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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 16:52:00 -
[1] - Quote
Boykos we should cut nonsence of this.
Basicaly there is still work to do in Dust 514 here on Ps3. We hope all hope for good of dust and that is core.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 17:03:00 -
[2] - Quote
Dreis ShadowWeaver wrote:Literally no one wants a straight-up port of DUST as it is right now. No one. What we want is for DUST to be fixed and improved upon during the transition period. That's not to say that we should have DUST perfect on the PS3 before we port, as that's not going to happen, and is not going to help.
We want DUST to be as it was intended to be. We want the glorious dream realised, and we want it on a more powerful system that can handle all that. A more powerful system that actually isn't dead/dying. Perhaps that will mean that DUST will cease to exist for a time whilst the new version is made. Who knows how long this will take. Over a year? Perhaps. But I'm sure we would all believe it would be worth the wait, to have DUST as it was meant to be, completed and perfect, fully integrated with EVE.
Dreis boyko
You know i agree with most. But honestly what will be easyfix issue or remade game once more. This is real question, because we all know Ps3 is not issue, reall roblem is coding. And i honestly starts to thing that legion what we saw in past was just another instalment for Ps3 and DUST. Heavily utilized U3 engine? Ask yourself why they want to use U3 engine for upcoming console. More logical step is prefix of faulty core mechanix in existing program.
ERGO
What if Legion was/is actually project to revive DUST through heavily improved engine? I know it just idea, but you never know.
*BTW this is not rumor mongering it is just my cohesive/association style thinking ;)
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 17:08:00 -
[3] - Quote
Diablo Gamekeeper wrote:postapo wastelander wrote:Dreis ShadowWeaver wrote:Literally no one wants a straight-up port of DUST as it is right now. No one. What we want is for DUST to be fixed and improved upon during the transition period. That's not to say that we should have DUST perfect on the PS3 before we port, as that's not going to happen, and is not going to help.
We want DUST to be as it was intended to be. We want the glorious dream realised, and we want it on a more powerful system that can handle all that. A more powerful system that actually isn't dead/dying. Perhaps that will mean that DUST will cease to exist for a time whilst the new version is made. Who knows how long this will take. Over a year? Perhaps. But I'm sure we would all believe it would be worth the wait, to have DUST as it was meant to be, completed and perfect, fully integrated with EVE. Dreis boyko You know i agree with most. But honestly what will be easyfix issue or remade game once more. This is real question, because we all know Ps3 is not issue, reall roblem is coding. And i honestly starts to thing that legion what we saw in past was just another instalment for Ps3 and DUST. Heavily utilized U3 engine? Ask yourself why they want to use U3 engine for upcoming console. More logical step is prefix of faulty core mechanix in existing program. ERGO What if Legion was/is actually project to revive DUST through heavily improved engine? I know it just idea, but you never know. *BTW this is not rumor mongering it is just my cohesive/association style thinking ;) Remaking the game would just cause more problems. Its very hard to code and with a relaunch there would be soooooo many bugs
I know and that is more reasonable to prefix what you have. Making new game from start will ahve another bugs, another issues and that is reasson why i believe there is still chance to fix what is broken. Everything made can be fixed.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 17:14:00 -
[4] - Quote
Dreis ShadowWeaver wrote:postapo wastelander wrote:Everything made can be fixed.
DUST was never made as it was supposed to be from the start. How can you fix something that never existed?
C-¦mon we playing existing game boyko ;) And honestly one of my philosophies is:"Everything needs to be completed."
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 17:20:00 -
[5] - Quote
Diablo Gamekeeper wrote:postapo wastelander wrote:Diablo Gamekeeper wrote:postapo wastelander wrote:Dreis ShadowWeaver wrote:Literally no one wants a straight-up port of DUST as it is right now. No one. What we want is for DUST to be fixed and improved upon during the transition period. That's not to say that we should have DUST perfect on the PS3 before we port, as that's not going to happen, and is not going to help.
