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![[Veteran_Malcolm Melvin] [Veteran_Malcolm Melvin]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Malcolm Melvin]
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Posted - 2012.06.22 20:22:00 -
[1] - Quote
It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver.
Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover.
Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket.
Sentinel GÇô Heavy
And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire.
Well what do you guys think? |
![[Veteran_Mavado V Noriega] [Veteran_Mavado V Noriega]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Mavado V Noriega]
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Posted - 2012.06.23 06:39:00 -
[2] - Quote
No. |
![[Veteran_King of Fools] [Veteran_King of Fools]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_King of Fools]
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Posted - 2012.06.23 07:34:00 -
[3] - Quote
I'm all for evasive maneuvers. If I were a soldier on the field and saw someone aiming a rifle at me, I'd probably dodge roll. But, it should also be dependent on your armor. If I were in a heavy armor and tried dodge rolling, I'd end up face first on the dirt with a mouthful of lead-flavored pepper spray.
There should be:
-A mechanic to take cover and hide behind it, because in reality I'm not going to have my head sitting over the barricade when a heavy machine gun is laying into it. I'm also not going to walk completely around a corner to check if a guy's there, I'm only going to peep around real quick. This would be way more realistic in an first person shooter anyway, versus most other "FP" shooters that are played from the third person and grant people behind cover this omnicient camera floating around the edge. If I'm hiding behind cover, I'm not going to see anyone until I look around/over the cover.
-A mechanic to allow shooting from/around cover (of course)
-Sliiiiiiiide. But only for light armor, AKA armor that can MOVE. Would be relatively short distance too and have some type of movement fall out afterward. In other words - if I slid out in the open, it would take a second to get back up and be able to move, making me very vulnerable and making it very stupid to just slide everywhere.
-Dodge Roll. See last statement.
Problem is buttons. |
![[Veteran_Havok Razor] [Veteran_Havok Razor]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Havok Razor]
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Posted - 2012.06.23 07:46:00 -
[4] - Quote
I think this isn't Halo Reach and I don't want it to be. |
![[Veteran_King of Fools] [Veteran_King of Fools]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_King of Fools]
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Posted - 2012.06.23 16:05:00 -
[5] - Quote
Havok Razor wrote:I think this isn't Halo Reach and I don't want it to be.
The difference is in Reach, you evade and you're immediately going again. In real combat, evading can and usually will leave you vulnerable if you're not careful about it. Just because you don't want this game to be "Halo Reach" (even though it's not and never will) doesn't mean we should be unable to do what real soldiers can do on their day off.
Lost Planet handles evasive maneuvers very well, as an example. |
![[Veteran_Mavado V Noriega] [Veteran_Mavado V Noriega]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Mavado V Noriega]
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Posted - 2012.06.23 16:27:00 -
[6] - Quote
No. |
![[Veteran_Iron Wolf] [Veteran_Iron Wolf]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Iron Wolf]
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Posted - 2012.06.23 17:04:00 -
[7] - Quote
Have it drain alot of stamina, break scoping and lose target orintation forcing you to aim again.
Heavies should only be able to scoot or side step a short bit.
Scouts should have the widest range of mobility avilable.
Sliding needs to be put in for sure.
Should be activated by going a certain direction and double tapping the jump.
Various types of recovery for each type, Side stepping the least costly but least mobile for example only good for dodging a tank shell or a rocket. While rolling would get the best distance the amount of disoneintation and recovery time being the longest.
You can also further interate the use with modules. Such as manuvering thrusters for heavy armor.
Then further interate skill use.
I am all for soldiers feeling a bit more alive than sticks with guns. |
![[Veteran_Nova Knife] [Veteran_Nova Knife]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Nova Knife]
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Posted - 2012.06.23 19:18:00 -
[8] - Quote
Evasive maneuvers are a tricky thing. They would need to have a massive stamina cost and make you immobile for a short 'recovery duration' (Maybe based on suit, longer for heavies etc.) as you regain balance or whatever from your acrobatics. Otherwise you will simply see people prancing about doing ballet to avoid bullets and it will be nothing short of massively lamesauce.
As far as an actual cover system goes, I'm not sure its really needed in a in a strafer, let alone a first person shooter. To my memory I cannot think of a single FPS game that handled cover well. 3rd person shooters do okay for single player, but the 'magic camera' mentioned in a post above makes it all kinds of lame for multiplayer.
