is hard enough to hit invisable bodys & already sometimes fails & takes multiple attempts without a "chance to fail" there is also already a variable wp bonus based on quality of needle & armor repaired.... this idea would just put the last nail in the needles coffin. I wouldn't run the only thing in this game with a built in 'chance to fail'. Why not have all weapons jam up like an overheating hmg for no reason at all
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
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Union118
TH3 STRUGGL3
1
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Posted - 2015.11.30 21:18:00 -
[5] - Quote
A needle with an area of effect would eliminate missing individual targets. If im within a 5 meter radius just use the needle and get points for whoever gets up. This also helps sticking your neck out to far if someone is around a corner cuz the animation to pick someone up takes to long. This and if you miss gets you killed and the attempt was more of a free kill for someone else.
Starter Fit Suits are OP :-)
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danthrax martin
Bad Blueberries
617
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Posted - 2015.11.30 22:00:00 -
[6] - Quote
Needle guns... Hmmmm
I thought K/D padding was better than Kotex.
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Saint Winter
Royal Uhlans Amarr Empire
173
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Posted - 2015.11.30 22:06:00 -
[7] - Quote
ID G4f wrote:It is hard enough to hit invisable bodys & already sometimes fails & takes multiple attempts without a "chance to fail" there is also already a variable wp bonus based on quality of needle & armor repaired.... this idea would just put the last nail in the needles coffin. I wouldn't run the only thing in this game with a built in 'chance to fail'. Why not have all weapons jam up like an overheating hmg for no reason at all I said that the possibility of resuscitation affects the critical state, that is, when the counter 10 and this fall, and if not explain so my apologies.
They should give more privilege this equipment seems it's just that I do with a range of effect is the answer.
Although good thank you for your answers. |
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