We want DUST to be as it was intended to be. We want the glorious dream realised, and we want it on a more powerful system that can handle all that. A more powerful system that actually isn't dead/dying. Perhaps that will mean that DUST will cease to exist for a time whilst the new version is made. Who knows how long this will take. Over a year? Perhaps. But I'm sure we would all believe it would be worth the wait, to have DUST as it was meant to be, completed and perfect, fully integrated with EVE. Dreis boyko You know i agree with most. But honestly what will be easyfix issue or remade game once more. This is real question, because we all know Ps3 is not issue, reall roblem is coding. And i honestly starts to thing that legion what we saw in past was just another instalment for Ps3 and DUST. Heavily utilized U3 engine? Ask yourself why they want to use U3 engine for upcoming console. More logical step is prefix of faulty core mechanix in existing program. ERGO What if Legion was/is actually project to revive DUST through heavily improved engine? I know it just idea, but you never know. *BTW this is not rumor mongering it is just my cohesive/association style thinking ;) Remaking the game would just cause more problems. Its very hard to code and with a relaunch there would be soooooo many bugs I know and that is more reasonable to prefix what you have. Making new game from start will ahve another bugs, another issues and that is reasson why i believe there is still chance to fix what is broken. Everything made can be fixed. Except autistic babies (i really hope i dont get banned for that lol)
You know boyko
I have asperger syndrome and fixing thigies is little OCD situation for me. I got your joke, but trust me there is nothing to fix on autistic people.
They just have different view, different perception on world around.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 17:23:00 -
[6] - Quote
Dreis ShadowWeaver wrote:postapo wastelander wrote:Dreis ShadowWeaver wrote:postapo wastelander wrote:Everything made can be fixed.
DUST was never made as it was supposed to be from the start. How can you fix something that never existed? C-¦mon we playing existing game boyko ;) ... Go and have a look at some of the grand ideas that were being promoted before DUST was even released. Now come back to me and say we are playing that game. Pro tip: You can't.
What happened to you. From idealist to really sour and nihilistic boyko.
We pushed for good of game. Not for bashing like this.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 17:26:00 -
[7] - Quote
Ahkhomi Cypher wrote:I thought that people knew that when we say "port dust" we also intended that dust be improved/changed/fixedup/reworked/rewritten/watever in the process of porting it. Improving the game is kinda why alot of us want a port. A straight port of how dust currently is now would be bad because of how broken it is.
Porting broken code will not improve anything.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 17:54:00 -
[8] - Quote
Ripley Riley wrote:postapo wastelander wrote:Ahkhomi Cypher wrote:I thought that people knew that when we say "port dust" we also intended that dust be improved/changed/fixedup/reworked/rewritten/watever in the process of porting it. Improving the game is kinda why alot of us want a port. A straight port of how dust currently is now would be bad because of how broken it is. Porting broken code will not improve anything. As it has been said multiple times in this thread: we are not looking for a copy/paste of the current Dust code. Pay attention. A port would give CCP the opportunity to correct legacy code mistakes as they migrate from PS3 to PC/PS4. And, as Mobius mentioned, it probably isn't possible to do a direct copy/paste of Dust code anyway due to the PS3's strange OS.
I know you talking i can read. I just still dont know what you want to fix if you not looking for copy/paste ;)
And no it is not possible cause the infrastructure difference between systems. I just dont know why everyone want desperately "port" (what is actually not port, but some remake) when we know the mistake can be fixed here.
Or its just hunt for dust on new platform? Because i can understand that but still, DUST need to me fixed before Pc/Ps4 version can be out.
And all this can be made here on Ps3 first ;)
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 17:56:00 -
[9] - Quote
Cat Merc wrote:deezy dabest wrote: That is somewhat correct. The difference is Legion started on a version of UE3 which had already been heavily customized along the way. Dust was a build as you go situation thanks to the game being forced off of Carbon and having to be rushed into production. There is some good discussion on it here. https://forums.eveonline.com/default.aspx?g=posts&m=4581084 EVE forums are hardly the place to get proper well thought out info about DUST. They don't know much at all about this game. They act like they do, but from what I've seen they only know what marketing and the Mittani shoved down their throats. And even that's not accurate often times. Anyway, the engine we use now IS a heavily modified UE3. It's closer to what Legion uses than stock UE3.
That is reason why i start to think if the Legion is actually modified dust what can be implemented on Ps3 too ;)
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 18:21:00 -
[10] - Quote
I want make things better i just do not see reason to bashing everything around. If there will be Pc/Ps4 version good.
But honestly fixed version can be here and can be on ps4 too. Content can be on ps3 too all its just matter of coding.
Nothing else.
If i will be on lead of this project i will push for fix of Dust for good of the future ps4 version. Because i honestly do not trust that change of platform will somehow miraculously fix what is still broken.