I think we're fine without these, tbh. |
![[Veteran_Mavado V Noriega] [Veteran_Mavado V Noriega]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Mavado V Noriega]
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Posted - 2012.06.24 01:56:00 -
[9] - Quote
Nova Knife wrote: I think we're fine without these, tbh.
THIS. ppl already complain non stop cuz they cant track targets because of the strafing aka AN EVASIVE MOVE and ppl want to add in Brink style crap?
already enough ways to be evasive tbh. |
![[Veteran_Sintel Jenner] [Veteran_Sintel Jenner]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Sintel Jenner]
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Posted - 2012.06.24 02:30:00 -
[10] - Quote
So you want to turn DUST into this? http://youtu.be/XlEy0IxEpcw
I'm not sure if I'm watching a battle or a Cirque Du Soleil performance. Yeah, think I'll pass on that. |
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![[Veteran_Velikar Breakage] [Veteran_Velikar Breakage]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Velikar Breakage]
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Posted - 2012.06.24 02:40:00 -
[11] - Quote
Malcolm Melvin wrote:It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver. Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover. Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket. Sentinel GÇô Heavy And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire. Well what do you guys think? Not bad of an idea, I thought there was going to be a cover system based on what I saw in the first trailer. |
![[Veteran_Mavado V Noriega] [Veteran_Mavado V Noriega]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Mavado V Noriega]
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Posted - 2012.06.24 04:08:00 -
[12] - Quote
Velikar Breakage wrote:Malcolm Melvin wrote:It would be a good ideal to have evasive maneuvers in the game like jumping over fences like in BF3,For the 3 main classes they each get a different maneuver. Enforcer GÇô Assault For Enforcer class they can slide like in the dust 514 trailer http://www.youtube.com/watch?v=gRyXDlZKwgA at exactly 1:13 the merc guy slides for cover. Arbiter GÇô Scout For Arbiter they can roll over when close combat goes to them http://www.youtube.com/watch?v=3mBa0_19XqY at exactly 2:04 the heavy trooper rolls over for incoming rocket. Sentinel GÇô Heavy And for Sentinel class they are able to hide behind pillars and walls and switch to pistol to shoot at enemies http://www.youtube.com/watch?v=j4nw4u-KgHw at exactly 0:46 the soldier hides behind a pillar from incoming fire. Well what do you guys think? Not bad of an idea, I thought there was going to be a cover system based on what I saw in the first trailer.
cover system in a fps.......*facebrick* |
![[Veteran_King of Fools] [Veteran_King of Fools]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_King of Fools]
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Posted - 2012.06.24 11:55:00 -
[13] - Quote
Mavado V Noriega wrote:cover system in a fps.......*facebrick*
Let's take a second here Mavado. First, we'll just ignore the rest of the evasive maneuvers, since clearly addressing those last time garnered the (again) ignorant response of "no". I assume you probably spend all your time sitting in a dark room, never having seen an actual battle before, let alone a fake one.
[Real situation] You're running through a battlefield. Ahead, you see someone definitely not friendly point a gun at you. Fortunately for you, there's a concrete divider between you and the enemy. So you dive into cover, maybe try to get a quick peek and see if you can pop a few rounds off at the guy. You look, and see he's clearly out in the open. He fires a few rounds, you duck back behind cover, then taking your opportunity look over/around your cover and shoot at him. You probably kill him.[/real]
[Dust situation] You're running through a battlefield. Ahead, you see someone definitely not friendly point a gun at you. Fortunately for you, there's a concrete divider between you and the enemy. So you sprint over to it and crouch, with your head raised defiantly over the top of the divider. He shoots you in the face, getting a head shot, because you were too stupid to duck.[/dust]
Further example:
[Real] You know an enemy with something nasty is down the hall, just waiting to let that thing rev up and chew someone to pieces. What do you do? You hide around the corner, maybe try to catch a glance to see if it's even remotely possible to shoot at the guy. He starts shooting of course, but you only peeked your head out for a second, you're safe. This isn't the route to go.
