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kaizuka sniper
Carne Con Papas
52
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Posted - 2015.11.28 01:15:00 -
[1] - Quote
About small and large missile turret First, advantage of small missiles turret in LAV HAV less than other small turret, it is no longer ornament. ADS is little OP against infantry. but AV capacity is low. if u have time try to destroy tanks. you can kill infantry or destroy equipments. it is use of the effective bullet. DS vs DS as well. or best way to tackle directly. Now there are Avoid mutual relationship. DS vs TANK and DS vs DS
Missile turret to grant the performance of the original missile,. like a swarm launcher. The induction-type lock-on format,(small 100m large 200m) and should be that a single shot also possible in the zoom or subjective point of view.
DS's Avoid force and Tank's hardness is already sufficient. after the change, it will further improve the game balance. It should not of course be full bullet fired by considering the DPS
thank you watching bad English |
maybe deadcatz
Serris Inc
1
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Posted - 2015.11.28 01:34:00 -
[2] - Quote
Dude. Ask someone in your corp to proofread your post. What languages are you fluent in?
Because what THE FOCK,are you trying to say?
Ha!You can't kill me! I'm already dead!
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 01:38:00 -
[3] - Quote
He want some balance throug usage of rockets? I think
"Who is postapo?!"
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Raven-747
WarRavens Imperium Eden
245
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Posted - 2015.11.28 01:51:00 -
[4] - Quote
kaizuka sniper wrote:About small and large missile turret First, advantage of small missiles turret in LAV HAV less than other small turret, it is no longer ornament. ADS is little OP against infantry. but AV capacity is low. if u have time try to destroy tanks. you can kill infantry or destroy equipments. it is use of the effective bullet. DS vs DS as well. or best way to tackle directly. Now there are Avoid mutual relationship. DS vs TANK and DS vs DS
Missile turret to grant the performance of the original missile,. like a swarm launcher. The induction-type lock-on format,(small 100m large 200m) and should be that a single shot also possible in the zoom or subjective point of view.
DS's Avoid force and Tank's hardness is already sufficient. after the change, it will further improve the game balance. It should not of course be full bullet fired by considering the DPS
thank you watching bad English Here is a slight translation of your text and slight modification to fix it. Please don't take this the wrong way as my intention is to help you out here. -
First other small turrets have more of an advantage over missile turrets on LAV and HAV. (Really?) ADS is slightly op against AV (Hmm In terms or range maybe). (By capacity do you mean base damage or ammo?) Instead of wasting your times trying to destroys strong tanks, you can utilize the same amount of time slaying infantry. (Ok not sure about this line) Best way to counter tanks is tank vs tank or DS vs DS instead of AV. Or solely focus AV on them. (Idk how to put this one)
Give small missile turrets the lock-on and homing ability. (lulz) Small missile range 100, large 200. (oh boy) And fire only one missile instead of volley. (Hm not bad i guess)
DS can evade the locked on missile , and tanks are strong enough to endure it. Also missiles should not be fully automatic.
(Hope I got that right.)
When you headshot a frontline with proto
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.28 01:59:00 -
[5] - Quote
Raven-747 wrote:kaizuka sniper wrote:About small and large missile turret First, advantage of small missiles turret in LAV HAV less than other small turret, it is no longer ornament. ADS is little OP against infantry. but AV capacity is low. if u have time try to destroy tanks. you can kill infantry or destroy equipments. it is use of the effective bullet. DS vs DS as well. or best way to tackle directly. Now there are Avoid mutual relationship. DS vs TANK and DS vs DS
Missile turret to grant the performance of the original missile,. like a swarm launcher. The induction-type lock-on format,(small 100m large 200m) and should be that a single shot also possible in the zoom or subjective point of view.
DS's Avoid force and Tank's hardness is already sufficient. after the change, it will further improve the game balance. It should not of course be full bullet fired by considering the DPS
thank you watching bad English Here is a slight translation of your text and slight modification to fix it. Please don't take this the wrong way as my intention is to help you out here. - First other small turrets have more of an advantage over missile turrets on LAV and HAV. (Really?) ADS is slightly op against AV (Hmm In terms or range maybe). (By capacity do you mean base damage or ammo?) Instead of wasting your times trying to destroys strong tanks, you can utilize the same amount of time slaying infantry. (Ok not sure about this line) Best way to counter tanks is tank vs tank or DS vs DS instead of AV. Or solely focus AV on them. (Idk how to put this one) Give small missile turrets the lock-on and homing ability. (lulz) Small missile range 100, large 200. (oh boy) And fire only one missile instead of volley. (Hm not bad i guess) DS can evade the locked on missile , and tanks are strong enough to endure it. Also missiles should not be fully automatic. (Hope I got that right.)
Hmm no way, what about these.
Slow tanks down. Make hardeners less viable. Buff forge charge/make module for faster charge. Speed up swarmies.
My view make damaged tanks slower.
"Who is postapo?!"
