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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.29 01:10:00 -
[1] - Quote
Maps need I be looked at, mostly for the following points-
- inaccessible supply depots for vehicles (I sucks to have to call in a new tank just cuz there's no ground depot)
- unused map area taking space for no reason (You know I'm talking about that pipe map. All the action takes place on or near the pipes. No one does anything anywhere else in that map.
- unnecessary large redline areas (Manus peak for Dom, nothing occur a after MCC point. Everything behind is useless)
- redline limits (Train map. The worst map. All applies. If redline is so far in, why do much back space? It also makes tanks almost useless)
Etc. anything I missed?
CEO of T-W-L
Gallente Loyalist
GALLENTE!!! FREEDOM!!! QUAFE!!!
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Radiant Pancake3
2
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Posted - 2015.11.29 01:11:00 -
[2] - Quote
Lightning35 Delta514 wrote:Maps need I be looked at, mostly for the following points-
- inaccessible supply depots for vehicles (I sucks to have to call in a new tank just cuz there's no ground depot)
- unused map area taking space for no reason (You know I'm talking about that pipe map. All the action takes place on or near the pipes. No one does anything anywhere else in that map.
- unnecessary large redline areas (Manus peak for Dom, nothing occur a after MCC point. Everything behind is useless)
- redline limits (Train map. The worst map. All applies. If redline is so far in, why do much back space? It also makes tanks almost useless)
Etc. anything I missed?
My Speed hacking MinScout begs to differ, get off dom...
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.29 01:20:00 -
[3] - Quote
Radiant Pancake3 wrote:Lightning35 Delta514 wrote:Maps need I be looked at, mostly for the following points-
- inaccessible supply depots for vehicles (I sucks to have to call in a new tank just cuz there's no ground depot)
- unused map area taking space for no reason (You know I'm talking about that pipe map. All the action takes place on or near the pipes. No one does anything anywhere else in that map.
- unnecessary large redline areas (Manus peak for Dom, nothing occur a after MCC point. Everything behind is useless)
- redline limits (Train map. The worst map. All applies. If redline is so far in, why do much back space? It also makes tanks almost useless)
Etc. anything I missed? My Speed hacking MinScout begs to differ, get off dom...
Dom is love. Dom is life.
Skirm is too boring.
If it were quicker and each null cannon did more damage, I'd play it. I do better in them, but they take tooooooo long.
CEO of T-W-L
Gallente Loyalist
GALLENTE!!! FREEDOM!!! QUAFE!!!
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jane stalin
free dropships for newbs
509
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Posted - 2015.11.29 03:47:00 -
[4] - Quote
more supply depots would be good,
as for the train map maybe keep it as is when there are only 8 people on each side
I think alot of maps should have the play area reduced when there are not many players, I actually don't mind skirmish on a big map with few players but I really think I am in the minority.
...............................boyko...............................
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Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
888
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Posted - 2015.11.29 16:53:00 -
[5] - Quote
Clear all the data on the maps and just put a cannon in the middle of an open field for us to fight over we won't have framer ate drops whatsoever |
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