[Dust] You know an enemy with something nasty is down the hall, just waiting to let that thing rev up and chew someone to pieces. What do you do? You hide around the corner, then start to dance in and out of the hallway like a toddler about to **** themselves so that you can see if it's possible for you to shoot or get by. You get pasted before you know what hit you. |
![[Veteran_Templar Two] [Veteran_Templar Two]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Templar Two]
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Posted - 2012.06.24 12:10:00 -
[14] - Quote
A Cover system would be great but would require a complete redesign of the TTK as well all the shooting mechanics: cover comes in handy when very few bullets (1-4) can kill you (Future Soldier nailed this at least) but if it takes10 bullets to be killed & you have shields that regenerates then a cover system simply becomes a way to slow the gameplay even more.
No FPS sadly tried this approach online but it doesn't mean it would not work. Dust 514 in this sense has made is bed already so I it won't happen.
As for evasive maneuvers I support the inclusion of slide and, who knows, maybe roll as well. Rolls in Metro last Light looks very realistic. |
![[Veteran_Forlorn] [Veteran_Forlorn]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Forlorn]
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Posted - 2012.06.25 12:18:00 -
[15] - Quote
Please feel free to cite examples, as I (admittedly) hardly ever play FPS, but I don't recall any FPS that has a cover system. Third Person Shooters (which I love, like Army of Two), have cover systems. The "camera floating behind" is a Third Person Shooter. |
![[Veteran_Templar Two] [Veteran_Templar Two]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Templar Two]
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Posted - 2012.06.25 12:21:00 -
[16] - Quote
^^^ Killzone has cover system but only in Single player. |
![[Veteran_Bobs Urunkle] [Veteran_Bobs Urunkle]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Bobs Urunkle]
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Posted - 2012.06.25 13:05:00 -
[17] - Quote
Crysis 2 has cover options, certianly in SP but haven't tried it's MP yet. tbh, I would think that any cover system in Dust would slow it down too much and as an FPS, if they add rolling-away to it they had better adjust the warning screen to mention major motion sickness will also be experienced.
Run behind a rock if someone is shooting at you, no cover/maneuver required. If you're caught out in the open then you get shot and learn next time to move more carefully. |
![[Veteran_Jack Boost] [Veteran_Jack Boost]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Jack Boost]
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Posted - 2012.06.25 13:12:00 -
[18] - Quote
1. Maybe skill? Add evasion and reduce dmg from source. (something like signature tanking in Eve) Now 'bunnies' are bugged here so.. rename only this for skill. :)
2. I want martial arts :D - I run in heavy dropsuit.. so my kick should .. break your armor .. lol
3. I want to use a force(tm).... eeee...
4. I want more combo-moves.... eeee... e.
more ideas?    |
![[Veteran_Traynor Youngs] [Veteran_Traynor Youngs]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Traynor Youngs]
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Posted - 2012.06.25 14:36:00 -
[19] - Quote
I think cover in this game is a bad idea and I will tell you why.
1. We have shields that regenerate 2. We have armor that regenerates 3. Some of the guns can take down vehicles in 2-3 shots 4. Logistics suits. 5. Nanohives
So, given these five things, two to three guys behind cover could hold off dozens of attackers indefinitely.
Example, One heavy, one assault, and one logistics suit hide behind cover, the same cover. The logistics suit never pops out, they just repair whoever is taking damage. The assault drops a nano hive or two to keep every one full of ammo. The heavy has a forge gun.
Now, try to take those guys down.
Ill wait.
This is why a cover mechanic is a bad idea for this game.
I am in the military and I agree that it makes sense in real life, and I agree that other games have done it well, but in the context of this game, it would be a poor design move to add cover because it stacks so well with the other aspects of the game in such a way that it becomes overpowered. |
![[Veteran_Alpha SnakeBlood] [Veteran_Alpha SnakeBlood]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.25 16:31:00 -
[20] - Quote
As much as i like cover systems in games its not a make or break in most of them and a snap cover system would not work in DUST for the reasons above ultimitly you want cover its fairly easy put something between you and the enemy a rock a wall hell even a mountain it all works fine, a cover system only realy works in a game when there is a way to drop someone fast ie head shot or a good grouping to centre mass but so far these metods dont drop people quick enough snap cover to work,
As for the evasive monuvers id rather it was kept to a minimume maby slide to get behind cover ect, but as for rolling no i dont think it would be usefull and only senerio it would be used in as a panic button when you are going to die,
As far as the Martial arts thing as funny as seeing a heavy kick someone would be i fear it would make more sence for the heavy to use his forge gun or HMG as a blunt object and bash the other persons head in. |
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