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kaizuka sniper
Carne Con Papas
52
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Posted - 2015.11.28 02:33:00 -
[6] - Quote
umm sry bad English
this is add AV ROLE for ADS ADS and DS can battle in the sky more higher for AV
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.28 02:57:00 -
[7] - Quote
kaizuka sniper wrote:umm sry bad English
this is add AV ROLE for ADS ADS and DS can battle in the sky more higher for AV
You speak Spanish? To
CEO of T-W-L
Gallente Loyalist
GALLENTE!!! FREEDOM!!! QUAFE!!!
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Cesar Geronimo
DUST University Ivy League
167
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Posted - 2015.11.30 20:26:00 -
[8] - Quote
postapo wastelander wrote:Raven-747 wrote:kaizuka sniper wrote:About small and large missile turret First, advantage of small missiles turret in LAV HAV less than other small turret, it is no longer ornament. ADS is little OP against infantry. but AV capacity is low. if u have time try to destroy tanks. you can kill infantry or destroy equipments. it is use of the effective bullet. DS vs DS as well. or best way to tackle directly. Now there are Avoid mutual relationship. DS vs TANK and DS vs DS
Missile turret to grant the performance of the original missile,. like a swarm launcher. The induction-type lock-on format,(small 100m large 200m) and should be that a single shot also possible in the zoom or subjective point of view.
DS's Avoid force and Tank's hardness is already sufficient. after the change, it will further improve the game balance. It should not of course be full bullet fired by considering the DPS
thank you watching bad English Here is a slight translation of your text and slight modification to fix it. Please don't take this the wrong way as my intention is to help you out here. - First other small turrets have more of an advantage over missile turrets on LAV and HAV. (Really?) ADS is slightly op against AV (Hmm In terms or range maybe). (By capacity do you mean base damage or ammo?) Instead of wasting your times trying to destroys strong tanks, you can utilize the same amount of time slaying infantry. (Ok not sure about this line) Best way to counter tanks is tank vs tank or DS vs DS instead of AV. Or solely focus AV on them. (Idk how to put this one) Give small missile turrets the lock-on and homing ability. (lulz) Small missile range 100, large 200. (oh boy) And fire only one missile instead of volley. (Hm not bad i guess) DS can evade the locked on missile , and tanks are strong enough to endure it. Also missiles should not be fully automatic. (Hope I got that right.) Hmm no way, what about these. Slow tanks down. Make hardeners less viable. Buff forge charge/make module for faster charge. Speed up swarmies. My view make damaged tanks slower.
I say keep tank speed the same and make acceleration slower... And for the love of god do something about the fuel injector -- Make it single-use, maybe?? Right now every tanker's MO is to park point-blank next to a chokepoint, blast away with hardeners on, and once we get him down to 50% he morphs into the Road Runner and zooms away for the 20 seconds it takes for his health to regen... |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.30 20:31:00 -
[9] - Quote
postapo wastelander wrote:Raven-747 wrote:kaizuka sniper wrote:About small and large missile turret First, advantage of small missiles turret in LAV HAV less than other small turret, it is no longer ornament. ADS is little OP against infantry. but AV capacity is low. if u have time try to destroy tanks. you can kill infantry or destroy equipments. it is use of the effective bullet. DS vs DS as well. or best way to tackle directly. Now there are Avoid mutual relationship. DS vs TANK and DS vs DS
Missile turret to grant the performance of the original missile,. like a swarm launcher. The induction-type lock-on format,(small 100m large 200m) and should be that a single shot also possible in the zoom or subjective point of view.
DS's Avoid force and Tank's hardness is already sufficient. after the change, it will further improve the game balance. It should not of course be full bullet fired by considering the DPS
thank you watching bad English Here is a slight translation of your text and slight modification to fix it. Please don't take this the wrong way as my intention is to help you out here. - First other small turrets have more of an advantage over missile turrets on LAV and HAV. (Really?) ADS is slightly op against AV (Hmm In terms or range maybe). (By capacity do you mean base damage or ammo?) Instead of wasting your times trying to destroys strong tanks, you can utilize the same amount of time slaying infantry. (Ok not sure about this line) Best way to counter tanks is tank vs tank or DS vs DS instead of AV. Or solely focus AV on them. (Idk how to put this one) Give small missile turrets the lock-on and homing ability. (lulz) Small missile range 100, large 200. (oh boy) And fire only one missile instead of volley. (Hm not bad i guess) DS can evade the locked on missile , and tanks are strong enough to endure it. Also missiles should not be fully automatic. (Hope I got that right.) Hmm no way, what about these. Slow tanks down. Make hardeners less viable. Buff forge charge/make module for faster charge. Speed up swarmies. My view make damaged tanks slower. What are you proposing giving HAV and vehicles to justify reduced hardeners and slower HAV movement speed?
Higher RAW hit points? Better Handling? More Modules? What?