Thants all.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 18:27:00 -
[11] - Quote
Ripley Riley wrote:postapo wastelander wrote:I know you talking i can read. I just still dont know what you want to fix if you not looking for copy/paste ;) There is plenty to fix in Dust 514 that would not involve copy/pasting so I'm not sure what you are getting at here ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) postapo wastelander wrote:when we know the mistake can be fixed here.
And all this can be made here on Ps3 first ;) No, actually, that is not the case. The PS3 is out of memory and the legacy code is a nightmare. Add to that, the PS3 is a console in it's dying days. The PS4 is the most rapidly growing console on the market and PC is... well... it's PC (see: massive potential customer base). ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) You can polish the turd that is Dust (PS3) all you want, but Dust is sunk if it remains on PS3 for very much longer. ;) ;) ;) ;) ;) ;) ;) ;) ;) ;) postapo wastelander wrote:That is reason why i start to think if the Legion is actually modified dust what can be implemented on Ps3 too ;) If what we saw at FF14 was put on the PS3 the damn thing would explode into deadly shrapnel.
Out of memory my you know what XD
mirrors edge - graphics, move, great maps battlefield - great maps, effects, vehicles motorstorm serie - great maps plus third one completely destroable assets on maps and i mean that was whole buildings starhawk - great maps, effects, realtime interactive building, vehicles mag - 256 players on biggest mode in real time and interactive tactical map
All these games had big features and i never saw issues.
Stop with memory nonsence already. If other games can have it, why Dust cannot that is question what you should ask ;)
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 18:42:00 -
[12] - Quote
Ahkhomi Cypher wrote:Bruh, fixing it on the PS3 would mean that the game would still be limited by what the PS3 can do.
Fixing it while porting it to PS4/PC would give the developers greater flexibility for the game moving forward.
Honestly someone who is limited on one system and cannot fix problem will have same issue on different system. There will be still some bug and platforms are not thing what gives you flexibility, but your experience taht gives you that flexibility.
Its like opening the lock.
Some people will everytime needs keys. But others can opent the lock without that keys.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 18:52:00 -
[13] - Quote
Ripley Riley wrote:postapo wastelander wrote:Out of memory my you know what XD
mirrors edge - graphics, move, great maps battlefield - great maps, effects, vehicles motorstorm serie - great maps plus third one completely destroable assets on maps and i mean that was whole buildings starhawk - great maps, effects, realtime interactive building, vehicles mag - 256 players on biggest mode in real time and interactive tactical map
All these games had big features and i never saw issues.
Stop with memory nonsence already. If other games can have it, why Dust cannot that is question what you should ask ;) All great games and all utilized the PS3's capabilities to the fullest. So you want to devote potentially thousands of labor hours polishing Dust 514 on the PS3 so it can meet the minimum standard of quality for a LAST GENERATION console? No, if CCP is going to spend that much time on something then it would be better spent putting Dust on PC/PS4 where the game has a chance to actually grow. Adding to this, the PC/PS4 are easier to develop for in general. We want to make updating Dust as painless as possible for CCP and the PS3's weird cell architecture hinders them. Out of curiosity... you don't have a mid-range PC or PS4, do you?
Im just scared the dust 2.0 will be released unstable/unfinished like our dust what we have now. That is reasson why i will morelikely go for fix here/now and release port later polished. I just do not trust in hype anymore ;)
And about that Pc/Ps4, i have not ps4 because i do not see any quality titles except Fallout 4. I have Pc but i using it for writing and playing reeeaaalllyyy old games 90-¦s, but i can play FarCry 4 on ergo i thing it is not that bad ;)
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 19:11:00 -
[14] - Quote
Ripley Riley wrote:postapo wastelander wrote:Im just scared the dust 2.0 will be released unstable/unfinished like our dust what we have now. That is reasson why i will morelikely go for fix here/now and release port later polished. I just do not trust in hype anymore If Dust is to be ported then CCP will have to rebuild many parts of the game from the ground up and, in the process, correct mistakes they made along the way. Shanghai is under new management now with CCP Rouge and Rattati at the helm, two people who have done their absolute best with what they were given. How about we let them put Dust on PC/PS4 where it can shine? And I will state again that by the time you work out all the kinks and bugs in current iteration of Dust 514 our concurrent logins will be peaking at 500 on the weekends. The time required to fix Dust (PS3) at this point offers a very poor return on investment.
Im possitive about game, but i lost my illusion too.
I have better idea. I will be more pragmatic and instead of counting cons and pluses of both ideas i will silently wait till fix/port/doom/spagethi monster arives ;)
"Who is postapo?!"
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