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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ID G4f
CASSETTE 514
123
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Posted - 2015.11.30 20:44:00 -
[10] - Quote
True Adamance wrote:postapo wastelander wrote:Raven-747 wrote:kaizuka sniper wrote:About small and large missile turret First, advantage of small missiles turret in LAV HAV less than other small turret, it is no longer ornament. ADS is little OP against infantry. but AV capacity is low. if u have time try to destroy tanks. you can kill infantry or destroy equipments. it is use of the effective bullet. DS vs DS as well. or best way to tackle directly. Now there are Avoid mutual relationship. DS vs TANK and DS vs DS
Missile turret to grant the performance of the original missile,. like a swarm launcher. The induction-type lock-on format,(small 100m large 200m) and should be that a single shot also possible in the zoom or subjective point of view.
DS's Avoid force and Tank's hardness is already sufficient. after the change, it will further improve the game balance. It should not of course be full bullet fired by considering the DPS
thank you watching bad English Here is a slight translation of your text and slight modification to fix it. Please don't take this the wrong way as my intention is to help you out here. - First other small turrets have more of an advantage over missile turrets on LAV and HAV. (Really?) ADS is slightly op against AV (Hmm In terms or range maybe). (By capacity do you mean base damage or ammo?) Instead of wasting your times trying to destroys strong tanks, you can utilize the same amount of time slaying infantry. (Ok not sure about this line) Best way to counter tanks is tank vs tank or DS vs DS instead of AV. Or solely focus AV on them. (Idk how to put this one) Give small missile turrets the lock-on and homing ability. (lulz) Small missile range 100, large 200. (oh boy) And fire only one missile instead of volley. (Hm not bad i guess) DS can evade the locked on missile , and tanks are strong enough to endure it. Also missiles should not be fully automatic. (Hope I got that right.) Hmm no way, what about these. Slow tanks down. Make hardeners less viable. Buff forge charge/make module for faster charge. Speed up swarmies. My view make damaged tanks slower. What are you proposing giving HAV and vehicles to justify reduced hardeners and slower HAV movement speed? Higher RAW hit points? Better Handling? More Modules? What?
No c.o.d. players just want vehicles either removed or nerfed into uselessness. Boring gameplay and single build op fits for all.
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
108
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Posted - 2015.11.30 21:01:00 -
[11] - Quote
postapo wastelander wrote:Raven-747 wrote:kaizuka sniper wrote:About small and large missile turret First, advantage of small missiles turret in LAV HAV less than other small turret, it is no longer ornament. ADS is little OP against infantry. but AV capacity is low. if u have time try to destroy tanks. you can kill infantry or destroy equipments. it is use of the effective bullet. DS vs DS as well. or best way to tackle directly. Now there are Avoid mutual relationship. DS vs TANK and DS vs DS
Missile turret to grant the performance of the original missile,. like a swarm launcher. The induction-type lock-on format,(small 100m large 200m) and should be that a single shot also possible in the zoom or subjective point of view.
DS's Avoid force and Tank's hardness is already sufficient. after the change, it will further improve the game balance. It should not of course be full bullet fired by considering the DPS
thank you watching bad English Here is a slight translation of your text and slight modification to fix it. Please don't take this the wrong way as my intention is to help you out here. - First other small turrets have more of an advantage over missile turrets on LAV and HAV. (Really?) ADS is slightly op against AV (Hmm In terms or range maybe). (By capacity do you mean base damage or ammo?) Instead of wasting your times trying to destroys strong tanks, you can utilize the same amount of time slaying infantry. (Ok not sure about this line) Best way to counter tanks is tank vs tank or DS vs DS instead of AV. Or solely focus AV on them. (Idk how to put this one) Give small missile turrets the lock-on and homing ability. (lulz) Small missile range 100, large 200. (oh boy) And fire only one missile instead of volley. (Hm not bad i guess) DS can evade the locked on missile , and tanks are strong enough to endure it. Also missiles should not be fully automatic. (Hope I got that right.) Hmm no way, what about these. Slow tanks down. Make hardeners less viable. Buff forge charge/make module for faster charge. Speed up swarmies. My view make damaged tanks slower. lol might as well remove tanks then.
I've been boycotting this game for many months. You're all late to the party.
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Ahkhomi Cypher
Opus Arcana
1
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Posted - 2015.11.30 23:12:00 -
[12] - Quote
What kaizuka sniper is trying to say is.
Small missile turrets are not as good as the other turrets on LAVs or HAVs. They're just decoration.
On a DS/ADS small missile turrets are a little OP vs infantry but vs vehicles they are lacking.
What he proposes is a change in how missiles work. If used in neutral or "hip fire" missiles would essentially work like swarm launchers. 100m range for small turrets. 200m range for large turrets. In addition to this if in first person view or aimed down sights missiles would work how they are now.
I already know that just because of who he is anything he says is gonna be met with resistance. I suggest you guys at least listen to his idea and think it through before replying. You dont have to like or agree with it but you can at least hear him out.
Tyrant King, Opus Arcana
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Diablo Gamekeeper
Anunnakii
733
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Posted - 2015.12.01 01:52:00 -
[13] - Quote
wtf you guys gotta be like that towards him lol Kaizuka is an awesome guy and every time I have played with him he was extremely polite. English isn't his first language so stop being haters.
22-6 vs Ancient Exiles A-Team. Your move Marauder.
Rainbow Dash
CCP Broke my link
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